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RE: Cobra Aus RapidShare link page

Posted: Wed Aug 16, 2006 3:08 pm
by Oleg Mastruko
ORIGINAL: CobraAus

non hex pak-1 link

http://www.sendspace.com/file/3aplwn

hex panels
http://www.sendspace.com/file/5lecz7

RHS PWHEX file v4.05

http://www.sendspace.com/file/vio8oo

These are no longer available?

O.


RE: Cobra Aus RapidShare link page

Posted: Wed Aug 16, 2006 11:41 pm
by CobraAus
PWHEX v4.15 is the latest and should still be there I will check
which map panels are you after I will re sent to Host

Cobra Aus

PS RHS needs a home to host file full time instead of a temp host I think now we have lost RougeUMSC site for updates and its to big for Spookie

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 12:07 am
by CobraAus
RHS v4.22 micro update for all scenarios posted
RHS v4.15 PWHEX posted

Changes
These files update 4.21 to 4.22 level.

Purely eratta, the worst one is removal of a duplicate unit. Also a Japanese AR is date corrected. And two artillery companies have formation field corrected.


All six mods aircraft data file is attached. This ONLY corrects an art pointer to use an art panel I didn't realize we had. ALL other files remain the same as 4.20.


Sid


4.22 link
http://www.sendspace.com/file/b3f0lk

4.15 pwhex link
http://www.sendspace.com/file/an04az

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 5:53 am
by akdreemer
ORIGINAL: CobraAus

PWHEX v4.15 is the latest and should still be there I will check
which map panels are you after I will re sent to Host

Cobra Aus

PS RHS needs a home to host file full time instead of a temp host I think now we have lost RougeUMSC site for updates and its to big for Spookie

My website is available....

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 6:07 am
by CobraAus
My website is available....
thanks for the offer will keep in mind - Mifune is attempting to set up seperate box by the weekend that the RHS team can control - will let you know how we go
but there is nothing stopping us hosting on your site as well - how much can you host and whats the best way to get files to you - to big for mail

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 7:16 am
by akdreemer
ORIGINAL: CobraAus
My website is available....
thanks for the offer will keep in mind - Mifune is attempting to set up seperate box by the weekend that the RHS team can control - will let you know how we go
but there is nothing stopping us hosting on your site as well - how much can you host and whats the best way to get files to you - to big for mail

Cobra Aus
I can set you up your own doamin and let you have at least 500megs of space?? This way you can maintain it yourself. The other option would be to anonymous FTP the files to:
ftp://ftp.akdreemer.com/incoming
and I will post them on my website for you....

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 11:45 am
by CobraAus
I can set you up your own doamin and let you have at least 500megs of space??

An offer I cant refuse thats very generous please set up the Domain and send access details

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Thu Aug 17, 2006 11:28 pm
by akdreemer
ORIGINAL: CobraAus
I can set you up your own doamin and let you have at least 500megs of space??

An offer I cant refuse thats very generous please set up the Domain and send access details

Cobra Aus
Mifune has contacted me and we are working on using my site as a mirror, much like Andrew does now for CHS. Lets wait and see what he is able to work out this weekend. I previously set up a sub-domain as rhs.akdreemer.com.

RE: Cobra Aus RapidShare link page

Posted: Fri Aug 18, 2006 4:02 am
by CobraAus
ok

RE: Cobra Aus RapidShare link page

Posted: Fri Aug 18, 2006 7:43 am
by CobraAus
RHS v4.23 midro update all scenarios posted

changes
This single file (per scenario) updates the 4.2 set to 4.23 level. It is purely eratta. It makes Korps Insulinde an airborne unit, makes Japanese EABs have a better kind of engineers for their purpose, adds Santa Barbara, and redefines Palembang and a few other points to help AI understand them better.

There will be a new pwhex file in a few hours - this will correspond to a new map - designed to help the AI in Japan re oil and resources. It is also more correct - distinguishing between rail main line and secondary lines. It will work with any maps - but a new map should follow soon. The outlieing islands rail is all road. Aomori is main line, but Ominato is secondary line. The east side rail line via Sendai is also secondary.

Sid



download link

http://www.sendspace.com/file/uwdruk


Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Fri Aug 18, 2006 8:35 pm
by CobraAus
RHS v4.23 Pwhex posted

changes
This file changes the railroads in Japan. ALL rail hexes on secondary islands (Kyushu, Shikoku, Hokkaido and Sakhalin) and SOME rail hexes on the big island (Honshu) are changed to roads. In addition, at the top of Honshu, Aomori is changed from road to rail while Ominato (which will be renamed Mutsu some day) is changed from rail to road. The rail line down the East side of Honshu through Hitachi and Niigata is now road. And tiny little rail lines on penninsulas are now roads.

In Andrew Brown map code, "road" means "secondary rail line" and/or "primary road." Rail means "primary rail line" and/or "major trunk highway." Further, "trail" mostly means "isolated secondary road" and/or "very limited capacity narrow gage railroad."

This pwhex file MAY be used right now with ongoing or future games. However, the changes will NOT be apparent on the map. I have no problem understanding that the secondary lines are where they are - but I have memorized the map of Japan and I made the changes - so it is easier for me perhaps is normal. If you just think "secondary islands and the east coast route are secondary" it is good enough for most purposes. Cobra will release updated map art when he gets a chance.

These changes - aside from being more correct - will help the AI with routing of oil and resources (that is, limit its tendency to saturate Osaka and denude other locations).
If you play Japan as a human player, unload oil on any secondary island or port on Honshu not on a primary line - particularly if it is not already full of oil - and it will "leak" to Osaka more slowly. It appears that while oil and resources DO move "instantaneously" (in 12 hour phases) to points AI needs them, they do so less often over roads than over rail lines. This is apparent from gross data generated running the game into mid war under AI control.

I am running a test to see if I can force AI to move more oil, resources, fuel and supply out of United States (Salt Lake City in RHS)? If it succeeds longer term, I will implement it. Right now this location (and Colon Panama) saturate. Players can send ships to Panama (AI almost does not) - but they cannot send them to United States. We might also create a rail line from "Salt Lake City" to "New Orleans" and let players get the supplies there - but that is a more radical solution - and I prefer forcing AI to empty United States - if I can.

Sid


download link

http://www.sendspace.com/file/5orxu2


RHS digital map changes - Japanese rail and road changes to go with the PWHEX file

download link

http://www.sendspace.com/file/ktvp3y


Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Fri Aug 18, 2006 10:50 pm
by CobraAus
RHS V4.24 micro update all scenarios posted

changes

This file - for all RHS scenarios - only modifies economics in the USA - and renames Ominato to Mutsu.

The economic test indicates that we can force United States to supply more. I removed "secret supply" from US coastal cities (except San Diego - which is on the map edge)
and modified US and Canadian economic assets so they produce, and are subject to bombing and capture - but work properly. Canada in particular has more industry at Vancouver and Victoria. Santa Barbara is gone - it prevents collecting shippable supplies at Los Angelus.

Note Cobra has issued a further modified map art set - which corrects the name of Ominato to Mutsu - makes the rail art road art in that hex - and adds missing economic markers to RHS standards.

Sid

download link

http://www.sendspace.com/file/0aoqd7

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Fri Aug 18, 2006 11:20 pm
by CobraAus
another Sid requested change to Japanes art on the digtal map

download link

http://www.sendspace.com/file/f6bb5p

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Sat Aug 19, 2006 3:06 am
by Yakface
Downloaded 4.2 - do I need 4.21, 22, 23 and 24 or is it enough to download just 4.24 now?

RE: Cobra Aus RapidShare link page

Posted: Sat Aug 19, 2006 3:28 am
by el cid again
You need 4.20 for the 4.2 file set.

4.21 upgrades a single art pointer for an Allied plane and is optional.

4.22 upgrades ship and location files and is a good idea.

4.23 is out of date.

4.24 is just the location file - replacing 4.23 - and is also a good idea. But it isn't critical - it is best for AI games. It does give you a Dutch airborne unit able to drop.

The critical thing no matter the version is the new PWHex file - it makes Japan economics work better! Map art is also available for it now.

RE: Cobra Aus RapidShare link page

Posted: Sat Aug 19, 2006 4:35 pm
by Ol_Dog
I have downloaded the changes to the digital maps, but now have a dotted white line running from hex 36,58 to hex 71,58.

RE: Cobra Aus RapidShare link page

Posted: Sat Aug 19, 2006 9:40 pm
by CobraAus
but now have a dotted white line running from hex 36,58 to hex 71,58.

thats the Equator line

Cobra Aus

RE: Cobra Aus RapidShare link page

Posted: Sun Aug 20, 2006 5:13 pm
by Accipiter
ORIGINAL: Oleg Mastruko

ORIGINAL: CobraAus

non hex pak-1 link

http://www.sendspace.com/file/3aplwn

hex panels
http://www.sendspace.com/file/5lecz7

RHS PWHEX file v4.05

http://www.sendspace.com/file/vio8oo

These are no longer available?

O.


Are the 2 files non hex pak-1 and hex panels still needed? I can not find a working link for those files?

Also is this file from post#1 still needed?
RHS updated Air art (sides and tops) Anson included
LINK
http://rapidshare.de/files/20956209/RHS ... d.zip.html


RE: Cobra Aus RapidShare link page

Posted: Sun Aug 20, 2006 5:24 pm
by Accipiter
This is make sure I understand complete the installation procedure.

1. Follow the instructions as per RogueUSMC's homepage for the base files
2. Apply the critical updates on RogueUSMC's homepage (from scenario link)
3. Install RHS updated Air art (sides and tops) Anson included (from post #1)
4. Install non hex pak-1 and hex panels (when I can find a download link)
5. Install RHS digital map changes - Japanese rail and road changes (post # 131)
6. Install another Sid requested change to Japanes art on the digtal map (post# 133)
7. Install PWHex and scenarios v4.2
8. Install PWHex and scenarios V4.22
9. Install PWHex and scenarios V4.24

Am I missing anything or messing something up?

RE: Cobra Aus RapidShare link page

Posted: Mon Aug 21, 2006 2:34 am
by CobraAus
Hi guys and gals we are about half way in setting up Web site to permantly hold all RHS files
for download so any new comers please wait a bit all files will be avvailable with new intructions on how to set up
updates to scenarios will still be done via Send space at this stage until the process
for the new site is worked out

Cobra Aus