Page 7 of 16

RE: Please post graphics mods here

Posted: Sat Jan 16, 2010 5:42 pm
by Telumar
Feel free to do so. Maybe a bit less saturation for the bridge symbols would fit better to your new mod (maybe even to mine). I also thought about merging them with the actual road tiles as in your screenshot, but i didn't like the look with the road tiles i use (damezzi's).

RE: Please post graphics mods here

Posted: Sat Jan 16, 2010 6:29 pm
by Telumar
I am currently working on a new own mod (something different from my old ones). The mod uses a mixture of own creations and (modified and unmodified) parts of other mods. Here's a preview:

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Telu Mod III

Posted: Tue Mar 09, 2010 6:41 pm
by Telumar
My new mod - i've been working on this occasionally over the last months. Some graphics are my own creation, some are from other mods and some are from other mods but have been manipulated or adapted by me. Call it 'the last mod before transparency".. I'll continue to work on this when the new patch (someday) will be released.
The zip file actually contains three Mods. The screenshots below are from the basic/default mod and can serve as a basis for the other two mods, called Mod 01 and Mod 02, to use them you can overwrite the files in the default mod with those from the according folder in the zip file (a good part of the graphic tiles are shared by all three mods). I also added some alternative/extras/goodies in the folder ALT in the zip file.
Have fun, combine at will. :)

Download link: http://sites.google.com/site/toawzone/T ... edirects=0

Previews:

Standard version:

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mod 01:

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mod 02:

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RE: Telu Mod III

Posted: Tue Mar 09, 2010 6:49 pm
by JMass
Very nice, Telumar!

.PNG Graphic Mod for TOAW 3.4

Posted: Tue Nov 30, 2010 9:27 pm
by Telumar
I couldn't resist..

Here is my Graphic Mod for TOAW 3.4 - clean and green (for the most part..)

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Based mainly on the excellent work of Damezzi. I didn't modify escarpments, badlands, wadi, rivers, fortified line and m-forest. The mod might look best with Damezzi's original .png files (as in the screenshots) or with those from the latest JMass Mod (except maybe m-forests). The Mod also contains some alternative graphic files.


You can download it in two parts from google sites:

Normal and small tiles (10.9 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1
and H_tiles (11.7 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1


Or the entire package from rapidshare (22.14 MB):

http://rapidshare.com/files/434162494/T ... 4_Full.zip


There's also still an earlier version (call it beta..) available which i posted on the german TOAW forum some months ago:

https://sites.google.com/site/toawzone/ ... ects=0&d=1

RE: .PNG Graphic Mod for TOAW 3.4

Posted: Sat Dec 04, 2010 12:06 am
by PRUSSIAN TOM
TY again Telumar. Great mod. [&o] Trying it out with the new beta! [:D]

RE: .PNG Graphic Mod for TOAW 3.4

Posted: Tue Jun 14, 2011 8:13 pm
by Telumar
Again... a new version of my TOAW 3.4 Mod. More here: http://thetoawbeachhead.wordpress.com/t ... ic-mod-ii/#

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PNG tiles fix

Posted: Thu Jul 28, 2011 12:55 am
by Curtis Lemay
We've discovered a minor issue with a few of the png tiles. It applies to the Fortified Line, Escarpment, and Major Escarpment tiles. Small, Normal, and Huge versions are affected. We've devised replacement tiles that fix the problems and they will be attached further down.

First, I'll illustrate the problems via a few screenshots. The first shot is from the CFNA map, with bogus escarpments circled in red:

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RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:01 am
by Curtis Lemay
And here is a shot of the same location, but using the new, corrected, png tiles. The bogus escarpments are gone - just as they are when using bmp tiles.

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RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:03 am
by Curtis Lemay
And here is a shot from Gotterdamerung showing bogus Fortified Lines using the old png tiles:

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RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:06 am
by Curtis Lemay
Finally, here is a shot of the same location using the corrected png tiles:

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RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:13 am
by Curtis Lemay
Now I'll post the corrected tiles. Unfortunately, due to the board's attachment size limits, I have to post them in four separate zip files. The first zip is attached to this post.

Once you have all the tiles, I recommend putting them in the Altgraphics sub-folder. You can put them in the Graphics sub-folder if you wish, but that will overwrite the originals, making it hard to go back, if that ever becomes necessary.

These tiles will be included in the next update, whenever that occurs, but we thought folks might like to get the fix now.

Let's thank Bill Lott for making the corrections. I was stumped because of the alpha channel.

RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:15 am
by Curtis Lemay
Here's the second zip file.

RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:18 am
by Curtis Lemay
And here's the third zip.

RE: PNG tiles fix

Posted: Thu Jul 28, 2011 1:20 am
by Curtis Lemay
And here's the fourth zip.

Once you have all four zips, you should have nine png tiles.

RE: PNG tiles fix

Posted: Thu Jul 28, 2011 3:31 am
by BigDuke66
Thanks!

RE: Please post graphics mods here

Posted: Sun Aug 14, 2011 11:24 pm
by tcarusil

[quote]ORIGINAL: Silvanski

Grey interface available , pm me

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[/quote

I am new to TOAW and I am having difficulting easily reading text with the standard graphics behind them. I think the grey background would help me out. Anyone know where I can get this mod.

Thanks

TomC

RE: Please post graphics mods here

Posted: Mon Aug 15, 2011 4:49 pm
by Silvanski
ORIGINAL: tcarusil

I am new to TOAW and I am having difficulting easily reading text with the standard graphics behind them. I think the grey background would help me out. Anyone know where I can get this mod.

Thanks

TomC
you can download it here
http://sites.google.com/site/toawredux/Home/graphics

RE: Please post graphics mods here

Posted: Mon Aug 15, 2011 10:37 pm
by tcarusil
Perfect. Thank you very much.

TomC

RE: Please post graphics mods here

Posted: Tue Aug 16, 2011 12:34 pm
by Curtis Lemay
An alternate solution, of course, is to switch to "Maximum Text Contrast" in the "Options" pull-down. The background becomes black in that mode.