Allied Top Ace: +4 kills!
Posted: Mon Sep 18, 2006 2:26 pm
Just a little teaser, I'm playing the turn right now. [:D]


What's your Strategy?
https://forums.matrixgames.com:443/








ORIGINAL: KDonovan
what i'm most surprised is that your oppenant hasn't wrapped up Minadano by now.
To be honest, I'm not sure. Those unfortunate troops are a fragment of the Tarakan base force. I suppose it happened when I was loading this unit on transports. Some Japanese DD's came for a visit, and maybe they drove the TF out of the hex. The transport (set to "unload", I guess) then unloaded this fragment. I noticed those troops no more than a couple of turns ago myself, and that's the only explanation I can offer. I'm afraid they will be stuck in this place forever, there's no chance for an evacuation.ORIGINAL: timtom
Martin - how did those troops get to that place to hex' east of Tarakan?







Yes: Political Points. It would take maybe 10 months to "buy" the RCT's and planes that are currently assigned to WC at Panama, and I need PPs for many other things, too. I've got all LCU's at Panama prepping for different objectives, so on paper I've got no real dedicated garrison for the Panama Canal Zone, but there will be a considerable amount of infantry based here for the next years. I would keep a garrison at Panama even if I had enough PPs, but right now there's really no need to think about that.ORIGINAL: timtom
Given that you've got a house-rule effectively ruling out an invasion of Panana, are there any restrictions on yourself not to release the Panama air- and ground garrison?
I remember this AAR! In fact, Gen. Hoepner's AAR was the first one I've read on this forum, even before I had this game. Too bad it ended...I think you're right to bulk up the SOPAC position, though. I think the Allied player needs to draw up a list of expendable units and commit those to make the Japanese fight for their gains and buy time. However the MC3744 vs Gen.Hoepner AAR demonstrated how the defense needs to be well prep'd not to invite disaster (Hoepner basically loaded up 3-4 divs and hovered up MC's island garrisons). It's a shame that the game doesn't really reward a tenacious defense in terms of casualties inflicted on the attacker - it would make the loss of an extended garrison easier to bear if you could gut an enemy division in the process, both in terms of VP and otherswise.
Sounds great! But will I have the pools to keep them full?You might be interested to know that the next version of CHS (if there is one) will hold a review of USMC aviation, which preliminarily indicates that several USMC aviation sqds should become available much earlier.
Thanks timtom, it's very nice to have some regulars. [:)]Yours is easily my favourite AAR around here and I appreciate the time and effort you put into it.
ORIGINAL: VSWG
ORIGINAL: timtom
You might be interested to know that the next version of CHS (if there is one) will hold a review of USMC aviation, which preliminarily indicates that several USMC aviation sqds should become available much earlier.
Sounds great! But will I have the pools to keep them full?
ORIGINAL: VSWG
Yes: Political Points. It would take maybe 10 months to "buy" the RCT's and planes that are currently assigned to WC at Panama, and I need PPs for many other things, too. I've got all LCU's at Panama prepping for different objectives, so on paper I've got no real dedicated garrison for the Panama Canal Zone, but there will be a considerable amount of infantry based here for the next years. I would keep a garrison at Panama even if I had enough PPs, but right now there's really no need to think about that.ORIGINAL: timtom
Given that you've got a house-rule effectively ruling out an invasion of Panana, are there any restrictions on yourself not to release the Panama air- and ground garrison?
ORIGINAL: timtom
Yours is easily my favourite AAR around here and I appreciate the time and effort you put into it.
VP? Victory Points? I assume you mean Political Points.ORIGINAL: timtom
I'd be interested to know how much of the hinderance VP limitations is? Is it hand-to-mouth?






ORIGINAL: VSWG
Oh well, it was worth a try. I still think it was a good idea, and would probably do it again. I blame the game engine, the Zero bonus, Andrew Brown for unwittingly removing the AVG bonus [:'(], and a black cat that crossed my path several days ago. [;)]