Page 61 of 79
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 11:29 am
by warspite1
The odds are
Reims: 48:16 (3:1)
NW of Vichy 21.5:6 (3:1)
I am not sure in the modifiers but I think its +4 or + 5 on the first attack and + 1 on the second.
Billotte can assist the second attack - both can assist the first.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 11:46 am
by Orm
+1 on the second attack can not be right.
I think +3 is more likely.
I guess +1 for German armour.
+1 for paratroopers landing.
+1 for the disorganized notional.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 11:47 am
by Mayhemizer_slith
Both HQs provide support.
France waits with their bombers to see where Germany sends bombers.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 11:50 am
by warspite1
Oh yes, the notional. I only have one armour unit in the attack though (I took the division away so that I would have choice of table at Reims).
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:05 pm
by Mayhemizer_slith
I posted my instructions above if you missed them when typing same time.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:08 pm
by warspite1
The Japanese add HQ Support in China. No air support.
A bomber on extended range (so 1.5 factors) flies to the para hex supported by an Italian fighter (4-strength) and a Bf-110 (4-strength).
At Reims the Germans bring in a Dornier 2-factor supported by an Bf-109 (6-strength). One other 4-factor can reach Reims on intercept.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:15 pm
by Mayhemizer_slith
French bomber fly to south laying deadly eggs on paratroopers.
After shooting a fighter down, bombing with amazing accuracy bomber lands one hex west from where it starts.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:17 pm
by warspite1
In for a penny, in for a pound as they say. A Bf-110 is ordered to try and intercept.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:25 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
Round 1
Allied - 8 - None. The French bombers take avoiding action upon seeing the Italian biplanes. They have but one mission in mind.
Axis - 9 - None. The Italians lose sight of the bombers in the cloud. The go back around to see if they can locate them again, all the while the French edge closer to the combat zone.
Round 2
Allied - 4 - DX. The Italians find the bombers but despite have the advantage, a terrible toll is inflicted upon the Regia Aeronautica (the pilot is saved).
Axis - 12 - DC. The French bomber reaches the target.

RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:56 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
General Georges brings his legendary generalship to bear and provides HQ support. Billote and Umezu were less fortunate.
So to the attacks and I'll take it in order of Bottom to top.
Northwest of Vichy - 2:1 +3 (Blitzkrieg)
The Fractional Odds fails and a 1 is thrown. The defender is destroyed but so too is the German LXXXVII Garrison Corps and all units are disorganised.

RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 12:59 pm
by Mayhemizer_slith
Shouldn’t Para take first loss?
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 1:02 pm
by warspite1
ORIGINAL: Mayhemizer
Shouldn’t Para take first loss?
warspite1
I didn't think so as the hex was vacated but I'll look it up
Edit:
If you retreat or destroy all defending land units, the paradrop succeeds. Otherwise, the paradropping units are destroyed.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 1:07 pm
by Centuur
ORIGINAL: Mayhemizer
Shouldn’t Para take first loss?
No.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 1:12 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
For the attack on Reims the odds are 2:1 +5 (Blitzkrieg)
The Fractional Odds fail but a 7 is thrown, destroying two French units and the third is shattered.
Which unit is saved?

RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 1:50 pm
by Mayhemizer_slith
At gun, thank you
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 1:59 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
The last attack in France is against Strasbourg. The odds are 5:1 no modifiers. I assume an assault?
Edit: Right I can't save the game in this phase so I am going with assault.
There were no Fractional Odds to roll for and a 7 was thrown. The Garrison is destroyed.

RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 2:27 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
Over to China and I will continue moving from the bottom up and so the next two attacks are automatic.
First the 6th Army destroys a partisan unit and enters the vacated resource hex.
Then, in the mountains south of Sian the Chinese Nationalists lose their 8th Army.
Finally there is an attack on Chihkiang. The odds are 4:1 +1 and I assume assault as there is nowhere to retreat to.
The Fractional Odds fail and a 5 is thrown. The Chinese lose both units as there is no retreat path. All attackers are disorganised.

RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 2:34 pm
by warspite1
There appeared to be no roll for US Entry when the Japanese took Chihkiang [&:] - I will go back to the auto save and re-do....
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 2:52 pm
by Mayhemizer_slith
Good call those assaults.
RE: Reverse 4-player AAR.
Posted: Sun Dec 17, 2017 2:58 pm
by warspite1
Sep/Oct 1940
Impulse: 5 (Axis)
Congress collectively wet their pants at the loss of Chihkiang (a 1 is thrown).
Rebase:
Germany
A fighter rebases to southern Belgium
Reorganisation:
Germany
All three HQ are used (9 points)
2 x Stuka
1 x Bf-109
1 x Panzer Corps
1 x Infantry Corps
1 x Artillery Division
Back to the Allies