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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Dec 13, 2019 5:37 pm
by Orm
ORIGINAL: peskpesk
IMHO things, don't looks good in China for the Allies and maybe with US entry too. But compared to the average time when the US choices are made:
* Resource to Western Allies 1940 Jan \ Feb to 1940 Mar \ April
* Gear Up 1941 Mar \ Apr
* Oil Embargo 1941 Jul \ Aug
* War benefits bar 1941 September \ Oct
* Full War 1942 May \ June
Things are not so bad, but they could have been better...
For the rest of the situation for the Allies:
- The North Med slightly below Normal.
- North Africa slightly below Normal.
- Western Europe Normal.
- Eastern Europe undecided
- Asia except China undecided
- Pacific Ocean undecided
- Atlantic Normal
- Siberia Good
But things can look different depending on perspective.
Well, I think the Japanese situation is bad even though the war in China has made some progress. This can not, however, compensate for the loss of Manchuria to USSR. Just the production loss for Manchuria is 3 BPs per turn (at current PM). That war also cost the Japanese 4 land units, or 8 BPs, on lost (on map) land units. The production gained in China can not near enough compensate for this loss. At least in my humble opinion.
And while the Chinese are reduced in size, their army is still fairly strong.
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Dec 13, 2019 5:44 pm
by Orm
Axis end of turn:
Part One:
Preliminary planning:
Germany - No changes needed - 27 production points - 25 BPs.
Italy - No changes needed - 11 production points - 11 BPs.
Japan - No changes needed - 14 production points - 14 BPs. Save one NEI oil in Shanghai, and one NEI oil in Fukuoka.
Vichy France - The Algerian resource is activated (going to production) - 3 production points - 7 BPs.
Stay at sea:
The following units stay at sea.
Germany:
East Med: 1 x CP
Baltic Sea: 4 x CPs.
All 4 Vichy CPs stay at sea.
Italy:
East Med: 2 x CA (4-box)
Italian Coast: CP, BB + CA (4-box)
Japan:
Japanese Coast: 2 x CPs (CP marker needs to be split in order to send 1 CP to port - check that 2 stay)
China Sea: 9 x CP
South China Sea: 4 x CP
Return to Base:
Germany:
North Sea: FTR2 -> 48,35; 2 x BB + CA (Blucher) -> Brest; 2 x CA (Admiral Graf Spee, Admiral Hipper) -> Kiel
East Med: FTR2 (He 100) -> 75,40; NAV3 -> 74,39; FTR2 (He 112) -> Tobruk; FTR2 (Bf 109E-4) -> 67,52 (in Greece)
Vichy France: -
Italy:
Italian Coast: 2 x CA + TRS -> La Spezia
East Med: 2 X CA -> La Spezia; NAV2 -> 67,52 (in Greece)
Japan:
Japanese Coast: CP -> Canton
China Sea: CA + TRS + AMPH -> Fukuoka
Use Oil:
Germany:
All units except 2 x CA (Admiral Graf Spee, Admiral Hipper), and CP in the East Med, are reorganized for 1 oil (1.45). Use saved oil in Bratislava.
Italy:
All units are reorganized for 2 oil (2.0). Use 1 oil in Milan, and 1 in Rome.
Japan:
All units are reorganized for 1 oil (1.15). Use 1 oil in Shanghai.
Vichy France:
No reorganization
Breakdown: -
Prod plan Final:
Germany - No changes needed - 25 BPs
Italy - No changes needed - 11 BPs
Japan - No changes should be needed - 14 BPs
Vichy France - No changes should be needed - 7 BPs (oil saved in error - should be: 2 oil saved in France and 2 in Syria)
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Dec 13, 2019 5:46 pm
by Orm
Part Two:
Scrap: -
Production:
Germany (25):
MIL
2 x INF
MECH
ARM Div
2 x FTR2
2 x Pilot
Italy (11):
GARR
FTR2
LND2
SUB (1st)
SUB (2nd)
Pilot
CA (2nd)
Japan (14):
Synth Oil
CVP1
2 x CVP0
Pilot
Warlord
Repair CA (Takao)
Vichy France (7):
Save 2 BP in Lyons, 2 BP in Vichy, 2 BP in Toulouse, and 1 BP in Marseilles.
Factory destruction:
Japan destroy the factory in Peking, and in Kwiyang.
Germany can destroy the blue factory in Nantes. Is this really correct?
Reinforcements:
Germany:
Save 1 pilot
Do not replace the BB
Synth Oil -> Berlin
ENG Div + ARM Div -> Königsberg
Italy:
LND3 (BR.20) -> Trieste
Save 1 pilot
CP -> La Spezia
Japan:
LND3 -> Sasebo
Vichy France:
CP -> Marseilles
Voluntary Resource Lending:
Same: Germany -> Italy: 9 resources, (2 oil, minimum)
Allies goes first if we win the initiative. No re-roll.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Dec 16, 2019 11:17 am
by jjdenver
ORIGINAL: Orm
The US production should, once again in my humble opinion, be delayed and suffer if USSR declares war on Japan.
Fair point and I agree. However in this particular game I think this can be offset and more by attack on Greece by both euro-Axis powers, and extended advance in China along with Chinese cities changing hands twice (at least this is what I recall happening in China when the chinese took some cities in the rear in 1940 but I could be remembering it wrong).
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Dec 16, 2019 11:55 am
by composer99
I wouldn't write the game off until the end of 1943 at least. And even then give 1944 a chance, because you never know what's going to happen.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Dec 16, 2019 6:10 pm
by Mayhemizer_slith
Prelim prod
China 3 BPs
CW 22 BPs, 12 oils saved
US 10 BPs, 1 oil saved (+8 saved BPs)
USSR 27 BPs 1 oil saved
Stay at sea and RTB
2x Empty TRs to Liverpool
TRS with MOT to Cape Town
Oil use
CW reorg all for 4,25 oil.
FF reorg all for free.
USSR reorg ARM HQ for 0,6 oil.
China reorg HQ for free.
US reorg all for free.
Production
China 3
MIL
save 1 BP
CW 22
2x MIL
INF
CVP1
Pilot
2x BB (1st)
TRS (1st)
4x CP
FTR2
Sub (2nd)
save 1 BP
US 18
2x CV (1st)
3x BB (1st)
sub (1st)
save 3 BPs
USSR 27
HQI
GAR
AA gun
FTR2
MECH
TERR
2x INF
save 1 BP
Reinforcements
China
MIL to Chunking
CAV div to Chengtu
CW
MIL to Glasgow
MIL to Auckland
HQI and GAR to Liverpool
GAR to Bombay
CP to Liverpool
US
CP Norfolk
CV San Diego
USSR
3-3 Vladivostok
6-1 Leningrad
6-3 Minsk
5-3 Odessa
8-6 Smolensk
TERR Mukden
ComChi
GAR to Ningsia
Remove LND3 from Krasnodar.
Resource lending
US to CW 5 oils (same)
US to FF 1 oil
Axis win initiative 8-1, Allies go first.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Dec 17, 2019 3:50 pm
by Mayhemizer_slith
M/A 40 Allied 1
No DoW
CW and FF naval, China land, US combined (USSR land to move units to right places in Manchuria)
Port attack
Kalamai in Greece
Axis 3, Allied 4.
No effect.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 2:16 pm
by Mayhemizer_slith
Naval move
CW
Escorts to seas.
3x BB To North Sea.
Task force to BoB with CV.
Subs to East Med and Italian Coast.
TRS loaded with HQI to Arabian Sea.
TRS loaded with MOT to Persian Gulf.
FF
2 CAs to escorting missions.
US
3 CPs to seas.
Naval combat
CW initiates in Italian Coast.
Axis can send planes if they want to.
Next up East Med, also there Axios can send planes. Allies don't send planes to East Med.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 2:32 pm
by Mayhemizer_slith
German NAV3 joins to box 0.
Allied 1, Axis 5.
Only box 0 is chosen.
CW used 4 points to get submarine combat.
CW sub is aborted, as well is Italian CP.
I aborted Italian CP to La Spezia. Let me know if you want it to sail some where else.
Any planes to East Med?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 2:57 pm
by Mayhemizer_slith
Italian NAV to box 0.
Allied 7, Axis 2.
How do you want to play this?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 4:50 pm
by Mayhemizer_slith
Surface combat, all points to increase damage.
Sub survives and is only aborted.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 4:52 pm
by Mayhemizer_slith
CW bombs Prague again, this time it's a hit.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Dec 18, 2019 6:12 pm
by Mayhemizer_slith
Rail move
USSR
Timoshenko 60 hexes west
CAV from Novosibirsk to Kirin
Land move
Chinese make 2 minor moves.
USSR
7-4 atop Timo near Omsk
2-5 near Tiflis 3 hex NW
3-3 Bandar Shapur 1 hex SW
MECH Vitebsk -> 1 hex W
6-4 near Chita 1 hex NW
3-3 near Baku -> Baku
Air rebase
USSR
3 LNDs fly west from NW Manchuria
Back to the Axis.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 5:17 pm
by Orm
Mar/Apr '41
Impulse #3
No declarations of war.
Land: Germany
Combined: Japan, Italy
Naval:
No port strikes.
Naval Air:
Italy:
FTR2 (La Spezia) -> Western Mediterranean 1-box
Naval Movement:
Italy:
CP (La Spezia) -> Italian Coast
Japan:
TRS (Fukuoka) -> South China Sea 0-box, load ART from Hanoi
CP (Fukuoka) -> Bismarck Sea
Rail Movement:
Germany:
MIL (Leipzig) -> Warsaw
MIL (Nantes) -> 53,47 (Poland)
ART (Bratislava) -> 46,46 (East Prussia)
Italy:
MOT (Naples) -> Nantes
Land movement:
Italy:
HQA (82,53) -> Bardia
TERR (111,73) -> 108,74
Japan:
MIL (88,134) -> 87,135
MTN Div (Tianshui) -> 76,133
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 5:24 pm
by Mayhemizer_slith
Did Italy choose naval or combined?
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 5:31 pm
by Orm
Sorry. And thank you for noticing. Italy selected combined and the post will be edited to reflect this.
Italy had originally planned to take a naval impulse, but Germany suggested that it might be better for Italy to take a combined impulse instead...
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 6:26 pm
by peskpesk
The last of the German forces reach the border and some adjustments are made along the front, but the weather is lousy.
Germany also moves one Bulgarian one hex into Greece and one INF to Salonica

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 6:44 pm
by peskpesk
Debark:
ART -> Canton
Air Rebase:
Japan:
LND3 (Sasebo) -> 88,135
NAV2 (Hanoi) -> Kweiyang
FTR2 (Tientsin) -> 77,134
FTR2 (92,135) -> Kweiyang
Italy:
FTR2 in Breslau -> 47,47
LND3 in Brno -> 47,45
Germany
ATR Kalamai->Naples
LND2 52,43->54,48
LND2 Kalamai->62,54
ATR Triste->51,47
No reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Dec 19, 2019 6:45 pm
by peskpesk
The rain continue

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Dec 20, 2019 6:58 pm
by Mayhemizer_slith
M/A 41 Allied 5
No DoW
CW, China and USSR (to move units to Manchuria) land, others pass.
Rail move
CW
AT gun to Dover
INF to Agra in India near partisan
USSR
7-4 INF from east to port Nikolayev near Odessa
3-3 from Baku to Chita
Land move
USSR
6-4 -> Chita
3-3 Vlad -> 63,159
GAR Odessa -> 1 hex NE
AA d-town 1 hex W
AT near Kiev 1 hex W
NatChi
Chunking MIL one hex SW
CW
Units in Egypt move east
Debark
CW MOT to Kuwait
Rebase
USSR
All 3 bombers fly to west.
CW FTR3 to port Said
Back to the Axis.