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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:59 am
by Odin
ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)

Ideas, someone?


RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 1:04 pm
by witpqs
ORIGINAL: Odin
ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)

Ideas, someone?

Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.

These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.

-fixedArt -noFire

-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 1:18 pm
by blueatoll
ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)
Are the ships, by any chance, in the Southern Hemisphere? [;)]

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 2:26 pm
by Odin
ORIGINAL: witpqs

ORIGINAL: Odin
ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)

Ideas, someone?

Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.

These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.

-fixedArt -noFire

-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!

Well thank you, but this Problem Shows up when i tried to install the new beta patch...when i start with my former shortcut, it was ok.


RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 2:28 pm
by Odin
Ok i have Problems to install the patch correctly.

Shortcut target is:

"C:\Spi\WITPAE\Beta2\War in the Pacific Admiral Edition.exe" -w -deepcolour -altfont -cpu4 -px1680 -py1050 -skipintro

But it says "Error: PW data not found"

Whats wrong?:-(((

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 2:56 pm
by Odin
Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?


RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:08 pm
by witpqs
ORIGINAL: Odin

Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?

Don't know what the copy you made looks like, but that's no matter. This pic might help.

Image

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:09 pm
by witpqs
And the pics come as a pair because the stupid Microsoft box cannot be expanded to show the whole command line with the switches.

Image

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:11 pm
by witpqs
ORIGINAL: Odin

Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?

So you notice in the above pics that the "Start in" is what tells it where to looks for stuff (the programs 'starting folder', so to speak), but I think you already fixed that.

Second is the "Run" option, making it "Maximized" should do what you are asking about.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:13 pm
by Yaab
Odin, try dropping the -w switch and run the game in the full screen mode. I get lots of graphical glitches (white text gets black backgrounds, then disappears completely under white foreground etc) in windowed mode from alt-tabbing.

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:25 pm
by witpqs
I run in windowed mode. I made the size be so that horizontally it takes up the whole monitor, but vertically it leaves room at the bottom for the windows taskbar so I can switch applications (like between Tracker and AE) quickly. I find that using full-screen mode and switching back and forth is a pain and takes far longer while the video 'resets' or something.

Here is the full command line I use for the Windows 7 desktop:

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire

Here is the one I use for the Windows 8.1 laptop (the screen size is too small to leave the Windows taskbar exposed, so I set it to "autohide" or whatever it's called):

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -archive -wd -deepColor -px1366 -py768 -fixedArt -noFire -SingleCpuOrders -cpu3

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 3:42 pm
by Odin
Everything ok!

Thanks guys!

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Wed Jan 28, 2015 6:47 pm
by Reg
ORIGINAL: witpqs

These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.

-fixedArt -noFire

-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!

-fixedArt disables rotating artwork which changes by date so all artwork stays at game default. This frees up memory (apparently) rather that processor power.


RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Feb 03, 2015 3:58 am
by alanschu
Hey everyone. Just checking but the general stability is good I imagine? I'm about to be recovering from jaw surgery soonish and this will be one that keeps me occupied for 2-6 weeks but I won't have internet where I'm at so I need to preload!

Cheers!

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Feb 03, 2015 11:19 am
by witpqs
Perfectly fine. The Beta is better than the 'latest official', as it fixes many bugs discovered since then plus has various improvements.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Feb 03, 2015 1:22 pm
by Strike Eagle
ORIGINAL: witpqs

Perfectly fine. The Beta is better than the 'latest official', as it fixes many bugs discovered since then plus has various improvements.
Does beta patch 7 come with its own scenario editor? The reason I'm asking is because while the 'latest official' has a menu that pops up with options like 'launch game' and the scenario editor, beta patch 7 just goes straight to launching the game.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Feb 03, 2015 1:51 pm
by witpqs
The Beta is only for the game, not the scenario editor. The scenario editor is the same.

The Beta installs itself in the sub-folder "Beta2", and makes a shortcut to that version of the game. The intent is that you can use the regular shortcut or the Beta shortcut, depending on whether you want to run the Beta or not at a particular moment. Consider that you might have a PBM going that uses the official release, while you are using the Beta for a game against the AI, or you might have two AI games going so you can see the difference between the official and the Beta - that sort of thing.

BTW, the game allows you to copy it to another folder on the same PC, so that you have multiple installations. That is how many players handle playing more than one PBM without having scenario mods, report files and such getting all confused together.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Wed Feb 04, 2015 4:10 am
by alanschu
Thanks for the reply witpqs.

Getting things preloaded on the USB stick (heading to my parents as I'll be on assisted living for 2 weeks) and adding this.

Cheers!

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Wed Feb 04, 2015 12:17 pm
by Strike Eagle
ORIGINAL: witpqs

The Beta is only for the game, not the scenario editor. The scenario editor is the same.

The Beta installs itself in the sub-folder "Beta2", and makes a shortcut to that version of the game. The intent is that you can use the regular shortcut or the Beta shortcut, depending on whether you want to run the Beta or not at a particular moment. Consider that you might have a PBM going that uses the official release, while you are using the Beta for a game against the AI, or you might have two AI games going so you can see the difference between the official and the Beta - that sort of thing.

BTW, the game allows you to copy it to another folder on the same PC, so that you have multiple installations. That is how many players handle playing more than one PBM without having scenario mods, report files and such getting all confused together.
Alright, thanks witpqs.[:)]

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Posted: Mon Mar 09, 2015 6:54 pm
by Anthropoid
ORIGINAL: witpqs

I run in windowed mode. I made the size be so that horizontally it takes up the whole monitor, but vertically it leaves room at the bottom for the windows taskbar so I can switch applications (like between Tracker and AE) quickly. I find that using full-screen mode and switching back and forth is a pain and takes far longer while the video 'resets' or something.

Here is the full command line I use for the Windows 7 desktop:

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire

Here is the one I use for the Windows 8.1 laptop (the screen size is too small to leave the Windows taskbar exposed, so I set it to "autohide" or whatever it's called):

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -archive -wd -deepColor -px1366 -py768 -fixedArt -noFire -SingleCpuOrders -cpu3

Any idea how to get it to stretch the main game windows (opening windows with control panels for settings, scenario selection and such)?

When I launch my fresh install of WiTPAE, it does this. But when I launch the beta, the windows are small and do not fill my screen. Even using the syntax in your Win 7 command didn't achieve the same thing. With that, I get a black screen covering the desktop but the game windows remain small.

ADDIT: Uh . . . I think something is wrong here. I have no scenarios listed when I launch either version of the game (beta or vanilla). When i first launched vanilla before beta I definitely did have scenarios but now the folder is empty.