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RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 5:42 am
by Orm
I think it is better to focus all energy on offensive for USSR. Making Germany wonder if he can delay until 1942 or not. Making him break the pact, and use up his surprise, before he is ready. And more importantly just before the winter turn.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 6:44 am
by warspite1
ORIGINAL: Orm

I think it is better to focus all energy on offensive for USSR. Making Germany wonder if he can delay until 1942 or not. Making him break the pact, and use up his surprise, before he is ready. And more importantly just before the winter turn.
warspite1

Well that depends on what is better:

a) Germany forced into declaring war when not completely ready (but can bring Romania into the war)

b) USSR declaring war on Germany (keeping the Romanians out until the Soviets want to attack at some point in the future).

I think I prefer b) - particularly with two HQ in the Far East. But needs a closer look at the garrison numbers as the turn moves on.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 6:50 am
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

I think it is better to focus all energy on offensive for USSR. Making Germany wonder if he can delay until 1942 or not. Making him break the pact, and use up his surprise, before he is ready. And more importantly just before the winter turn.
warspite1

Well that depends on what is better:

a) Germany forced into declaring war when not completely ready (but can bring Romania into the war)

b) USSR declaring war on Germany (keeping the Romanians out until the Soviets want to attack at some point in the future).

I think I prefer b) - particularly with two HQ in the Far East. But needs a closer look at the garrison numbers as the turn moves on.
I agree that b) is better than a) but I think that it is unlikely that b) can be achieved. And I think that reaching for b) decrease the chance for a) and increase the risk that option c) occurs. And option c) we do not want considering that we want USSR to be able to continue with the offensive in Manchuria.

c) Germany declares war when they are ready.

The 2nd HQ in Siberia should be considered to be transferred to the German front to next summer anyway.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 8:06 am
by Orm
Is it OK if I do the first part of this game? And, if so, will USSR take a land impulse?

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 8:09 am
by warspite1
ORIGINAL: Orm

Is it OK if I do the first part of this game? And, if so, will USSR take a land impulse?
warspite1

Sure - and I will come back on the Rail moves shortly, but there will be nothing else pre-land movement.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 8:23 am
by warspite1
Rail moves
Sverdlovsk Milita rails to Vilna
Yeremenko to Eastern Poland (51,50)

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 10:21 am
by Courtenay
One problem with a USSR attack on Germany is the effect on US entry. I would declare war on Germany, if possible, once the US is at war with Germany and Italy. It is always possible to declare war on Italy, but unless Italian units are near the German/USSR border, there is little point if the Russians are at war with Japan. (If the USSR is not at war with Japan, one should always declare war on Italy once the US comes in, but that is not the situation here.) Once the US is at war with everyone, the USSR should always declare war on Italy.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sat Feb 04, 2017 2:18 pm
by Orm
May I suggest that USSR gets a lousy (bad factors) militia down to Persia to relive the 2nd Cavalry from partisan duties? Once relieved the cavalry is great to ZOC out Finnish intrusions behind the lines in Karelia.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 1:17 pm
by warspite1
Just seen the dice results for the naval search. FFS I am having one of those gaming days [&:]

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 1:20 pm
by Orm
ORIGINAL: warspite1

Just seen the dice results for the naval search. FFS I am having one of those gaming days [&:]
I do not get it? I think it is 'no combat', although I have to check CPs to be sure, and that isn't all bad.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 1:36 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

Just seen the dice results for the naval search. FFS I am having one of those gaming days [&:]
I do not get it? I think it is 'no combat', although I have to check CPs to be sure, and that isn't all bad.
warspite1

I saw the 10 - and then the 4 and automatically assumed we were in the brown stuff again..... phew!

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 2:06 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

ORIGINAL: warspite1

Just seen the dice results for the naval search. FFS I am having one of those gaming days [&:]
I do not get it? I think it is 'no combat', although I have to check CPs to be sure, and that isn't all bad.
warspite1

I saw the 10 - and then the 4 and automatically assumed we were in the brown stuff again..... phew!
The rainy weather saved our grass... eh.. hide... convoys.

Without the modification for rain they would have found us on a 4.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 2:28 pm
by warspite1
Have you seen they've partially moved out of Sian? Don't know whether they will put another unit in there but I doubt it... It will be interesting to see their movement phase.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 3:05 pm
by Orm
Yes, I saw. Very interesting. And somewhat surprising.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 4:57 pm
by Courtenay
Even more surprising is that they have completely moved out of Sian! One resource less for the Japanese and one more for the Chinese is very nice.

My only piece of advice for you this turn is that you should pick well on US entry chits. [:)]

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 5:04 pm
by Orm
One resource less for the Japanese and one more for the Chinese is very nice.
Indeed. Although China has to repair the factory before they can use the resource.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 5:15 pm
by warspite1
I have looked at what is currently face down. I cannot stop a German declaration of war next turn. Shall I make some withdrawals from the front - just a few to ensure nothing important gets lost or surrounded? He has few aircraft on the Eastern Front, but all the same, I don't want to give him any easy wins of key units.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 5:20 pm
by Orm
Hold the front. [:)]

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 5:25 pm
by Orm
Same procedure as last impulse? Land for USSR?

Remember that this is, most likely, our last impulse of the turn so use the air power. Strat bomb Japan if there is a opportunity.

And remember that it is snow already so the swamp hexes are treated as forest. So some nice encirclement moves can be made.

RE: TOP SECRET ORMSTER + WARSPITE ONLY

Posted: Sun Feb 05, 2017 5:29 pm
by Orm
I cannot stop a German declaration of war next turn.
I think we should welcome a German DOW next impulse.

Although I now notice that USSR needs to rebase back their bombers from the front line instead of bombing the Japanese.

I think USSR should hold the front rivers and try to stop a crossing on the surprise. Since Germany is light on bombers I would place a few cheap units as sacrifice to ZOC the German advance on the surprise and to help protect the main line.