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RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:07 pm
by AllenK
The Eugenio Di Savoia can be sent back to La Spezia.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:10 pm
by Orm
Allied naval forces stay in the Western Mediterranean. Will Italy stay as well?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:14 pm
by AllenK
They will.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:28 pm
by Orm
Italian forces are out for revenge and find the Allied force. Which box(es) will be included?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:34 pm
by AllenK
Include both, thanks.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:39 pm
by Orm
CW decline to make it an air combat. Will Italy? If so, will they use any of the surprise points for the air combat?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 5:43 pm
by AllenK
Go for air combat but save surprise points, thanks.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:04 pm
by Orm
That was disappointing. Expected, but still disappointing.

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:06 pm
by Orm
How will Italy spend their surprise points?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:14 pm
by AllenK
No surprise points just yet, thanks. If the Axis get a chance, they'll use them to increase damage.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:26 pm
by Orm
ORIGINAL: AllenK

No surprise points just yet, thanks. If the Axis get a chance, they'll use them to increase damage.
Axis never got that chance since the Allied AA fire is strong enough to scare the Italians to drop their bombs to early.

Allies stay in the area. I assume that Italy will stay as well?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:30 pm
by AllenK
The Italians continue the fight.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:36 pm
by Orm
The combined Allied Fleet find the Italian fleet and a surface combat begins.

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:40 pm
by Orm
The Allies use the surprise points to increase the damage.

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:42 pm
by Orm
How will Italy allocate the first result?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:43 pm
by AllenK
Put the first X on one of the CA's then take it from there.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:46 pm
by Orm
The Italian cruiser Trento is sunk.

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:54 pm
by AllenK
2nd X to the other CA.

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 6:59 pm
by Orm
The second cruiser survives the battle damaged. I assume, that if possible, both aborts will go on the damaged cruiser?

Image
Picture from May/Jun '40 Impulse #7 (Allied) - Naval Combat

RE: 4 player E-mail: AAR

Posted: Sat Jul 09, 2016 7:02 pm
by AllenK
You assume correctly, sir.