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RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 3:16 pm
by Mayhemizer_slith
Can you post a picture of France? I’m getting worried...

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 3:21 pm
by warspite1
France as requested

Image

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 3:29 pm
by Mayhemizer_slith
Thank you.

Yes. Until winter arrives, I’m worried [X(]

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 4:47 pm
by Jaimainsoyyo
A question, if Blitz was selected why the loss was taken by a no motorized unit in the land attack ( a garrison)?

RE: Reverse 4-player AAR.

Posted: Sun Dec 17, 2017 4:49 pm
by Mayhemizer_slith
ORIGINAL: Jaimainsoyyo

A question, if Blitz was selected why the loss was taken by a no motorized unit in the land attack ( a garrison)?
That only applies in 2d10. We use 1d10.

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 7:07 am
by Mayhemizer_slith
Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.

No need to do combat phase again.

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 12:25 pm
by Orm
ORIGINAL: Mayhemizer

Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.

No need to do combat phase again.
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 2:33 pm
by Mayhemizer_slith
ORIGINAL: Orm

ORIGINAL: Mayhemizer

Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.

No need to do combat phase again.
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 3:15 pm
by warspite1
ORIGINAL: Mayhemizer

ORIGINAL: Orm

ORIGINAL: Mayhemizer

Just noticed that French bomber was supposed to land one hex west. If Germany overruns it this turn, we can reorganize it manually first so that it’s not destroyed and rebases one one hex.

No need to do combat phase again.
Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.
warspite1

Sorry, its my mistake, I'll re-do the impulse

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 4:10 pm
by Zorch
ORIGINAL: warspite1

ORIGINAL: Mayhemizer

ORIGINAL: Orm



Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.
warspite1

Sorry, its my mistake, I'll re-do the impulse
Can you send the French Bomber to your TOAW game?

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 4:20 pm
by warspite1
ORIGINAL: Zorch

ORIGINAL: warspite1

ORIGINAL: Mayhemizer



Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.
warspite1

Sorry, its my mistake, I'll re-do the impulse
Can you send the French Bomber to your TOAW game?
warspite1

A think that is not nearly enough to save the British armour and the Aussie and Indian infantry....[:(]

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 4:46 pm
by Zorch
ORIGINAL: warspite1

ORIGINAL: Zorch

ORIGINAL: warspite1


warspite1

Sorry, its my mistake, I'll re-do the impulse
Can you send the French Bomber to your TOAW game?
warspite1

A think that is not nearly enough to save the British armour and the Aussie and Indian infantry....[:(]
How about sending the USS Nimitz? Oh, wait, they're at Pearl Harbor.[&o]

RE: Reverse 4-player AAR.

Posted: Mon Dec 18, 2017 7:37 pm
by AllenK
ORIGINAL: warspite1

ORIGINAL: Mayhemizer

ORIGINAL: Orm



Maybe someone skilled in editing can change the location of the bomber and create a new save from which we continue?
Sounds likeba job for AllenK [:)] finding right hex is too much for me. It is something like X•Y+something.
warspite1

Sorry, its my mistake, I'll re-do the impulse
If you haven't already started re-doing, then it'll be no problem for me to fix manually. I have the game file.

RE: Reverse 4-player AAR.

Posted: Tue Dec 19, 2017 1:51 am
by warspite1
Looks like I used an old e-mail address for you AllenK - I have sent you the amended file.

RE: Reverse 4-player AAR.

Posted: Thu Dec 21, 2017 5:06 pm
by AllenK
S/O 40 Allied 6

No DoW or alignments.

France and China land. Rest combined.

A motley collection of basically obsolescent aircraft appear over Kiel harbour. They find the Germans ready and waiting (Surprise rolls Axis 8, Allies 10). What do the Axis want to do?

Image

RE: Reverse 4-player AAR.

Posted: Thu Dec 21, 2017 5:24 pm
by warspite1
ORIGINAL: AllenK

S/O 40 Allied 6

No DoW or alignments.

France and China land. Rest combined.

A motley collection of basically obsolescent aircraft appear over Kiel harbour. They find the Germans ready and waiting (Surprise rolls Axis 8, Allies 10). What do the Axis want to do?

Image
warspite1

The Axis would like to avoid combat please.

RE: Reverse 4-player AAR.

Posted: Thu Dec 21, 2017 6:09 pm
by AllenK
Having completed their fly-past and being rudely put out by the Germans descending into fits of laughter, the assorted collection decide not to extend the courtesy of their visit any further and head back to their carriers.

CW uses it's naval moves to send 6 CP's to the North Atlantic.

US brings CP's from the Pacific back to San Diego and a GARR goes to Pago Pago.

Naval combat is declined.

CW ART ground strikes the German stack outside Lille but to no effect.

Image

RE: Reverse 4-player AAR.

Posted: Thu Dec 21, 2017 6:51 pm
by AllenK
CW rails MIL from Sydney to Perth.
USSR rail ENG from Sevastopol to Poland Brest-Litovsk.
France rail Marseilles MIL from Paris to Toulouse and INF-HQ Pretelat to 60,27.

The Chinese make a couple of minor adjustments.

CW moves the Cape Town MIL to Rabat. Other moves in France to follow.

Over to Mayhemizer for the rest of the moves.

Edit: Changes to CW land moves.

RE: Reverse 4-player AAR.

Posted: Fri Dec 22, 2017 8:12 pm
by Mayhemizer_slith
French TERR moves west in Libya.

France and CW organize defensive line in France. Looks like they almost co-operate.

Chinese units retreat.


CW rebase the Spitfire in Belgium one hex west to Calais. Question: is this OK? CW has a HQ with reorg value 2 in France and 2x MIL. Can they get 3rd unit to France? Game allows this.

USSR rebase two bombers closer to German border.

Last French HQ is used to reorganize fighter.

RE: Reverse 4-player AAR.

Posted: Fri Dec 22, 2017 8:15 pm
by Mayhemizer_slith
France after Allied impulse.

Image