Page 63 of 77

RE: 4 player game

Posted: Sun Feb 03, 2019 8:15 am
by Mayhemizer_slith
Actually jj said earlier to stay, so CW stay.

RE: 4 player game

Posted: Sun Feb 03, 2019 9:17 am
by Orm
ORIGINAL: Mayhemizer

Does CW have another CP in range to sail Red Sea?

What kind of stacks CW has in Egypt on east front (what would defense be in OOS and disorganized)?
CW has another CP in range.

And here is a picture of the CW forces in Egypt.

(Most of the CW units are flagged "in combat". Looks like a bug. Maybe because I loaded from a autosave. Or perhaps the flag has always been shown during this step and I didn't notice before. I'll check if the flag disappears after the naval combat is done)

Image

RE: 4 player game

Posted: Sun Feb 03, 2019 9:46 am
by Orm
No additional combat in the Red Sea. The weather saves the Allies, this time. Axis rolled 4, and Allies 6.

Edit: And the "combat flags" I previously mentioned has been cleared. [:)]

RE: 4 player game

Posted: Sun Feb 03, 2019 10:07 am
by Orm
No strategic bombing.

Germany ground strikes the Australian Corps in Alexandria.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Ground Strike

RE: 4 player game

Posted: Sun Feb 03, 2019 10:13 am
by Orm
The Australian defenders are disrupted.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Ground Strike

RE: 4 player game

Posted: Sun Feb 03, 2019 11:31 am
by Orm
There is at least one advantage with the snowy winter weather. No need to pay for going to the gym. You get the exercise for free, when you shovel all the snow. Just ask Italy. [:D]

RE: 4 player game

Posted: Sun Feb 03, 2019 5:26 pm
by Orm
Rail moves:

Japan:
GARR (Shanghai) -> Canton

Italy:
FTR2 (Trieste) -> Minsk

Germany:
INF (La Rochelle) -> Vilna
MTN (Yug) (Zagreb) -> 45,50 in Poland
MIL (Lille) -> La Spezia

Land Movement:

Japan:
HQI (61,154) -> 60,156
MIL (64,159) -> 64,160

Italy:
AT (82,54) -> 82,56
INF (82,55) -> 82,57

Germany:
Forces in Estonia liberate Tallinn, and Pärnu.
Two divisions capture a second Suez Canal hex (83,61)
Finnish forces close the traffic on the Murmansk railroad.
Forces advance eastwards into Belarus, and Ukraine. German formations enters the frozen Pripet Marshes.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Land Movement.

RE: 4 player game

Posted: Sun Feb 03, 2019 5:30 pm
by Orm
The German 2nd paratrooper is transported to the outskirts of Alexandria, via Port Said.

Image

RE: 4 player game

Posted: Sun Feb 03, 2019 5:35 pm
by Orm
One German INF division lands west of Alexandria. One PARA lands in Port Said.

Japan lands one GARR west of Vladivostok.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Debark

RE: 4 player game

Posted: Sun Feb 03, 2019 5:47 pm
by Orm
Germany, Italy, and Finland, makes five attacks. Four in USSR, and one in Egypt.

The Italian navy supports the attack on Alexandria with 5 points of shore bombardment.

The Finnish air force support their attack with one point.

The Soviet air force can provide defensive support to the three central attacks.

Edit: German engineers provide support in crossing the Dvina river.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - land Combat

RE: 4 player game

Posted: Sun Feb 03, 2019 5:51 pm
by Orm
Germany has no air available for counter-interception for the attack on the 1st Soviet Cavalry Corps.

Image

RE: 4 player game

Posted: Sun Feb 03, 2019 5:53 pm
by Orm
Germany has no air available for counter-interception for the attack on the Kiev militia.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Land Combat

RE: 4 player game

Posted: Sun Feb 03, 2019 5:57 pm
by Orm
Germany selects the combat table for all three central attacks.

Two, I think are automatic, regardless of defensive air.

The attack on the Kiev MIL is currently 51:5, or automatic, since I can select blitz. However, if the LND4 provide defensive ground support the odds changes to 51:6. And that is 6.5:1 blitz after weather modifications.

Will USSR send up any aircraft?

RE: 4 player game

Posted: Sun Feb 03, 2019 6:00 pm
by Orm
The attack in the Murmansk region will be 27:4, or 6.75:1. And no weather modifications. I assume that USSR will select assault here.

RE: 4 player game

Posted: Sun Feb 03, 2019 6:03 pm
by Orm
The attack on Alexandria is 13:3 with minus one in odds due to the rain. Will CW select blitz, or assault?

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Land Combat

RE: 4 player game

Posted: Sun Feb 03, 2019 8:10 pm
by jjdenver
assault on any attack with a choice and no air for kiev MIL.

RE: 4 player game

Posted: Sun Feb 03, 2019 10:38 pm
by Mayhemizer_slith
ORIGINAL: jjdenver

assault on any attack with a choice and no air for kiev MIL.
That’s right, USSR saves planes for counter attacks.

RE: 4 player game

Posted: Mon Feb 04, 2019 3:39 pm
by Orm
I was a bit tired when I made the last moves yesterday. This morning I woke up struck by the thought that I had misplaced a couple of units, And checking confirmed it. My opponents was gracious and let me change place of the units so that they are placed as I had planned. This doesn't change the odds of the attacks. Although it did take some time to recreate the land movement. And I think I made all the other moves as I did before. All the attacks are now the same anyway.

Now. Onwards to the attacks.

RE: 4 player game

Posted: Mon Feb 04, 2019 3:41 pm
by Orm
First up is the Finnish attack in the far north.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Land Combat

RE: 4 player game

Posted: Mon Feb 04, 2019 3:47 pm
by Orm
The Finnish ski forces make short work with the Soviet Army stuck in the snowy forest.

Image
Picture from May/Jun '41 Impulse #9 (Axis) - Land Combat