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Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 1:09 pm
by GeneralAdvance
Next damage to CA, aborts to Suez, stay zone thanks
Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 1:32 pm
by NatRapsEno

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Commonwealth used the remaining 3 surprise points to select your abort on the Royal Oak.
The Royal Oak passes their abort.
The Axis ships are intercepted in Red Sea.

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Commonwealth use all points to increase damage and place X on Cavour
Cavour is sunk. Your choice for damage.

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Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 1:40 pm
by GeneralAdvance
CA
Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 1:42 pm
by NatRapsEno

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Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 1:54 pm
by NatRapsEno
Re: A Blazing World (4-player game)
Posted: Mon Nov 06, 2023 7:26 pm
by NatRapsEno
Turn sent.
I added 2 oil to USSR reserves that have been lost due to overstacking. Sometimes I let those go for the Allies but given Russia's horrible situation, those oil will help.
You mentioned some oil problems you have had as well so let me know if you need some saved oil added.
Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 4:46 pm
by Orm
I think Axis are good on the oil front for now. The oil issue I saw seems to have solved itself somehow.

Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 5:01 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No Port Strikes.
Naval air:
Ge + It:
FTR2 -> East Med 2-box
NAV2 -> East Med 4-box
Naval movement:
Italy:
CP + 3 CA -> East Med
Italy search in CVB.

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Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 5:05 pm
by Orm
Italy contact in CVB (Axis 8, Allies 9).
No other searches.
Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 5:08 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
Strategic Bombing:
Japan:
LND3 Ki 21-IIb->Lanchow
Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 5:12 pm
by Orm
The Japanese bombing effort yielded no effect.

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Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 6:47 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
Ground strikes:
Germany:
LND2 -> Moscow
LND2 -> 53,56 (SW Kiev)
Italy:
LND2 -> 53,60 (W Kharkov)
The Soviet AA can try to interfere with the bombing of the Moscow defenders, and on the one near Kiev. Will any of the AA fire?

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Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 7:38 pm
by NatRapsEno
Only fire the AA on the strike in Ukraine.
Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 8:35 pm
by Orm
AA reduce one point in Ukraine (1,1,6,2,9)

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Re: A Blazing World (4-player game)
Posted: Fri Nov 10, 2023 8:44 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
It seems like the German pilots needs some lessons from the Italians on how to handle the Stuka.

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Re: A Blazing World (4-player game)
Posted: Sat Nov 11, 2023 11:20 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
Rail Moves:
Japan:
HQI 5(3)2->Desert Res hex(68,141)
INF 8-3->Shanghai
Germany:
GARR Brussels -> Pskov
MIL + ART Smolensk -> Tula
Land Moves:
Japan:
-----
Manchuria+Siberia
-----
Minor movement.
Minor port captured.
-----
China north
-----
MIL 6-2->W
INF 6-3wp->NW
MIL 4-2->SW
INF 6-3bp->SE
MOT 6-4->SW,W
ART 3-2->NW
HQI 6(2)3->NW
INF DIV I-4->SW
-----
China south
-----
MOT DIV 2-4->W,NW,W
GAR 4-1->E
MAR DIV 1-4 -> SE of Hengyang
MAR 6-3->SE,SE
INF DIV 2-4 by hex 94,139->Pakhoi
MIL 2-2->Pakhoi
IND DIV 2-3->Amoy
INF 4-3(18th)->NW,NW
INF 5-4 ->SW,W
INF 6-3->W
MOT 5-5->NE,NW
HQI 7(3)4->W
MIL(for) 2-2->W
MIL Shanghai->Hangchow
Italy:
HQI Gomel -> NE Kiev
INF France -> Brussels
Re: A Blazing World (4-player game)
Posted: Sat Nov 11, 2023 11:42 pm
by Orm
The German high command is getting desperate. The Soviet defences where supposed to be eliminated before the arrival of winter. Yet, there are Soviet forces halting the German advance at every front.
Army group south are months behind their planned advance. Odessa was expected to be captured within a week, and Kiev within a month. Neither of them are even besieged at this point.
Army group centre have had better progress. However, panzer group Manstein was diverted south to help AGS so that they could be able to even reach Dnieper. Panzer group Rommel reached Moscow on time, but has then seen his forces diluted to cover the huge areas that opened up in the rear of Manstein's forces.
Army group North had minimal forces to begin with, and much of what they had was diverted to capture Smolensk, and then onwards to besiege Moscow.
As the fine weather returned the high command expected the advance to continue but the forces ran into Soviet lines almost at once. So the order to all panzer groups are to attack with haste, and all with all available forces, to break through the Soviet lines. Winter is near.
Picture of Rommel leading from the front somewhere between Moscow and Ryazan.

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Re: A Blazing World (4-player game)
Posted: Sat Nov 11, 2023 11:51 pm
by Orm
Sep/Oct '41
Impulse #6 (Axis)
Germany makes 5 attacks in USSR, and one against partisans in France. 4 of the 6 attacks has a HQA as part of the attack force. The attack over Khoper is assisted by one ENG. German air support fly towards three of the attacks, and a FTR3 fly an air superiority mission to another attack.
Japan attacks Tianshui. One LND2 fly one point in support.

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Re: A Blazing World (4-player game)
Posted: Sat Nov 11, 2023 11:53 pm
by Orm
Save sent for defensive ground support.
Re: A Blazing World (4-player game)
Posted: Sat Nov 11, 2023 11:57 pm
by Orm
I expect that all German attacks has an obvious choice for combat table. However, not so sure if China will call for assault or blitz for the attack on Tianshui?