Page 63 of 108
RE: Memo
Posted: Sat Jun 14, 2008 11:33 pm
by Shannon V. OKeets
ORIGINAL: Taxman66
I poked around trying to find a picture of the flyouts but wasn't successful. Yeah I know, I'm lame...
If the flyouts have the status indicators for each unit I think that pretty much takes care of the issue of looking at multiple units with different status indicators 'lit'.
They don't. I made the flyouts display as small as possible, and I begrudge the extra pixels for status indicators because it would make the overall footprint larger. But I have not closed the door on the possibility...
RE: Memo
Posted: Sun Jun 15, 2008 7:26 pm
by Orm
ORIGINAL: Shannon V. OKeets
How about this:
Thank you Steve.
For me it feels much clearer.
-Orm
RE: Memo
Posted: Sun Jun 15, 2008 7:35 pm
by Zorachus99
ORIGINAL: Orm
ORIGINAL: Shannon V. OKeets
How about this:
Thank you Steve.
For me it feels much clearer.
-Orm
The two greens of secondary supply source and primary supply source are very close.
How about making primary supply source blue?
RE: Memo
Posted: Sun Jun 15, 2008 7:40 pm
by Shannon V. OKeets
Today's version.
EDIT:
Orm you thanked me, but it should be me thanking you.[&o]
This form is vastly improved over the version I first proposed, primarily because forum members identified weaknesses and offered suggestions. Of course it may seem like I ignore most suggestions (probably true) but the complaints I always pay very close attention to.
There are (maybe) 100 people involved in making posts to this forum. Now I hope we sell 30,000 copies of MWIF, so each person who makes a comment carries the weight of 300 customers (in my mind).
RE: Memo
Posted: Sun Jun 15, 2008 7:49 pm
by Shannon V. OKeets
ORIGINAL: Zorachus99
ORIGINAL: Orm
ORIGINAL: Shannon V. OKeets
How about this:
Thank you Steve.
For me it feels much clearer.
-Orm
The two greens of secondary supply source and primary supply source are very close.
How about making primary supply source blue?
Yes, I am worried about my use of Mint Green (the lighter shade), but only for players who have trouble telling colors apart. Are you in that group?
Mint green is one of the colors I added that wasn't only the color palette recommended (in a post above) for people with trouble telling colors apart.
RE: Memo
Posted: Sun Jun 15, 2008 7:50 pm
by Orm
ORIGINAL: Shannon V. OKeets
How about this:
After playing a supply marker to make a HQ a primary supply source for turn I try to see to it that the HQ is in "normal" supply when the turn ends so that the HQ can function normally next turn.
It would be nice to have a different color for marking a difference between that HQ being in "normal" supply or not.
This can also be done by adding a position just for HQ units. Then it could show a flag for being a primary supply source for turn and a flag for out of "normal" supply.
It is not important since it so seldom happens but when you have that HQ it is easier to have the computer calculate supply than to check it manually.
-Orm
RE: Memo
Posted: Sun Jun 15, 2008 7:56 pm
by Shannon V. OKeets
ORIGINAL: Orm
ORIGINAL: Shannon V. OKeets
How about this:
After playing a supply marker to make a HQ a primary supply source for turn I try to see to it that the HQ is in "normal" supply when the turn ends so that the HQ can function normally next turn.
It would be nice to have a different color for marking a difference between that HQ being in "normal" supply or not.
This can also be done by adding a position just for HQ units. Then it could show a flag for being a primary supply source for turn and a flag for out of "normal" supply.
It is not important since it so seldom happens but when you have that HQ it is easier to have the computer calculate supply than to check it manually.
-Orm
A good point I hadn't thought of.
I think I would rather handle it as part of the routine "trace supply". The player can see the supply path for any unit by right clicking on the unit and choosing that menu item. I'll just have this path calculation request ignore the fact that the HQ is functioning as a primary supply source (when that is the case).
RE: Memo
Posted: Sun Jun 15, 2008 11:14 pm
by Zorachus99
ORIGINAL: Shannon V. OKeets
ORIGINAL: Zorachus99
ORIGINAL: Orm
Thank you Steve.
For me it feels much clearer.
-Orm
The two greens of secondary supply source and primary supply source are very close.
How about making primary supply source blue?
Yes, I am worried about my use of Mint Green (the lighter shade), but only for players who have trouble telling colors apart. Are you in that group?
Mint green is one of the colors I added that wasn't only the color palette recommended (in a post above) for people with trouble telling colors apart.
I can make out the difference, but the only difference I detect is the shade of the unit, not the color, perhaps they are both pastels? Possibly a poorly calibrated LCD. I'm not color-blind though.
RE: Memo
Posted: Mon Jun 16, 2008 1:14 am
by Shannon V. OKeets
Z,
They are very close except that one is lighter.
I am fearful of doing too much more because of the difficulty roughly 10% of the players will have telling colors apart. For me, my original color selections were great, with clean distinctions between them all. But that is not true for everyone. If you examine the "unambiguous color chart" (in one of the posts above), it is really surprising how differently colors are perceived.
Steve
RE: Memo
Posted: Mon Jun 16, 2008 8:18 am
by oscar72se
I am fearful of doing too much more because of the difficulty roughly 10% of the players will have telling colors apart. For me, my original color selections were great, with clean distinctions between them all.
Considering that only men suffer from color blindness, I guess that we have established that this game mainly appeals to the male audience [:D]
RE: Memo
Posted: Mon Jun 16, 2008 3:06 pm
by composer99
The current version of the status indicator help page looks great.
This is important as I am sure I will be using it a lot initially. [:)]
RE: Memo
Posted: Mon Jun 16, 2008 3:37 pm
by sajbalk
Would it be of benefit to put "Naval units only" in the heading to category 7 and "Naval and air only" for category 5?
Also, what is "Sentry" in category 1?
RE: Memo
Posted: Mon Jun 16, 2008 4:58 pm
by Shannon V. OKeets
ORIGINAL: sajbalk
Would it be of benefit to put "Naval units only" in the heading to category 7 and "Naval and air only" for category 5?
Also, what is "Sentry" in category 1?
My use of HQ Only for section 3 was because the indicators below apply not only to HQ units, but also apply to all HQ units.
For section 7 some of the indicators are even more restrictive: Milchcow subs and Naval supply units.
For section 5 the same thing applies, in that some of the indicators are exclusively for naval units, while other are for air & naval units.
Sentry is a status introduced in MWIF - for playing using the computer. The computer offers the player the ability to cycle through all units that are eligible to move (i.e., Next, Previous). Now that can become rather tedious when you are cycling through all the CW convoy units. By marking a unit as a 'Sentry', it merely means that the unit is skipped when you cycle through all your units that are eligible to move in the phase/subphase. It has no other effect (i.e., it has zero effect on game play).
RE: Memo
Posted: Tue Jun 17, 2008 10:46 am
by *Lava*
ORIGINAL: composer99
This is important as I am sure I will be using it a lot initially.
Agreed. Possibly Matrix could make a big poster of this to hang by your computer for reference...
[;)]
Ray (alias Lava)
RE: Memo
Posted: Tue Jun 17, 2008 5:34 pm
by Shannon V. OKeets
ORIGINAL: Lava
ORIGINAL: composer99
This is important as I am sure I will be using it a lot initially.
Agreed. Possibly Matrix could make a big poster of this to hang by your computer for reference...
[;)]
Ray (alias Lava)
There are a lot of these actually. For example, each of the unit types has 3 or 4 pages describing the meaning of the different numbers and symbols shown in the unit depictions. And there are the different pages describing terrain.
All of these are handled the same way, with separate pages in the tutorials and accessible during play from the Help drop down menu. They are also stored in the help directory/folder as BMP files which can be printed by the player if he wants a hard copy. Lastly, they will be part of the appendices in the Player's Manual, but I don't see us creating separate/removable pages for them.
RE: Memo
Posted: Wed Jun 18, 2008 4:35 pm
by *Lava*
ORIGINAL: Shannon V. OKeets
ORIGINAL: Lava
ORIGINAL: composer99
This is important as I am sure I will be using it a lot initially.
Agreed. Possibly Matrix could make a big poster of this to hang by your computer for reference...
[;)]
Ray (alias Lava)
There are a lot of these actually. For example, each of the unit types has 3 or 4 pages describing the meaning of the different numbers and symbols shown in the unit depictions. And there are the different pages describing terrain.
All of these are handled the same way, with separate pages in the tutorials and accessible during play from the Help drop down menu. They are also stored in the help directory/folder as BMP files which can be printed by the player if he wants a hard copy. Lastly, they will be part of the appendices in the Player's Manual, but I don't see us creating separate/removable pages for them.
You forgot the implantable brain stem microchip...
[;)]
Ray (alias Lava)
RE: Memo
Posted: Thu Jun 19, 2008 12:19 am
by Zorachus99
ORIGINAL: oscar72se
I am fearful of doing too much more because of the difficulty roughly 10% of the players will have telling colors apart. For me, my original color selections were great, with clean distinctions between them all.
Considering that only men suffer from color blindness, I guess that we have established that this game mainly appeals to the male audience [:D]
And to make it even more interesting when you pass on that so-called 'useless' Y chromosome, hum a little tune, because it's a perfect palindrome!
Who needs duplicate copies? [:D]
RE: Memo
Posted: Thu Jun 19, 2008 8:13 am
by oscar72se
ORIGINAL: Zorachus99
And to make it even more interesting when you pass on that so-called 'useless' Y chromosome, hum a little tune, because it's a perfect palindrome!
Who needs duplicate copies? [:D]
Are we not drawn onward, we few, drawn onward to new era?

RE: Memo
Posted: Wed Jul 02, 2008 6:32 am
by Shannon V. OKeets
Rob has created new borders for the forms so there are no longer any transparent portions. This lets the player nest the forms tightly together.
Here is a screen shot showing a bunch of forms visible at the same time.

RE: Memo
Posted: Wed Jul 02, 2008 6:41 am
by Shannon V. OKeets
Second and last in series.
Here is another screen shot of multiple forms with the rectangular borders.
Recent changes have been:
- the use of the theme color around the border of the detailed map - that is a "hot zone" which will automatically scroll the map in that direction when the cursor enters it.
- I redid the colors and arrangement of the information panels within the Main Command form. The N2 means the player (Commonwealth because of the little flag) has 2 naval moves remaining. The P+ inidcates the cursor is over a major port. I really like the Turn (white font, black background), Impulse (black font, silver background), and phase/subphase (black font, white background) having similar colors, with the most important one (phase/subphase) being the strongest visually.
Note that the 3 major powers that have naval moves in this phase are CW, USA, and France, as indiciated by the flags at the top of the form. Clicking on one of those flags switches to that major power and you get to make its naval moves for the impulse.
