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RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 4:47 pm
by Canoerebel
12/21/44
Fancy Pants: Hangchow's fall means the Battle of Shanghai will open inside a week. Allied bombers will test AA defenses (and, indirectly, supply). Soon I'll test a bombardment TF or two, hoping for the best but expecting the possibility of serious opposition. Unless John brings in reinforcements - possible but tough - I'm guessing this campaign will take three to four weeks.

RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 5:28 pm
by paullus99
Just goes to show how quickly China can fall apart for the Japanese....
RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 5:37 pm
by BBfanboy
ORIGINAL: paullus99
That is utterly devastating to John - none of his units have any combat effectiveness left, meaning they'll not contribute to the defense of Shanghai in the least.
The lack of supply for his is also a very bad omen for his holding Shanghai for any real amount of time.
Not sure Shanghai will be similarly short on supply. Being the biggest port in the area it would attract most of the supply and John may have been trying to hoard it there too.
CR - that was one lopsided victory at Hangchow. He lost a division's worth of combat squads to your 2! Very well done!
RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 6:12 pm
by JeffroK
5th US Marine Div, dumb thought.
Can you afford to split it into Regiments then rebuild it???
Might need something to reset the code??
(My version of turn the power off then back on)
RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 7:37 pm
by Canoerebel
That's an idea. I suppose I'll wait until the hex is taken, because I don't know if I can recombine a unit when an enemy unit is in the hex. 58.9% of you probably know the answer to that. I form the other 41.1% that blunders around, like a nearsighted man trying to grope an unwilling maiden in zero gravity.
RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 7:41 pm
by JeffroK
ORIGINAL: Canoerebel
That's an idea. I suppose I'll wait until the hex is taken, because I don't know if I can recombine a unit when an enemy unit is in the hex. 58.9% of you probably know the answer to that. I form the other 41.1% that blunders around, like a nearsighted man trying to grope an unwilling maiden in zero gravity.
Not a PC answer,
http://www.abc.net.au/news/2017-10-07/x ... os/9026442
Or one you would get away with anymore.
RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 8:41 pm
by JohnDillworth
5th US Marine Div, dumb thought.
Can you afford to split it into Regiments then rebuild it???
Might need something to reset the code??
(My version of turn the power off then back on)
In fairness to Jeff I thought of exactly the same thing

RE: The Good The Bad & The Indifferent
Posted: Sat Oct 07, 2017 10:06 pm
by witpqs
Divisions should be split up to rebuild them faster. Just be sure to go into the pools and turn off usage (I think turn on stockpile is the actual term) so nothing upgrades that will stop recombining.
And it is not taking advantage of any game loophole. Units which are only BDE or RGT size take replacements as fast as divisions do, so by breaking down the division it is put on an even footing: in other words it closes a game engine loophole.
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 12:19 am
by JeffroK
ORIGINAL: witpqs
Divisions should be split up to rebuild them faster. Just be sure to go into the pools and turn off usage (I think turn on stockpile is the actual term) so nothing upgrades that will stop recombining.
And it is not taking advantage of any game loophole. Units which are only BDE or RGT size take replacements as fast as divisions do, so by breaking down the division it is put on an even footing: in other words it closes a game engine loophole.
We were talking about resetting a possible glitch in the code which was affecting 5th USMC Div performance, not gaming the engine to advance refitting.
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 1:11 am
by witpqs
ORIGINAL: JeffK
ORIGINAL: witpqs
Divisions should be split up to rebuild them faster. Just be sure to go into the pools and turn off usage (I think turn on stockpile is the actual term) so nothing upgrades that will stop recombining.
And it is not taking advantage of any game loophole. Units which are only BDE or RGT size take replacements as fast as divisions do, so by breaking down the division it is put on an even footing: in other words it closes a game engine loophole.
We were talking about resetting a possible glitch in the code which was affecting 5th USMC Div performance, not gaming the engine to advance refitting.
When I saw "rebuild" I thought the reference was to it getting beat up and needing to repair disabled devices and replace lost devices.
But to your point and mine, splitting a division to refit is *not* gaming the engine. [8D]
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 8:00 am
by JohnDillworth
I suppose if we are breaking down the unit might as well swap all their new leaders before you recombine. Weird but a reboot seems in order. Hate to put a front line unit on garrison duty but they are not giving you much choice
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 9:27 am
by Canoerebel
Here's a look under the hood at what's going on with 5th Marine Div.
Just an interesting oddity. I'll try to get a screenshot during the next combat sequence showing the remarkable decline in AV.

RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 9:57 am
by Mike McCreery
Could just be bad luck. Divide it and you are good in what, 2 weeks if he heals with an HQ.
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 10:41 am
by paullus99
Very interesting. I haven't seen this specific behavior before, but I have had units underperform from time to time (not enough to fit any pattern).
If the split & recombine work, it'll be good to add to the FAQ as well.
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 11:30 am
by MakeeLearn
5th Marine Div
A aggressive leader fighting to take woods/rough terrain.
Enemy has lots of vehicles... dug in?
Maybe they need General K. E. Rockey
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 11:47 am
by RangerJoe
You don't have to turn off the devices in the pool, just select the "do not upgrade" for the unit itself.
Part of the problem might be that they are mainly infantry units going up against armor in bad terrain. Try bombing to add disruption and disablements to get a defensive minus in any attack.
But really, you should combine the US cavalry units with the Indian divisions. When the US Cavalry and the Indians combine, they should be unstoppable.

RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 12:31 pm
by BBfanboy
ORIGINAL: MakeeLearn
5th Marine Div
A aggressive leader fighting to take woods/rough terrain.
Enemy has lots of vehicles... dug in?
Maybe they need General K. E. Rockey
I have a theory - unprovable one way or the other - that sometimes the disabled squads in the unit include the leader, and the combat occurs with some dolt selected by the AI. An indicator for this would be if the unit was performing as expected (it was), then suddenly had a decline in performance that lasted more than one day (it did), followed by a return to expected performance several days and several combats later (as the leader recovered from his wounds/illness).
The infantry vs armour could be part of the issue as Ranger Joe said - I think John likely has Type 3 tanks by now. But in WR terrain the infantry should be able to get in close to the tanks and use their very good anti-armour weapons against them (if the model builds in that much detail).
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 1:29 pm
by Mike McCreery
I concur on the tanks, they can cause a larger amount of disablement than usual.
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 1:41 pm
by RangerJoe
You are clearing out the infantry and supporting guns.
But firing an anti-tank rocket like a bazooka will definitely give away your position as well the possibility (I don't know if this is modeled precisely or not) of the projectile hitting a tree or bush and detonating too soon. That might just be part of the doubled defense in woods.
Not to mention the fact that if you were to throw a hand grenade in the woods and if it were to hit a branch and bounce back into your lap, it could ruin your whole day.
*edited for spelling! [:(]
RE: The Good The Bad & The Indifferent
Posted: Sun Oct 08, 2017 7:22 pm
by Itdepends
Could th overstacking in the hex be a contributing factor? The hex has a capacity of 40,000 and you have nearly 60,000 in there.