Page 64 of 87
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 10:49 am
by sandmann_slith
are i think he use fuell .
see the cv´s have ops .
take the option no refull and make new test
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 10:56 am
by n01487477
ORIGINAL: sandmann
hrm then it is so it is fine .
you think is wrong version of beta that we use ?
Under 9b I get the same results... so the mystery continues.
I'd try the beta update first and if that doesn't work, then uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.
Keep your savefile somewhere safe...
Otherwise, I could run the turn and send it back and see ...
[edit] OK will try one more time for both ...
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:04 am
by n01487477
ORIGINAL: sandmann
are i think he use fuell .
see the cv´s have ops .
take the option no refull and make new test
9b ... no probs. no refuel

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:05 am
by sandmann_slith
Sorry are you have a failure.
See your screen you see the Cv´s have use Ops .
This say me he has make a refull.
I make the test new at patch version 5r .
And see the screens
after one day you see he use full
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:08 am
by n01487477
Look at my post above yours...
Actually I want clarification on this anyway. I thought ships in Port hex use small amt of fuel anyway.[&:]
Anyway, under 9b on my computer there is no fuel used...
Also your screen shots are too small to see ...
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:09 am
by n01487477
ORIGINAL: n01487477
ORIGINAL: sandmann
hrm then it is so it is fine .
you think is wrong version of beta that we use ?
Under 9b I get the same results... so the mystery continues.
I'd try the beta update first and if that doesn't work, then uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.
Keep your savefile somewhere safe...
Otherwise, I could run the turn and send it back and see ...
[edit] OK will try one more time for both ...
Try this mate ...
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:12 am
by sandmann_slith
i hope this pictures are better
and you can see near 900 endurance for one day stay at same hex is not low use .
P.s the links for the screens here you can see it better, i hope .
http://www.abload.de/img/testbild1e8j03.jpg
http://www.abload.de/img/testbild2owkq7.jpg
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:16 am
by n01487477
OK I see it ... as I can't get the same results on my computer using either patch - I guess it is something to do with your installation. Please take my advice:
Uninstall witp. Reinstall, patch to 1106i, then apply the latest beta.
Keep your savefile somewhere safe...
Hope this works ... Going out now, check back later ...
Good luck
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 11:43 am
by sandmann_slith
Hihi i see at your sreen it was the 08.
this was the startpoint.
to see it work with your version i need a picture from the 09.
And after reinstall i have the same problem 900 Endurance for anyship was stay as aircombat Tf in habor .
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 1:19 pm
by sandmann_slith
ok i see 2 problems.
1. 900 endurance use the Aircombat stay in port .
2. need 1200 -1300 endurance for one day move with a air TF
130 endurance per ship and Hex .
waht can i do ?
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 1:35 pm
by witpqs
ORIGINAL: sandmann
ok i see 2 problems.
1. 900 endurance use the Aircombat stay in port .
2. need 1200 -1300 endurance for one day move with a air TF
130 endurance per ship and Hex .
waht can i do ?
Try this. Break up that TF into several smaller TFs. Then try again. I am only guessing, but you might consider it worth a try.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 1:43 pm
by sandmann_slith
sorry are this no help.
900 full to stay in same hex is to many.
and 1300 for one day move with misson speed is the same.
it is to many .
i can no drive with a real aircombat tf from tokio to truk and this is not correkt.
and this problems only after use the beta patch .
in orginal no problems with this .
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 2:14 pm
by michaelm75au
Don't get endurance (the distance a ship can sail on a full bunker) mixed up with fuel usage.
900 Endurance does not mean 900 points of fuel used.
Each class of ship traveling the same distance/endurance is probably using up a different amount of fuel.
For example
the Kaga class has a total endurance of 8000 with a full fuel of 4880. This means that for each point of fuel, the ship uses ~ 1.64 points of endurance.
Compare this to the Hiryu class which has a total endurance of 9300 with a full fuel of 3750. This means that for each point of fuel, the ship uses ~ 2.48 points of endurance.
Tokyo to Truk is roughly 48 hex direct. This would require an endurance of about (48x40) 1920 from each ship in the TF for the journey to the base. If the TF needs to return, then the endurace would be double that.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 2:21 pm
by michaelm75au
ORIGINAL: n01487477
Look at my post above yours...
Actually I want clarification on this anyway. I thought ships in Port hex use small amt of fuel anyway.[&:]
Anyway, under 9b on my computer there is no fuel used...
Also your screen shots are too small to see ...
Ships in port do use up fuel. Not sure what amount though.
[edit]
Air TF will use up more fuel sitting still if it is flying air ops. I bet the air groups on the CVs in port are flying CAP or search or something. Try standing down the air groups and see what happens.
If the TF is docked, then it doesn't fly ops and little fuel should be expended.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 2:24 pm
by pws1225
michael - I have always used "endurance" as a measure of how far a ship can go given it's fuel state. Is there something else in play that I'm missing?
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 2:32 pm
by michaelm75au
ORIGINAL: pws1225
michael - I have always used "endurance" as a measure of how far a ship can go given it's fuel state. Is there something else in play that I'm missing?
Correct. If it has a full fuel, then the endurance is the maximum distance it can sail.
We were referring to endurance on a full tank so I that was how I was explaining it.
As endurance drops, then fuel correspondingly drops.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 2:51 pm
by sandmann_slith
the problem is for me
i build a air combat tf.
And i use the 25 places in them.
with this tf i can no reach truck from tokio.
then i need 1200 or 1300 endurance for any ship and day.
and this is the point waht i no understand .
take i a singel DD or Singel Cv i have no Problems .
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 5:00 pm
by PaxMondo
Fuel usage in TF is not the same as individual ships as I understand it. TF's travel at the speed of the slowest ship, but consume fuel based upon their speed group (full or cruise) each phase.
EX: Kaga cruise = 14
SC cruise = 10
If they are in a TF together, they travel at 10, but the Kaga consumes fuel at its "cruise" rate even though it only moves at 10 instead of 14. So you burn 40% more than you would if the Kaga was by itself. Very important to group ships according to speed to minimize fuel waste.
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 5:41 pm
by sandmann_slith
yahh are waht is the point i nedd for one cv 400 or 500 endurance .
are then i take 10 cv´s and 15 Dd i need 1300 Endurance for any ship in tf ?
the same is with use endurance in port .
900 per day and ship ?
sorry are this is not correkt.
900 miles lower distance travelrange ?
RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)
Posted: Fri Dec 09, 2011 5:58 pm
by JeffroK
?? Fuel entry in the top left shows 224/0 then 204/0
As the TF is not docked is it sailing around Tokyo Bay chewing about 9% of its fuel?