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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Thu May 28, 2015 12:45 am
by Dante Fierro
ORIGINAL: witpqs
ORIGINAL: Dante Fierro
So.
Just wondering with the latest official patch out, did this official patch include all the tweaks and fixes done in Beta? Or is there differences between the two versions? I guess as a follow up question, will there be any further Beta releases after this latest patch?
Thanks. (PS: I was using the Beta version up to this latest release, and I have switched over to the latest release version. But not quite sure what I've lost or gained.
Michael answered already, maybe in a thread about the new official release, that the latest official release and the latest Beta are the same code. He renumbered the version for the latest official release just to help people keep things straight.
Wow that's great. He did so much work on the beta - it's nice to see it is now official. Gratz to Michael. Thanks.
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Sat Sep 19, 2015 1:31 am
by michaelm75au
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- if many small craft tfs in a hex, the air attacks tend to be against same one
- use cruise TF speed for CVs for city attack target selection list to get consistent view of reachable targets
- Correct hex control value if hexside is not truly 'blocked'
- fix case where offmap TF moving onmap without correct setting to indicate onmap move. Resulted in TF moving direct to onmap hex
- fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Sat Sep 19, 2015 2:32 am
by Yaab
Excellent news!
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Sat Sep 19, 2015 3:12 am
by Tejszd
Thank you michaelm [&o]
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 19, 2015 11:12 am
by michaelm75au
Updated with new EXE in first post
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 19, 2015 12:00 pm
by Yaab
Support-wise, I guess we are well beyond March 1946... Thanks!
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 19, 2015 4:38 pm
by mikkey
Excellent support, thank you michaelm!
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 19, 2015 7:07 pm
by Lokasenna
I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 19, 2015 9:55 pm
by BigDuke66
Thanks for the never ending support!
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Tue Sep 22, 2015 12:02 am
by PaxMondo
ORIGINAL: BigDuke66
Thanks for the never ending support!
+1
[&o][&o][&o]
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Tue Sep 22, 2015 10:03 am
by Admiral DadMan
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Tue Sep 22, 2015 2:19 pm
by witpqs
ORIGINAL: Admiral DadMan
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Posted: Tue Sep 22, 2015 11:28 pm
by Admiral DadMan
ORIGINAL: witpqs
ORIGINAL: Admiral DadMan
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.
I've had the unfortunate experience of losing more than one division because an opponent locked me in a hex to do battle, then marched a fast moving bde around my flank, took control of those hexes, then killed my units because they couldn't retreat into and "enemy" hex- even though it was unoccupied.
RE: Patch 07 - Unofficial Public Beta - 1125
Posted: Sat Sep 26, 2015 12:56 am
by michaelm75au
ORIGINAL: Lokasenna
I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.
The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sat Sep 26, 2015 8:38 pm
by michaelm75au
I have updated the installer with fix to the nasty 'surrounded' bug.
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sun Sep 27, 2015 4:19 am
by Yaab
Very nice. Thank you.
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sun Sep 27, 2015 8:26 am
by zuluhour
Is the patch ready?
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sun Sep 27, 2015 12:30 pm
by witpqs
ORIGINAL: zuluhour
Is the patch ready?
He uploaded it on 9/21 then an update a few days later - don't blink or you'll miss Michael, he's fast! [:D][8D]
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sun Sep 27, 2015 2:04 pm
by geofflambert
[&o][&o][&o]
RE: Patch 07 - Unofficial Public Beta - 1125b
Posted: Sun Sep 27, 2015 5:10 pm
by Blind Sniper
Excellent, as always [&o]