Page 64 of 74

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sat Jul 08, 2017 9:59 pm
by el lobo
Thanks Aurorus. One of the more subtle aspects of the game.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sat Jul 08, 2017 10:00 pm
by el lobo
Question

How important is preparation (Set Future Objective)?

I am concerning a counter-invasion of Tinian and/or Rota. I can muster six IDs and support but I would not have time to fully prep them. For example, would five IDs not prepped be equivalent to four IDs prepped?

Thanks.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sat Jul 08, 2017 10:10 pm
by Bif1961
Depends on the prep level the more the better. Low prep means more casualties, more disablement and disruption upon landing. Think of it this way you have troops at different locations who have no practiced a landing who were probably not properly combat loaded landing on a hostile beach they know little about. It is a plan for a disaster. The higher the prep the less those factors affect the landing troops.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sun Jul 09, 2017 8:25 am
by PaxMondo
Prep is a big deal, BUT for your reaction forces you can only guess and assume that they won't be. What I do is prep one unit for each objective in my reaction force. That way at least one unit is prepped. What you have to plan for is that you are able to disable/disorganize the opponent more than you are when you assault ... it also means that you really need overwhelming force. AKA bring the HAMMER.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Sun Jul 09, 2017 9:20 am
by Lowpe
If the defenders are disabled heavily and weak then you can go in with infantry with 25 prep. If the defenders aren't heavily disabled and moderately strong then you need 75.

Rule of thumb.

Allied sig int will give warning at some point most likely.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Jul 10, 2017 9:00 pm
by el lobo
Thanks All.

If I were an experienced player I probably would have done this by now but I think the window of opportunity is closing. I don't want the real estate but perhaps this was a chance to kill some Allied troops.

I will keep massing my troops and hope another opportunity rises.


RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Jul 10, 2017 11:41 pm
by PaxMondo
If you cannot take all 4 islands ... I would reconsider. The issue is that if he owns the air, those units are stranded ...

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 07, 2017 10:26 am
by el lobo
PACIFIC Sept 1 - 4, 1943 Turn 634 - 637

The Allied Fleet has returned to the Marianas and we are having quite a bit of fun.



Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 07, 2017 10:41 am
by el lobo

I have Georges, Judys, and Jills at Pagen but so far they have not gotten to the ships.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Tinian at 108,95

Weather in hex: Light cloud

Raid detected at 110 NM, estimated altitude 12,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
B6N2 Jill x 7
N1K1-J George x 54

Allied aircraft
F4F-3 Wildcat x 30
FM-1 Wildcat x 44
F6F-3 Hellcat x 113

Japanese aircraft losses
B6N2 Jill: 4 destroyed
N1K1-J George: 5 destroyed

Allied aircraft losses
FM-1 Wildcat: 2 destroyed
F6F-3 Hellcat: 2 destroyed

Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 07, 2017 10:43 am
by el lobo
I adjusted some setting and got better results. The screen-shot went by too fast and I missed a capture of the Essex attack, it but it was pretty.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Tinian at 108,95

Weather in hex: Overcast

Raid detected at 112 NM, estimated altitude 22,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
B6N2 Jill x 26
N1K1-J George x 90

Allied aircraft
F4F-3 Wildcat x 27
FM-1 Wildcat x 36
F6F-3 Hellcat x 103

Japanese aircraft losses
B6N2 Jill: 17 destroyed, 1 damaged
N1K1-J George: 1 destroyed

Allied aircraft losses
F4F-3 Wildcat: 2 destroyed
FM-1 Wildcat: 1 destroyed
F6F-3 Hellcat: 1 destroyed

Allied Ships
CV Essex

Aircraft Attacking:
1 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 07, 2017 10:47 am
by el lobo
I have all of my Es at Pagen taking turns trying to get inside the Fleet but so far they have all been intercepted on the way. A lot of small Naval engagements like this. I am losing a Sub a day so will soon be out of them.

Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Aug 10, 2017 9:00 am
by el lobo
PACIFIC Sept 6, 1943 Turn 640

I have six Netty units from Truk around to Marcus. All are flying night except this unit. The night units have hit a Tk so far.



Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Aug 10, 2017 3:59 pm
by PaxMondo
takes very high exp pilots to get naval hits at night +80exp min, +90 will see real results.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Aug 10, 2017 4:36 pm
by Lowpe
ORIGINAL: PaxMondo

takes very high exp pilots to get naval hits at night +80exp min, +90 will see real results.

+1

by far and away the most powerful use of IJN naval bombers, and also a reason for the Peggy T as you can really mine high experience army pilots in China and convert them to night Peggy T duty. It takes a dedicated JFB to get those IJN pilots to 90 in China and then use strictly for night work. Most lack the discipline and try for the daytime attacks in heavy CAP.

This is a great solution to the marauding deathstar mid to mid late game.


RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Thu Aug 10, 2017 10:34 pm
by PaxMondo
ORIGINAL: Lowpe


This is a great solution to the marauding deathstar mid to mid late game.

+1

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Fri Aug 11, 2017 10:06 am
by el lobo
PACIFIC Sept 7, 1943 Turn 641

I only have one Nell unit with some pilots with experience over eighty. The rest of the units are in the high seventies.

More of the same but the Jakes are not to be left-out.



Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Fri Aug 11, 2017 10:30 am
by el lobo
PACIFIC Sept 7, 1943 Turn 641

Search arcs.


Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 28, 2017 9:17 pm
by el lobo
PACIFIC Sept 8, 1943 Turn 641

Skirmishes back and forth.


Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 28, 2017 9:19 pm
by el lobo
Franks first outing.

--------------------------------------------------------------------------------
Morning Air attack on Pagan , at 110,89

Weather in hex: Light cloud

Raid detected at 80 NM, estimated altitude 32,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
Ki-84a Frank x 27

Allied aircraft
PB4Y-1 Liberator x 14

Japanese aircraft losses
N1K1-J George: 2 destroyed on ground

Allied aircraft losses
PB4Y-1 Liberator: 5 damaged

Image

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)

Posted: Mon Aug 28, 2017 9:30 pm
by el lobo
PACIFIC Sept 9, 1943 Turn 641

Lost these two stragglers from a Bombardment TF. Hummm .... I wonder why. The Bombardment TF did not reach Guam as it ran into similar resistance.



Image