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RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 7:57 am
by Mayhemizer_slith
Intercept ground strike. Land back to same hex where it is now.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:27 am
by warspite1
The fighters of JG5 are ordered to try and intercept the interceptors (6-factor Bf-109). Thank-you

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:39 am
by Orm
The French fighter managed to destroy one German bomber before it got destroyed as well.

Image
Picture from Sep/Oct '40 Impulse #7 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:47 am
by Orm
The Stuka bomber as reliable as always.

Image
Picture from Sep/Oct '40 Impulse #7 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:50 am
by Orm
And the Japanese Army Air Force needs lessons on how to perform proper ground strikes.

Image
Picture from Sep/Oct '40 Impulse #7 (Axis) - Ground Strike

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:50 am
by warspite1
What was the pilot situation in that last air battle please?

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 8:57 am
by Orm
Alas, PX stands for pilot lost. So the German pilot was lost while the French survived to fight another day.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 9:31 am
by Orm
Germany rail one GARR from Kiel to Warsaw.

Italian forces capture Lyons.

Japanese forces concentrate on Sian.

Over to Warspite1 for the remainder of the impulse.

Image
Picture from Sep/Oct '40 Impulse #7 (Axis) - Land Movement

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 10:14 am
by warspite1
Sep/Oct 1940
Impulse: 7 (Axis)


Land Movement (cont):
Germany

The Germans perform some further refinement of the southern and central army groups in order to undertake three attacks.

Army Group Centre (von Bock)
Panzergruppe Kleist
XLI Panzer Corps
XLVIII Panzer Corps
XLVI Mechanised Corps
VIII Mechanised Corps
VII (SS) Infantry Corps
XII Infantry Corps
HG Panzer Division
1st Motorised AA Division (88mm)
1st PanzerJaeger Division

18th Army
LXIII Infantry Corps
X Infantry Corps
1st Cavalry Division
1st Anti-Tank Division (50mm)

Army Group South (Von Leeb)
2nd Army
LXXXI Garrison Corps
LXXXVI Garrison Corps
LXXXIII Garrison Corps
LXXXVII Garrison Corps

12th Army
I Infantry Corps
XLIII Infantry Corps
4th Motorised Division

3rd Army
VII Motorised Corps
LXXI Infantry Corps
1st Artillery Division (150mm)

Aside from this there only detail movement of one MIL to Holland and a slight re-shuffling of the forces facing the British in Belgium.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:12 am
by warspite1
Sep/Oct 1940
Impulse: 7 (Axis)


Land Combat:
Germany

Three attacks declared:
(54,31) - Odds 54:16 or 3:1 +4
(56,31) - Odds 15:1 or Automatic
Vichy - Odds 17.5:4 or 4:1 +1

Italy
Mussolini orders his armies to "stop muckin' abaht, an' start bleedin' attackin'". Quite why he said this in the style of Ray Winstone is something of a mystery - Odds: 21:3 or 7:1

Japan
An attack on Sian is ordered. Odds 40:8 or 5:1 no modifiers

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:14 am
by warspite1
Marseilles

Do the French wish to provide shore bombardment?

Image

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:28 am
by Mayhemizer_slith
Yes please, maximum bombardment with minimum number if ships.

In north ARM is the first saved unit.

In south, if overrun, ships to Bordeaux if possible. If not possible, to port adjacent to Marseilles.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:28 am
by AllenK
The Dunkerque and Primaguet close into the shore to aid the defence of Marseilles.

Edit: Beaten to the draw by the French commander[8D].

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:29 am
by Mayhemizer_slith
If 2 units survives in north, kill only division.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:30 am
by Mayhemizer_slith
AllenK, take control. I go offline.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:31 am
by AllenK
ORIGINAL: Mayhemizer

AllenK, take control. I go offline.

I have the con.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:38 am
by warspite1
Gents - I used Richelieu and Primaguet for the required 3-points. I don't think this makes any difference, so unless you say otherwise I will continue.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:42 am
by warspite1
The Germans bring in no ground support.

The Regia Aeronautica bring in the last of their bombers - a Z506B - to add its factors to the attack on Marseilles and then lands in Genoa.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:44 am
by warspite1
Land Combat (cont):

I will get the automatic attack out of the way first. Two infantry corps and the AT division move into the forest vacated by the French division.

RE: Reverse 4-player AAR.

Posted: Sun Dec 24, 2017 11:46 am
by AllenK
ORIGINAL: warspite1

Gents - I used Richelieu and Primaguet for the required 3-points. I don't think this makes any difference, so unless you say otherwise I will continue.

Fine with me.