RE: Admirals Edition Land Thread
Posted: Fri May 08, 2009 5:49 am
Would be possible to put torpedos batterie as coastal defense weapons or they will only work in ships/airplanes?
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: HistoryGuy
Coast Artillery Battalion, Separate, Machinegun, Anti-aircraft, Mobile
Headquarters and Headquarters Battery
four firing batteries (x12 .50-caliber MG each)
Medical detachment
Chaplain
Wartime authorized strength: 33 officers and 703 enlisted (including 87 cadre)
armament:
forty eight .50-caliber MGs
68 M1911A1 pistols
23 BARs
621 M1903 Springfields
Vehicles:
1 Ambulance
1 5-passenger sedan
seven motorcycles
nineteen 1/2 ton pickups
ten 1/2 command and reconnaissance cars
117 (!!) 1-1/2 ton trucks
ORIGINAL: Dili
Would be possible to put torpedos batterie as coastal defense weapons or they will only work in ships/airplanes?
ORIGINAL: vettim89
ORIGINAL: HistoryGuy
Coast Artillery Battalion, Separate, Machinegun, Anti-aircraft, Mobile
Headquarters and Headquarters Battery
four firing batteries (x12 .50-caliber MG each)
Medical detachment
Chaplain
Wartime authorized strength: 33 officers and 703 enlisted (including 87 cadre)
armament:
forty eight .50-caliber MGs
68 M1911A1 pistols
23 BARs
621 M1903 Springfields
Vehicles:
1 Ambulance
1 5-passenger sedan
seven motorcycles
nineteen 1/2 ton pickups
ten 1/2 command and reconnaissance cars
117 (!!) 1-1/2 ton trucks
Are these AE devices?
ORIGINAL: Don Bowen
ORIGINAL: vettim89
ORIGINAL: HistoryGuy
Coast Artillery Battalion, Separate, Machinegun, Anti-aircraft, Mobile
Headquarters and Headquarters Battery
four firing batteries (x12 .50-caliber MG each)
Medical detachment
Chaplain
Wartime authorized strength: 33 officers and 703 enlisted (including 87 cadre)
armament:
forty eight .50-caliber MGs
68 M1911A1 pistols
23 BARs
621 M1903 Springfields
Vehicles:
1 Ambulance
1 5-passenger sedan
seven motorcycles
nineteen 1/2 ton pickups
ten 1/2 command and reconnaissance cars
117 (!!) 1-1/2 ton trucks
Are these AE devices?
No
ORIGINAL: TulliusDetritus
Sorry if this was asked (and answered) before.
In AE some divisions will be broken (from what I have seen in some screenshots). And like in UV we have the historical numbered regiments. Then I know that if you combine these divisions, when you divide them again you will have the A / B / C thing.
My question is: will all the divisions appear in the game broken and with their historical numbered regiments? Or just some of them?
Thanks in advance [:)]
ORIGINAL: Dili
I have a bunch of British AA regiments that were attached, detached again attached, independent etc... For the proposes of how the game handles air attacks against LCU's what is better, to have Brigades/Divisions without organic AA Guns and have independent AA Regiments to put where we wish or make them organic?
2. It was mentioned earlier, but I think it would make a lot more sense for an individual squad type to simply 'upgrade' to a new unit type rather than have to have the new squad type built. You are not replacing the men, only getting them new(er) weapons. I can not imagine that the US in 1944 had a hard time getting the existing marine squads newer weapons, flamethrowers, bazookas, ect. The real strain was for actual marines, not their personal, squad/platoon equipment. In the current system (as far as I understand it correctly), you need to replace existing Marine 41 Squads with Marine 44 Squads. The device built squads logically represent replacing total lost units; replacing both the men (limited) and the equipment (not limited). This would obviously not apply to devise driven equipment like artillery, AAA, tanks, ect.
Just did some quick numbers all based on Stock, Scenario 15 to prove my point. Obviously all these values and dates are going to change w/ AE, but if left unchanged, the problem will still exist.
The last version of the USMC Rifle and Engineer Squads show up in December of 1943 (again this is stock). If you assume that both the 5th and 6th Marine Divisions which arrive after that point use the most current squad types, that means that the 1st, 2nd, 3rd and 4th Marine Divisions will need to upgrade to the new squad types. Stock TO&E puts a full strength Marine division at 297 rifle and 121 engineer squads. The build rate for Dec 43 Marine rifle squad is 54, and for Dec 43 Marine Engineer squad is 21.
That means that it will take 23 MONTHS TO UPDATE THE CURRENT MARINE DIVISIONS TO THE NEW TYPE!!! And this is assuming no losses during this time. They will all complete upgrading right before the war ends.
Math - 4 Marine divisions
297 Rifle * 4 = 1188 rifle squads / 54 rifle squads/month = 22 months
121 Engineer * 4 = 484 engineer squads / 21 engineer squads/month = 23 months
As I stated above, that does not make sense. This makes sense if you were rebuilding four full strength Marine divisions. But all you are doing is issuing new weapons, not new men. This is obviously not the case with devise driven material such as tanks, AAA guns, CD guns, artillery and so on.
Marines were limited. Thier small arms were not.
2. I agree its one of the solutions we are playing with but it depends on prioritisation
ORIGINAL: Chad Harrison
From a long, long time ago in this thread I brought out an annoying issue from vanilla WitP:
2. It was mentioned earlier, but I think it would make a lot more sense for an individual squad type to simply 'upgrade' to a new unit type rather than have to have the new squad type built. You are not replacing the men, only getting them new(er) weapons. I can not imagine that the US in 1944 had a hard time getting the existing marine squads newer weapons, flamethrowers, bazookas, ect. The real strain was for actual marines, not their personal, squad/platoon equipment. In the current system (as far as I understand it correctly), you need to replace existing Marine 41 Squads with Marine 44 Squads. The device built squads logically represent replacing total lost units; replacing both the men (limited) and the equipment (not limited). This would obviously not apply to devise driven equipment like artillery, AAA, tanks, ect.
Just did some quick numbers all based on Stock, Scenario 15 to prove my point. Obviously all these values and dates are going to change w/ AE, but if left unchanged, the problem will still exist.
The last version of the USMC Rifle and Engineer Squads show up in December of 1943 (again this is stock). If you assume that both the 5th and 6th Marine Divisions which arrive after that point use the most current squad types, that means that the 1st, 2nd, 3rd and 4th Marine Divisions will need to upgrade to the new squad types. Stock TO&E puts a full strength Marine division at 297 rifle and 121 engineer squads. The build rate for Dec 43 Marine rifle squad is 54, and for Dec 43 Marine Engineer squad is 21.
That means that it will take 23 MONTHS TO UPDATE THE CURRENT MARINE DIVISIONS TO THE NEW TYPE!!! And this is assuming no losses during this time. They will all complete upgrading right before the war ends.
Math - 4 Marine divisions
297 Rifle * 4 = 1188 rifle squads / 54 rifle squads/month = 22 months
121 Engineer * 4 = 484 engineer squads / 21 engineer squads/month = 23 months
As I stated above, that does not make sense. This makes sense if you were rebuilding four full strength Marine divisions. But all you are doing is issuing new weapons, not new men. This is obviously not the case with devise driven material such as tanks, AAA guns, CD guns, artillery and so on.
Marines were limited. Thier small arms were not.
Andy replied:
2. I agree its one of the solutions we are playing with but it depends on prioritisation
Now, I cant find it anymore, but about a year later it was stated that this in affect had made the cut for AE. My understanding is that in AE when a squad upgrades, the 'old' squad device type is returned to the pool, but upgraded to the newer model.
In other words, you finally get enough USMC Squads to upgrade the 1st Marine Division to the 1943 squad from the 1941 squad. In vanilla, all those 1941 squads would just go back to the pool and be useless. My understanding is that in AE, those 1941 squads would return to the pool, and then upgrade to 1943 types. So in theory, the next day, the 2nd Marine Division would also be able to upgrade.
Did this make the final cut?
Thanks in advance
Chad
ORIGINAL: kmussler
Just a question out my curiousity: How are the composition and upgrades handled for the USMC Defense Battalions? There were a handfull of these units during the war and their initial compositions varied. Also in late 1944, many were radically reconstituted into AAA units, with the unit's big guns being sent to Corps artillery units, and with tanks and infantry dispersed to USMC divisions as replacements. Has this been modeled? (My interest is keen because my dad was in the 9th DB. He was sent back to the states in 12/44) Thanks.
Kurt
p.s. I am greatly anticipating and enjoying the new, more extensive OOB. [:D] Thanks for your great effort.