Page 65 of 182
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Thu Feb 09, 2017 8:28 pm
by obvert
ORIGINAL: Lokasenna
No. The top movement dot simply means that the "top" unit in the stack is moving that way. So from this you know that he is moving in 3 directions, but not how many units in which direction. Just that at least 1 is moving to the east and it's the
I'm not really sure why he's moving that way at all, because he's not in danger of being cut off by your forces in this position.
He's trying to confuse for sure, and if the top unit mark was the only one I happened to see, I could unexpectedly find 280k troops in Toungou suddenly.
I probably have a week now before finding out which way he'll go. My reserve brigades will land at Rangoon around then as well.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Thu Feb 09, 2017 9:38 pm
by Lokasenna
ORIGINAL: obvert
ORIGINAL: Lokasenna
No. The top movement dot simply means that the "top" unit in the stack is moving that way. So from this you know that he is moving in 3 directions, but not how many units in which direction. Just that at least 1 is moving to the east and it's the
I'm not really sure why he's moving that way at all, because he's not in danger of being cut off by your forces in this position.
He's trying to confuse for sure, and if the top unit mark was the only one I happened to see, I could unexpectedly find 280k troops in Toungou suddenly.
I probably have a week now before finding out which way he'll go. My reserve brigades will land at Rangoon around then as well.
If he's in move mode, it won't be a week.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 5:19 am
by obvert
ORIGINAL: Lokasenna
ORIGINAL: obvert
ORIGINAL: Lokasenna
No. The top movement dot simply means that the "top" unit in the stack is moving that way. So from this you know that he is moving in 3 directions, but not how many units in which direction. Just that at least 1 is moving to the east and it's the
I'm not really sure why he's moving that way at all, because he's not in danger of being cut off by your forces in this position.
He's trying to confuse for sure, and if the top unit mark was the only one I happened to see, I could unexpectedly find 280k troops in Toungou suddenly.
I probably have a week now before finding out which way he'll go. My reserve brigades will land at Rangoon around then as well.
If he's in move mode, it won't be a week.
A week is assuming he's moving toward one of the two hexes not using the road. Why else would he feint here? If he's moving down the road to the blocking hex, it would take two days for all troops and attack on the third day, so going direct would be the best way to catch me off guard if that is the goal. Unless he's simply trying to look for where my troops are moving before making a final decision?
My gut feeling is he is trying to move direct to Toungou with the big stack, catch me off guard, and plunge into the Japanese position hanging the blocking troops out to dry. I'm now shifting troops to prepare for this while still keeping the block in good standing just in case.
If he is moving to Toungou direct, then going offroad through jungle the tanks and arty units will take a good while. At least 16 days for armor at 3 movement points/day. Arty would go 4 points/day (~12 days total), while infantry can do it at 5 points a day (~10 days). If he started 3-4 days ago, there is at least a week until the possibility of a partial stack attack at Toungou, but he'd most likely wait for the tanks, as it looks to be a LOT of them here! [;)]

RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 12:11 pm
by obvert
[font="Times New Roman"]June 22-24, 1944[/font]
[font="Microsoft Sans Serif"]
SUBS: [/font] I decided that since Sqz is using small LST and xAKL along the Arakan with little ASW cover, I'll send in my RO boats. Normally this would lead to a few sunk subs in a few days, but I'll see if we can get some of these to lower the influx of supply through Ramree while the Allied troops are beginning their push forward. I've done some looking and don't see many (or any) combat ships in the area.
[font="Microsoft Sans Serif"]
SW PAC: [/font] The Allies back off to sweeps only at Hollandia, as I'd hoped, and get a hard fought 2:1 result for the day. Although the combat report looks rough for the Japanese, the totals (if they can be believed) give a rosier picture. Lots of downed P-47s, and I'll take this kind of attrition of his best airframes right now.
This left Hollandia with a lot of repairing fighters and somewhat vulnerable for the 23rd. Luckily he stood down everything for the next two turns. This allowed air support to get things back in order. [;)]
[font="Microsoft Sans Serif"]
BURMA: [/font] The action here is limited to troops walking through jungle for now. A Chndit force is going back door and I'm shifting to meet this threat near Chang Mai. It looks like a follow up force of 7-8 units may be moving in as well. I'm investigating there.
[font="Microsoft Sans Serif"]
OZ: [/font] Jumped a bombing run to hit troops at Wessel Island. Got a hit on some B025s there, finally!
[font="Trebuchet MS"]
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AFTER ACTION REPORTS FOR June 22, 44
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Afternoon Air attack on Hollandia , at 93,116
Weather in hex: Heavy rain
Raid detected at 45 NM, estimated altitude 33,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M8 Zero x 19
J2M3 Jack x 6
N1K2-J George x 33
Ki-43-IIIa Oscar x 23
Ki-44-IIc Tojo x 13
Ki-84a Frank x 5
Ki-100-I Tony x 15
Allied aircraft
Beaufighter X x 1
P-47D25 Thunderbolt x 20
Japanese aircraft losses
A6M8 Zero: 1 destroyed
J2M3 Jack: 1 destroyed
N1K2-J George: 4 destroyed
Ki-43-IIIa Oscar: 2 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed
Allied aircraft losses
Beaufighter X: 1 destroyed
P-47D25 Thunderbolt: 1 destroyed
CAP engaged:
Yokosuka Ku S-1 with N1K2-J George (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 6 on standby, 3 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 32000.
Time for all group planes to reach interception is 30 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 7 on standby, 4 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 36000.
Time for all group planes to reach interception is 29 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 4 on standby, 1 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 34000.
Time for all group planes to reach interception is 20 minutes
331 Ku S-1 with A6M8 Zero (0 airborne, 3 on standby, 1 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 26000 and 37000.
Time for all group planes to reach interception is 29 minutes
S-306 Hikotai with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Time for all group planes to reach interception is 4 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 8 on standby, 3 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 32000.
Time for all group planes to reach interception is 24 minutes
20th Sentai with Ki-44-IIc Tojo (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
73rd Sentai with Ki-44-IIc Tojo (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
87th Sentai with Ki-84a Frank (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 31000.
Time for all group planes to reach interception is 16 minutes
204th Sentai with Ki-43-IIIa Oscar (23 airborne, 0 on standby, 0 scrambling)
23 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
--------------------------------------------------------------------------------
Afternoon Air attack on Hollandia , at 93,116
Weather in hex: Heavy rain
Raid detected at 29 NM, estimated altitude 35,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
A6M8 Zero x 16
J2M3 Jack x 4
N1K2-J George x 23
Ki-43-IIIa Oscar x 11
Ki-44-IIc Tojo x 12
Ki-84a Frank x 4
Ki-100-I Tony x 10
Allied aircraft
P-47D25 Thunderbolt x 19
Japanese aircraft losses
A6M8 Zero: 2 destroyed
J2M3 Jack: 1 destroyed
N1K2-J George: 1 destroyed
Ki-100-I Tony: 2 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 3 destroyed
CAP engaged:
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 100 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 34000.
Time for all group planes to reach interception is 11 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 14000 and 34000.
Time for all group planes to reach interception is 15 minutes
331 Ku S-1 with A6M8 Zero (0 airborne, 1 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 8000 and 27000.
Time for all group planes to reach interception is 30 minutes
S-306 Hikotai with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 57 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 1 on standby, 0 scrambling)
7 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 32000.
Time for all group planes to reach interception is 28 minutes
20th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 36000.
Time for all group planes to reach interception is 29 minutes
73rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 26 minutes
87th Sentai with Ki-84a Frank (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 15 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 135 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 3 on standby, 3 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 16 minutes
--------------------------------------------------------------------------------
Afternoon Air attack on Hollandia , at 93,116
Weather in hex: Heavy rain
Raid detected at 44 NM, estimated altitude 37,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M8 Zero x 7
J2M3 Jack x 2
N1K2-J George x 15
Ki-43-IIIa Oscar x 8
Ki-44-IIc Tojo x 9
Ki-84a Frank x 3
Ki-100-I Tony x 4
Allied aircraft
P-47D25 Thunderbolt x 17
Japanese aircraft losses
A6M8 Zero: 2 destroyed
N1K2-J George: 2 destroyed
Ki-44-IIc Tojo: 1 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 2 destroyed
CAP engaged:
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 6 scrambling)
Group patrol altitude is 9000
Time for all group planes to reach interception is 14 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 44 minutes
S-306 Hikotai with N1K2-J George (0 airborne, 0 on standby, 5 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 20 minutes
20th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 36000.
Time for all group planes to reach interception is 16 minutes
73rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 33 minutes
87th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 34 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 8 scrambling)
Group patrol altitude is 5000 , scrambling fighters to 37000.
Time for all group planes to reach interception is 23 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 2 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 35300.
Time for all group planes to reach interception is 46 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 48 minutes
331 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 14 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 15000 and 32000.
Time for all group planes to reach interception is 47 minutes
--------------------------------------------------------------------------------
Afternoon Air attack on Hollandia , at 93,116
Weather in hex: Heavy rain
Raid detected at 13 NM, estimated altitude 32,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
A6M8 Zero x 2
J2M3 Jack x 1
N1K2-J George x 11
Ki-43-IIIa Oscar x 8
Ki-44-IIc Tojo x 3
Ki-84a Frank x 3
Ki-100-I Tony x 3
Allied aircraft
P-47D25 Thunderbolt x 20
Japanese aircraft losses
A6M8 Zero: 1 destroyed
N1K2-J George: 1 destroyed
Ki-43-IIIa Oscar: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 1 destroyed
Allied aircraft losses
P-47D25 Thunderbolt: 3 destroyed
Aircraft Attacking:
4 x P-47D25 Thunderbolt sweeping at 29000 feet *
CAP engaged:
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 150 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 17000.
Raid is overhead
S-306 Hikotai with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 34000.
Time for all group planes to reach interception is 16 minutes
20th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 27 minutes
73rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 26 minutes
87th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 17000 and 33000.
Time for all group planes to reach interception is 25 minutes
204th Sentai with Ki-43-IIIa Oscar (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 7 minutes
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 32000.
Time for all group planes to reach interception is 39 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 20 minutes
331 Ku S-1 with A6M8 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 1 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 13000 and 33000.
Time for all group planes to reach interception is 16 minutes
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AFTER ACTION REPORTS FOR June 24, 44
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Afternoon Air attack on 6th Indpt SNLF Coy , at 83,126 (Wessel Islands)
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M5 Zero x 5
Ki-43-IIIa Oscar x 8
Ki-84a Frank x 3
Allied aircraft
Mitchell II x 12
No Japanese losses
Allied aircraft losses
Mitchell II: 6 destroyed, 3 damaged
Aircraft Attacking:
4 x Mitchell II bombing from 6000 feet
Ground Attack: 6 x 500 lb GP Bomb
CAP engaged:
S-305 Hikotai with A6M5 Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters between 0 and 7000.
Raid is overhead
19th Sentai with Ki-84a Frank (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 9000 , scrambling fighters between 0 and 9000.
Raid is overhead
26th Sentai with Ki-43-IIIa Oscar (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Raid is overhead
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[/font]
[font="Trebuchet MS"]Nice to get to some of the 2E that have been on milk runs for the past month. [/font]

RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 4:28 pm
by Lokasenna
The only hex that doesn't use a "road" is to the east. There's a rail line going SE from there... which acts as a minor road for marching.
Edit - I looked it up. Page 191. They move at the 'trail' rate, I think? Still faster than nothing connecting the hexes. 5 days to shift hexes for infantry, 10 for armor. Assuming they move at "trail" rate (the text section says "railway trail" so it's confusing). I've never checked in-game, I just know they move faster.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 5:42 pm
by obvert
ORIGINAL: Lokasenna
The only hex that doesn't use a "road" is to the east. There's a rail line going SE from there... which acts as a minor road for marching.
Edit - I looked it up. Page 191. They move at the 'trail' rate, I think? Still faster than nothing connecting the hexes. 5 days to shift hexes for infantry, 10 for armor. Assuming they move at "trail" rate (the text section says "railway trail" so it's confusing). I've never checked in-game, I just know they move faster.
Thanks! I completely forgot the railway line increasing movement. So hopefully I've got enough coming quickly enough. Another Thai division arrives in 3 days. Two bridges about to rail. Should have 2100 AV in the Toungou hex within 3 days and up to 2500 in 5 days.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 6:31 pm
by Lowpe
Belated congratulations, Dad!
Having three children that are grown, let me say the only thing better than being a Dad, is being a Grandfather. Lots to enjoy!!!!
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Fri Feb 10, 2017 6:47 pm
by obvert
ORIGINAL: Lowpe
Belated congratulations, Dad!
Having three children that are grown, let me say the only thing better than being a Dad, is being a Grandfather. Lots to enjoy!!!!
Thanks Lowpe! Just got her down, at least for now, so should be able to run a turn!! [;)]
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 12:56 pm
by obvert
[font="Times New Roman"]June 25-26, 1944[/font]
[font="Microsoft Sans Serif"]
SUBS: [/font] Subs are moving into the Arakan coastline. Lets see if this changes the balance there.
[font="Microsoft Sans Serif"]
SW PAC: [/font] The Allies try a new sweep tactic at Hollandia. It works. A massive LR CAP over the base supports one sweeping mission. One of the keys to this working is the small sweep total means fighters are not scrambled, so the numbers game goes to the Allies.
Altogether the Allies got about 3:1 and reduced the repair gains we'd made in the past few days. Groups can replenish after 2-3 turns, but then will have to repair all of those planes too. An endless game within the game at this stage. I remember it well. Some things I will not do this game though include staying in base and putting CAP up when there is no real hope of defending the airspace. With good AA in hex, I'll take losses for a few days and then bug out to ensure groups can recover, let the bombers battle the AA for a few days.
I have a test response to this LR CAP single sweep mission though as well. Our HR (leftover from Torsten suggesting it) allows CAP to be set over 31k, but sweeps limited to 31k. This gives an obvious advantage to the defender. I use it rarely because I find the Low CAP to be so effective, but I knew it was an Ace in the hole for those moments I needed a respite and the Allies had figured out something new. So I set CAP for all fighters to 33k and the LR CAP plus sweep was much less effective. Some additional Georges at 31k set from Sarmi also tangled with a sweep by Thunderbolt I over Aitape and got even results. Very nice!
[font="Microsoft Sans Serif"]
BURMA: [/font] Brigades begin landing at Rangoon and a SCTF with two CAs is here to protect. It's lit up by search, but under heavy CAP, so we'll see if the Allies try anything. These brigades combine with three others in Burma to form mediocre divisions, but will be a good reserve to push into contested hexes once the Allies commit. Others are landing at Champion and railing to Chang Mai to counter the new threat of Chindits walking through the jungle.
A P-47 and Mustang sweep against Pisanoluke is surprisingly challenged by Oscars and Nicks on CAP there. They get about 1.5:1 but that's great for these defenders at this stage in the game. Our pilots are also floating down softly over friendly territory whereas the Allies are most likely not so lucky.
[font="Microsoft Sans Serif"]
CHINA: [/font] The Allies bomb Paoshan. The base had no damage after the turn though, so it was pretty ineffective. It's building toward level 6 first, and is a level 5 plus 78% now. If we can get to level 6 this will be tough to conquer with two divisions plus arty here. As long as supply continues to flow the mountains will not be an easy route for the hordes of Chinese to return home.
[font="Trebuchet MS"]
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AFTER ACTION REPORTS FOR June 25, 44
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Morning Air attack on Hollandia , at 93,116
Weather in hex: Light cloud
Raid detected at 79 NM, estimated altitude 33,000 feet.
Estimated time to target is 23 minutes
Japanese aircraft
A6M8 Zero x 41
J2M3 Jack x 22
N1K2-J George x 27
Ki-84a Frank x 22
Ki-100-I Tony x 72
Allied aircraft
Spitfire VIII x 22
P-38J Lightning x 91
P-47D25 Thunderbolt x 23
F4U-1A Corsair x 48
Japanese aircraft losses
A6M8 Zero: 2 destroyed
N1K2-J George: 1 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 7 destroyed
Allied aircraft losses
F4U-1A Corsair: 1 destroyed
Aircraft Attacking:
23 x P-47D25 Thunderbolt sweeping at 31000 feet *
CAP engaged:
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 11 on standby, 11 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 35000.
Time for all group planes to reach interception is 29 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 9 on standby, 13 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 35000.
Time for all group planes to reach interception is 42 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 10 on standby, 7 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 37000.
Time for all group planes to reach interception is 28 minutes
331 Ku S-1 with A6M8 Zero (0 airborne, 4 on standby, 9 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 5000 and 33000.
Time for all group planes to reach interception is 30 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 11 on standby, 7 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 36090.
Time for all group planes to reach interception is 36 minutes
55th Sentai with Ki-100-I Tony (0 airborne, 20 on standby, 20 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters between 7000 and 36000.
Time for all group planes to reach interception is 28 minutes
87th Sentai with Ki-84a Frank (0 airborne, 15 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 9000 and 34440.
Time for all group planes to reach interception is 19 minutes
--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR June 26, 44
--------------------------------------------------------------------------------
Morning Air attack on Aitape , at 95,118
Weather in hex: Overcast
Raid spotted at 19 NM, estimated altitude 33,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
N1K2-J George x 9
Allied aircraft
Thunderbolt I x 16
Japanese aircraft losses
N1K2-J George: 2 destroyed
Allied aircraft losses
Thunderbolt I: 2 destroyed
Aircraft Attacking:
9 x Thunderbolt I sweeping at 31000 feet
CAP engaged:
Yokosuka Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
(14 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Time for all group planes to reach interception is 1 minutes
S-306 Hikotai with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
(16 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 35000 , scrambling fighters between 0 and 35000.
Time for all group planes to reach interception is 36 minutes
--------------------------------------------------------------------------------
Morning Air attack on Hollandia , at 93,116
Weather in hex: Moderate rain
Raid detected at 77 NM, estimated altitude 31,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
A6M8 Zero x 20
J2M3 Jack x 20
N1K2-J George x 22
Ki-84a Frank x 29
Ki-100-I Tony x 58
Allied aircraft
Spitfire VIII x 19
P-38J Lightning x 66
P-47D25 Thunderbolt x 59
F4U-1A Corsair x 16
Japanese aircraft losses
Ki-100-I Tony: 3 destroyed
Allied aircraft losses
P-38J Lightning: 1 destroyed
Aircraft Attacking:
25 x P-47D25 Thunderbolt sweeping at 31000 feet
CAP engaged:
Yokosuka Ku S-2 with N1K2-J George (0 airborne, 10 on standby, 7 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 23000 and 35000.
Time for all group planes to reach interception is 36 minutes
221 Ku S-1 with A6M8 Zero (0 airborne, 10 on standby, 6 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 26000 and 35000.
Time for all group planes to reach interception is 32 minutes
S-316 Hikotai with J2M3 Jack (0 airborne, 10 on standby, 6 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 24000 and 33000.
Time for all group planes to reach interception is 15 minutes
18th Sentai with Ki-100-I Tony (0 airborne, 9 on standby, 5 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 25000 and 36090.
Time for all group planes to reach interception is 29 minutes
55th Sentai with Ki-100-I Tony (0 airborne, 19 on standby, 12 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 26000 and 35000.
Time for all group planes to reach interception is 21 minutes
87th Sentai with Ki-84a Frank (0 airborne, 14 on standby, 9 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 33000 , scrambling fighters between 29000 and 34440.
Time for all group planes to reach interception is 19 minutes
--------------------------------------------------------------------------------
Morning Air attack on Pisanuloke , at 58,57
Weather in hex: Heavy cloud
Raid spotted at 20 NM, estimated altitude 34,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
Ki-43-IIIa Oscar x 49
Ki-45 KAIa Nick x 27
Allied aircraft
P-47D2 Thunderbolt x 23
P-51A Mustang x 3
Japanese aircraft losses
Ki-43-IIIa Oscar: 3 destroyed
Ki-45 KAIa Nick: 3 destroyed
Allied aircraft losses
P-47D2 Thunderbolt: 2 destroyed
P-51A Mustang: 1 destroyed
CAP engaged:
31st Sentai with Ki-43-IIIa Oscar (0 airborne, 20 on standby, 20 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 30 minutes
45th Sentai with Ki-45 KAIa Nick (0 airborne, 10 on standby, 13 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 29 minutes
--------------------------------------------------------------------------------
[/font]
[font="Trebuchet MS"]As this shows CAP performed well on the 26th. A low losses even day right now is great. [/font]

RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 1:47 pm
by Lowpe
I, too, found George to be an excellent high CAP plane.
Kind of funny, but in my game with alt restrictions (20K in 1942), I found layered low level CAP to be less than stellar. Perhaps it was the poor radar; perhaps it was the Allied planes sweeping at a good maneuver band, but 20K CAP to counter 20K sweeps worked much better. Perhaps the earlier Allied fighters aren't penalized as much at lower alt than the Jugs are.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 4:47 pm
by Lokasenna
ORIGINAL: Lowpe
I, too, found George to be an excellent high CAP plane.
Kind of funny, but in my game with alt restrictions (20K in 1942), I found layered low level CAP to be less than stellar. Perhaps it was the poor radar; perhaps it was the Allied planes sweeping at a good maneuver band, but 20K CAP to counter 20K sweeps worked much better. Perhaps the earlier Allied fighters aren't penalized as much at lower alt than the Jugs are.
I don't know why this would be the case.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 5:13 pm
by obvert
ORIGINAL: Lowpe
I, too, found George to be an excellent high CAP plane.
Kind of funny, but in my game with alt restrictions (20K in 1942), I found layered low level CAP to be less than stellar. Perhaps it was the poor radar; perhaps it was the Allied planes sweeping at a good maneuver band, but 20K CAP to counter 20K sweeps worked much better. Perhaps the earlier Allied fighters aren't penalized as much at lower alt than the Jugs are.
I guess it's different based on opponent and situation. In your case Tiamanj was aggressive, and threw a lot at you. Torsten did that in waves, then went quiet.
Sqz so far has dabbled with testing the CAP, then backed off. I don't know really how it will work in a sustained campaign, but we're about to find out I think. [:)]
He hasn't used the low 20k sweeps, but if he decides to try it Ill shift up. If he combines them with high sweeps I'll go lower again. It's all cat and mouse, and once he starts to get used to the adjustments, I'll try to throw him off again. Eventually th eAllies will find a way through, but the longer I can create confusion and delay, the better! [:)]
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 6:03 pm
by Lowpe
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
I, too, found George to be an excellent high CAP plane.
Kind of funny, but in my game with alt restrictions (20K in 1942), I found layered low level CAP to be less than stellar. Perhaps it was the poor radar; perhaps it was the Allied planes sweeping at a good maneuver band, but 20K CAP to counter 20K sweeps worked much better. Perhaps the earlier Allied fighters aren't penalized as much at lower alt than the Jugs are.
I don't know why this would be the case.
there was a thread about the low top speed of the Jugs down low and in general the effectiveness of low layered cap, and a developer actually responded and said it was somewhat factored in but was exceedingly vague but did post graphs of air speed and altitudes. Don't remember where that thread was, but I remember Lobaron was also involved in the thread.
Generally speaking the Jugs have a lower maneuver at low altitudes than other Allied fighters. Here I am thinking especially of the Spitfires which did exceedingly well, better than jugs, sweeping into low layered cap.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 7:42 pm
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
I, too, found George to be an excellent high CAP plane.
Kind of funny, but in my game with alt restrictions (20K in 1942), I found layered low level CAP to be less than stellar. Perhaps it was the poor radar; perhaps it was the Allied planes sweeping at a good maneuver band, but 20K CAP to counter 20K sweeps worked much better. Perhaps the earlier Allied fighters aren't penalized as much at lower alt than the Jugs are.
I don't know why this would be the case.
there was a thread about the low top speed of the Jugs down low and in general the effectiveness of low layered cap, and a developer actually responded and said it was somewhat factored in but was exceedingly vague but did post graphs of air speed and altitudes. Don't remember where that thread was, but I remember Lobaron was also involved in the thread.
Generally speaking the Jugs have a lower maneuver at low altitudes than other Allied fighters. Here I am thinking especially of the Spitfires which did exceedingly well, better than jugs, sweeping into low layered cap.
But is the top speed of aircraft at different altitudes actually modeled? It doesn't seem to be? There's just cruise and maximum in the database, and the maneuver ratings are meant to reflect the lower speeds down low, are they not?
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 7:56 pm
by obvert
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
I don't know why this would be the case.
there was a thread about the low top speed of the Jugs down low and in general the effectiveness of low layered cap, and a developer actually responded and said it was somewhat factored in but was exceedingly vague but did post graphs of air speed and altitudes. Don't remember where that thread was, but I remember Lobaron was also involved in the thread.
Generally speaking the Jugs have a lower maneuver at low altitudes than other Allied fighters. Here I am thinking especially of the Spitfires which did exceedingly well, better than jugs, sweeping into low layered cap.
But is the top speed of aircraft at different altitudes actually modeled? It doesn't seem to be? There's just cruise and maximum in the database, and the maneuver ratings are meant to reflect the lower speeds down low, are they not?
This is what I assume was meant by something being "factored in." I wonder if at low altitude higher manoeuvre scores make more of a difference than high speed? We don't know anything about how manoeuvre and speed are calculated for combat purposes.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 7:57 pm
by mind_messing
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
I don't know why this would be the case.
there was a thread about the low top speed of the Jugs down low and in general the effectiveness of low layered cap, and a developer actually responded and said it was somewhat factored in but was exceedingly vague but did post graphs of air speed and altitudes. Don't remember where that thread was, but I remember Lobaron was also involved in the thread.
Generally speaking the Jugs have a lower maneuver at low altitudes than other Allied fighters. Here I am thinking especially of the Spitfires which did exceedingly well, better than jugs, sweeping into low layered cap.
But is the top speed of aircraft at different altitudes actually modeled? It doesn't seem to be? There's just cruise and maximum in the database, and the maneuver ratings are meant to reflect the lower speeds down low, are they not?
Basically, nobody knows. Those that do, ain't sharing.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 8:58 pm
by Lokasenna
ORIGINAL: obvert
ORIGINAL: Lokasenna
ORIGINAL: Lowpe
there was a thread about the low top speed of the Jugs down low and in general the effectiveness of low layered cap, and a developer actually responded and said it was somewhat factored in but was exceedingly vague but did post graphs of air speed and altitudes. Don't remember where that thread was, but I remember Lobaron was also involved in the thread.
Generally speaking the Jugs have a lower maneuver at low altitudes than other Allied fighters. Here I am thinking especially of the Spitfires which did exceedingly well, better than jugs, sweeping into low layered cap.
But is the top speed of aircraft at different altitudes actually modeled? It doesn't seem to be? There's just cruise and maximum in the database, and the maneuver ratings are meant to reflect the lower speeds down low, are they not?
This is what I assume was meant by something being "factored in." I wonder if at low altitude higher manoeuvre scores make more of a difference than high speed? We don't know anything about how manoeuvre and speed are calculated for combat purposes.
Perhaps it's accounted for differently depending on circumstances, but it wouldn't have anything to do with the Jug itself - I doubt that the code is so amateurish as to explicitly single out individual plane models. It should deal with numbers instead. Maybe there's something about the Jug's numbers that mean it performs worse at lower levels than other planes that are comparable in at least some respects, but I doubt that to an extent, too... At a certain point, speculating about this is just injecting so much hocus pocus into the picture. It's far better to treat maneuver as maneuver as maneuver, and speed as speed as speed.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 9:26 pm
by obvert
ORIGINAL: Lokasenna
ORIGINAL: obvert
ORIGINAL: Lokasenna
But is the top speed of aircraft at different altitudes actually modeled? It doesn't seem to be? There's just cruise and maximum in the database, and the maneuver ratings are meant to reflect the lower speeds down low, are they not?
This is what I assume was meant by something being "factored in." I wonder if at low altitude higher manoeuvre scores make more of a difference than high speed? We don't know anything about how manoeuvre and speed are calculated for combat purposes.
Perhaps it's accounted for differently depending on circumstances, but it wouldn't have anything to do with the Jug itself - I doubt that the code is so amateurish as to explicitly single out individual plane models. It should deal with numbers instead. Maybe there's something about the Jug's numbers that mean it performs worse at lower levels than other planes that are comparable in at least some respects, but I doubt that to an extent, too... At a certain point, speculating about this is just injecting so much hocus pocus into the picture. It's far better to treat maneuver as maneuver as maneuver, and speed as speed as speed.
All I'm saying is that the P-47D has a very low manoeuvre at below 10k. It is rated at 16. We know that a great difference in speed negates better manoeuvre (like P-47D2 at 429mph vs A6M5 at 350mph), so maybe a great advantage in manoeuvre can negate speed at low altitude? Something happens, because the P-47 ate me alive when I used to fly everything at 31k, even when the HR with Jocke limited his sweeps to 31k too, and they didn't have a dive advantage. That was layering CAP too, just higher up.
Something about the lower CAP layering works better.
The manoeuvre could be tested just putting airframes head to head at different manoeuvre bands with all else equal.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 9:44 pm
by Lowpe
ORIGINAL: obvert
We don't know anything about how manoeuvre and speed are calculated for combat purposes.
we don't even really know the altitude the engagement happens at or across. Something the Elf went on about at length in a post.
I don't think it is broken, or poorly modded...it just has so many variables not the least is adequate radar coverage and air support plus all the others: weather, training, fatigue, leadership, HQs etc., etc.
I think it is far more complex than we think...and modding a planes top speed to their manuever bands doesn't seem a stretch to me since that information was readily available and could account for the Jugs effectiveness down low.
I seem to recall from the graph posted the Jugs was a 330mph fighter down low.
RE: The Elephant Vanishes :: obvert (J) vs SqzMyLemon (A)
Posted: Sun Feb 12, 2017 10:36 pm
by Lokasenna
ORIGINAL: obvert
All I'm saying is that the P-47D has a very low manoeuvre at below 10k. It is rated at 16. We know that a great difference in speed negates better manoeuvre (like P-47D2 at 429mph vs A6M5 at 350mph), so maybe a great advantage in manoeuvre can negate speed at low altitude? Something happens, because the P-47 ate me alive when I used to fly everything at 31k, even when the HR with Jocke limited his sweeps to 31k too, and they didn't have a dive advantage. That was layering CAP too, just higher up.
Something about the lower CAP layering works better.
The manoeuvre could be tested just putting airframes head to head at different manoeuvre bands with all else equal.
Right, that's basically what I mean. If speed difference between airframe A and airframe B means airframe B gets penalized by 50% maneuver, but airframe B's maneuver is still more than 2* that of airframe A at the given altitude... then it is going to appear as if airframe A is worse at that altitude.
I also think that, by and large, pilots make a much bigger difference here. Granted, P-47 vs. A6M is going to turn out badly for the A6M no matter the pilot quality (unless the P-47 is on escort duty; I'm talking about sweep vs. CAP here), but if it's P-47 vs. George or Frank or Jack... or P-40 vs. A6M... then pilots seem to matter just so much more than the planes.