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RE: Manila Falls
Posted: Tue Apr 12, 2016 4:43 pm
by Lowpe
Maya is a little worse for wear. Chikuma hardly fired a shot, except for some AA there at the end.
Downed 10 enemy bombers for 1 Zero and 1 Rufe.[:)]

RE: Manila Falls
Posted: Tue Apr 12, 2016 4:50 pm
by Lowpe
A fun day. Now on to other things.
I would have hated launching an airstrike against all those fighters. Jocke's 4E beasties are coming north now!

RE: Manila Falls
Posted: Tue Apr 12, 2016 4:59 pm
by Speedysteve
Were you thinking of launching an Air Raid against the TF at Luganville?
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:14 pm
by Lowpe
Hit, but no explosion.
Allied subs are out in full force, and they hit an AMC south east of Japan yesterday, and I made herculean efforts to save the girl, she still foundered today.
I have pretty much ignored the sub threat, I think I have two land based air units actively looking for them. Have to change, but PDU off makes it a little tougher to counter -- especially in float plane search.

RE: Manila Falls
Posted: Tue Apr 12, 2016 5:18 pm
by Lowpe
ORIGINAL: Speedy
Were you thinking of launching an Air Raid against the TF at Luganville?
I could have, but knowing Luganville was there and packed with 50 fighters (previous numbers) I wouldn't without a shore bombardment. Not to mention, there are just a few too many subs between the carriers and a strike point currently.
And shore bombardments are horrendously risky, especially with Allied surface fleets (and potent ones) wandering around and land based air from multiple bases.
I was quite pleased with my Rufes and Zeroes providing bleeding CAP over the task forces. Instead of LRCAP, I set their range to 3, and they intercepted very nicely.[:)]
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:21 pm
by Speedysteve
ORIGINAL: Lowpe
ORIGINAL: Speedy
Were you thinking of launching an Air Raid against the TF at Luganville?
I could have, but knowing Luganville was there and packed with 50 fighters (previous numbers) I wouldn't without a shore bombardment. Not to mention, there are just a few too many subs between the carriers and a strike point currently.
And shore bombardments are horrendously risky, especially with Allied surface fleets (and potent ones) wandering around and land based air from multiple bases.
I was quite pleased with my Rufes and Zeroes providing bleeding CAP over the task forces. Instead of LRCAP, I set their range to 3, and they intercepted very nicely.[:)]
Nicely done[8D]
Being a 'recently arrived reader' is there a previous post that describes your upcoming invasion of WC or is that to come?[8D]
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:22 pm
by Andav
Is PDU = Off the reason why Might Mutsu is still flying Petes?
Wa
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:31 pm
by Lowpe
ORIGINAL: Andav
Is PDU = Off the reason why Might Mutsu is still flying Petes?
Wa
You betcha![:D]
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:36 pm
by Lowpe
ORIGINAL: Speedy
Nicely done[8D]
Being a 'recently arrived reader' is there a previous post that describes your upcoming invasion of WC or is that to come?[8D]
A near run thing, but I wanted to see if I could answer those nasty task forces Jocke made up. Anymore damage and the Mutsu would run the risk of missing the west coast operation.
I think I scored 2 20cm penetrating hits on the Cruisers and 2 40cm hits on the CLs. One more 40cm hit on the CL & I might have sunk her.
Somewhere back we talked strategies for a West Coast plan. My thinking has evolved greatly since then, and I am going to let it play out here but not talk about it a head of time.
RE: Manila Falls
Posted: Tue Apr 12, 2016 5:39 pm
by savelius2
That is probably a good idea.
RE: Manila Falls
Posted: Tue Apr 12, 2016 6:09 pm
by Lowpe
Jocke will probably post about this fight tomorrow, so a little more information from the end of the fight that may help you guys in assessing the damage of different guns.
Both the Boise and the Phoenix took 1 40 cm hit penetrating the belt armor.
In the first fight, the distribution of 8" and 20cm hits is described below.
That is tower armor penetrating hits.
The 40cm guns have an effect 10x greater than the 8" guns. The 20cm is a little stronger than the 8".
RE: Manila Falls
Posted: Tue Apr 12, 2016 11:26 pm
by Lowpe
I just got done manually adding planes to the reserves on the first Tojo IIb squadron to reach Pearl Harbor. To be able to add 12 planes, I had to break it down into thirds, add 4 planes to each third, and then rebuild.[X(]
This will really slow the replacement of lost planes.
Two more Tojo IIb squadrons are on approach to Pearl.
My best squadron of A6M5s, with the best naval pilots, are now at Coal Harbor along with a Tojo IIa squadron. I am hoping that Jocke sweeps there again, but he may start night bombing or look for a surface bombardment.
I have 3 Oscar IIb squadrons to move to the West Coast, and I am rapidly running out of fighter squadrons. I really need my two Tony squadrons to become active, but making the plane has been slow, since I started this month from scratch and have only made 10 month to date. Since the squadrons withdraw, I need to replace the entire squadron (or 1/3) at once -- so for now they are still flying Nates.
There is something screwy with this game as the Allies still have the Boise, the Prince of Wales and the Repulse. On the positive side 2 out of 3 Allied SSTs are sunk. Small consolation.
RE: Manila Falls
Posted: Wed Apr 13, 2016 11:43 am
by Lowpe
In both fights yesterday, with decent weather and visibility the Allies surprised both my task forces.
Against the cruiser force they missed, and against the Mutsu they bounced I think three shells off her.
I did manage to get off at least one torpedo against an enemy cruiser.
RE: Manila Falls
Posted: Wed Apr 13, 2016 12:26 pm
by witpqs
I really do not understand the bit about an air group needing to be divided to get replacements. Bug??
RE: Manila Falls
Posted: Wed Apr 13, 2016 12:29 pm
by Lowpe
Sent the turn to Jocke, I am thinking I will see some good activity there for the day.[;)]
I decided to be somewhat risky in the New Hebrides, doing another thing I normally never do. More later.
I really increased search between New Hebrides and Noumea, and have three Iboats patrolling the deep water there. Hopefully we can get an attack on one of those damaged ships.
Deliberate attacks at Sian, and the roadblock near Kienko. 4 Divisions moving on Chengtu, one already there. Supply has to be shot in China and I am bombing Chungking's airport daily.
RE: Manila Falls
Posted: Wed Apr 13, 2016 12:31 pm
by Lowpe
ORIGINAL: witpqs
I really do not understand the bit about an air group needing to be divided to get replacements. Bug??
We upgraded to the latest patch, and there is a one line blurb in the change log, and since then I can only put 4 planes in per squadron (or squadron fraction) drawing planes manually from the pools.
I think it works as designed, and is an attempt to slow the air war down more. I told Jocke about it the first time I noticed it, and he hasn't mentioned it, so I think it is in effect for both sides.
RE: Manila Falls
Posted: Wed Apr 13, 2016 1:07 pm
by Andav
You are talking about adding planes here right?
This is the patch note: Fix issue with getting reserve planes from pool; reserves can only draw up to their limit
Wa

RE: Manila Falls
Posted: Wed Apr 13, 2016 1:10 pm
by Lowpe
ORIGINAL: Andav
You are talking about adding planes here right?
This is the patch note: Fix issue with getting reserve planes from pool; reserves can only draw up to their limit
Wa
Correct. I will take a picture with the next turn. Should only be a few hours.
RE: Manila Falls
Posted: Wed Apr 13, 2016 1:16 pm
by witpqs
I recall the limit for that button only ever being 4 planes. For example, if the squadron is 16 planes, you can also add up to 4 in reserve. But I think that 4 also counted against the 12 planes per week limit.
We upgraded to the latest patch about a week ago and have several turns in. I haven't had any problems getting replacements. I have not used the Reserve button during that time.
RE: Manila Falls
Posted: Wed Apr 13, 2016 1:20 pm
by Lowpe
ORIGINAL: witpqs
I recall the limit for that button only ever being 4 planes. For example, if the squadron is 16 planes, you can also add up to 4 in reserve. But I think that 4 also counted against the 12 planes per week limit.
We upgraded to the latest patch about a week ago and have several turns in. I haven't had any problems getting replacements. I have not used the Reserve button during that time.
Operator error?[:)] I used to be able to break the squadron into thirds and add 36 planes in one week.[X(] Am I gamey or what?