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RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 6:53 pm
by Orm
Goodness! This reminds me of the Norwegian Campaign.....
We have high hopes on the new Spitfire... [:)] once it is produced in enough numbers... [:(]
RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 6:55 pm
by Mayhemizer_slith
This was like a bad joke. Where does CW planes land?

RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 6:56 pm
by Mayhemizer_slith
Seems like CW don't need Spitfires, Gladiators are good enough to beat Bf109-E.
RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:00 pm
by Orm
Where does CW planes land?
The Blenheim bomber reach Tangier, right? Then it can land there. The other return to the hex they originated from.
RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:01 pm
by warspite1
That's because we had our ace pilots

RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:05 pm
by Mayhemizer_slith
HQ support fails (roll 7).
Is this assault or blitz?

RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:07 pm
by Orm
Assault.
RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:11 pm
by Mayhemizer_slith
Fractional odds roll was very good, land combat roll was almost good enough.
Allies must destroy one unit, I guess it is 5-3 INF?

RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:12 pm
by Orm
Allies must destroy one unit, I guess it is 5-3 INF?
Yes.
RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:20 pm
by Mayhemizer_slith
Germany rebases Bf109 to Bordeaux and another one to cover Paris.
Turn does not end (roll 7).
Back to Allies.

RE: 4 player E-mail: AAR
Posted: Tue Jul 12, 2016 7:22 pm
by Mayhemizer_slith
Save file if needed. Also coming to email.
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 12:35 pm
by Orm
ORIGINAL: Mayhemizer
Fractional odds roll was very good, land combat roll was almost good enough.
Allies must destroy one unit, I guess it is 5-3 INF?
Nice to see that the brave effort by RAF saved the hex from being captured.
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 4:27 pm
by Orm
No declarations of war.
Land: China
Combined: USSR, USA, CW
Naval: France
No Port Strikes. No naval air.
France sends one convoy point from Morocco to Bay of Biscay.
CW send a combined carrier and battleship force to the Western Mediterranean. HMS Sussex acts as advance scout for the force.

Picture from May/Jun '40 Impulse #9 (Allied) - Naval Movement
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 4:32 pm
by Orm
HMS Sussex begins the search for the enemy fleet.

Picture from May/Jun '40 Impulse #9 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 4:43 pm
by Orm
CW add the Spanish fighter to the one box. Will Italy add their fighter to the 0-box?

RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 4:56 pm
by Mayhemizer_slith
No thank you.
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 5:27 pm
by Orm
Only the Italian search is successful. Which box(es) will Italy include?

Picture from May/Jun '40 Impulse #9 (Allied) - Naval Combat
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 5:34 pm
by Mayhemizer_slith
I think we need to wait for AllenK. We have two options: choose box 1 only and avoid combat or fight with CV's. That would risk Italian transporters...
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 5:38 pm
by Orm
ORIGINAL: Mayhemizer
I think we need to wait for AllenK. We have two options: choose box 1 only and avoid combat or fight with CV's. That would risk Italian transporters...
Or you can fight the cruiser in the 4-box. Although anything other than avoiding combat adds new rounds of combat unless one side aborts.
RE: 4 player E-mail: AAR
Posted: Wed Jul 13, 2016 5:43 pm
by Mayhemizer_slith
Italy can't get D or X on CV's, they can only try shoot down CVP's. I would avoid combat, but I need to ask how AllenK wants to play this.