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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Fri Jan 22, 2016 8:17 pm
by AllenK
Nav to Cape St Vincent. 4-box I think. A-22 to West Med 0-box. Thanks.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Fri Jan 22, 2016 11:27 pm
by Mayhemizer_slith
NAV reaches box 3.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 3:28 am
by Jagdtiger14
It's 11 movement points to get to the 4 box...only has 10 when reacting.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 6:25 am
by AllenK
Fair enough. 3-box it is then.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 12:53 pm
by Mayhemizer_slith
Cape St. Vincent: Axis 10, Allies 4. How do you want to play this?

Edit: I'm an infantry man, but I would say frontal attack in surface combat would be good choose for you. You take 2A and Italians take 2D 3A.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 1:27 pm
by Mayhemizer_slith
To move on I'm going to cause maximum damage for Italian subs. If you want to choose something else I will come back and roll again all results for this combat.

On 8 and 2 both CW ships are aborted to Gibraltar.

On 5 and 8 both Italian subs are damaged. On 2 and 1 both subs are aborted.

Combat is over.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 1:32 pm
by Mayhemizer_slith
West Med: Axis 8, Allies 1.

How do you want to play this [X(]

Edit: Bad picture. All ships are in box 4.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 3:42 pm
by AllenK
Good call for Cape St Vincent, thanks.

By my (dodgy) reckoning, I think I have 6 surprise points. Put all into increasing damage to the Italians. I think it'll give me an X and an A, taking a D and 3 A in return.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 6:06 pm
by Mayhemizer_slith
French ship is damaged and both are aborted.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 6:11 pm
by Mayhemizer_slith
Italy loses a CL and another CL is aborted.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 6:15 pm
by Mayhemizer_slith
Axis stay, how about Allies?

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 6:20 pm
by Mayhemizer_slith
Mean while I play East Med naval combat:

Axis 8, Allies 4.

How about this one, combat or avoid?

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sat Jan 23, 2016 9:08 pm
by AllenK
West Med, stay.

East Med. All points to increase damage to Italians. I think that leaves D & A. Either CL can have the D. If CL is damaged, A to it as well.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 1:20 pm
by Mayhemizer_slith
West Med round 2

Axis 5, Allies 7.

Italy uses 4 points to choose surface combat and 2 points to increase damage.

Axis take NE. Allies take 2D A, how do you place them?

Axis stay, how about Allies?

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 1:25 pm
by Mayhemizer_slith
East Med round 1 Allied damage.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 1:30 pm
by Mayhemizer_slith
East Med round 1 Axis damage.

Axis stay, I bet Allies stay too.

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RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 1:33 pm
by Mayhemizer_slith
East Med round 2: Axis 7, Allies 9. Combat is over.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 1:34 pm
by AllenK
West Med Allied damage: 1 D to each CL. A to whatever is left standing, thanks.

Stay in East and West Med.

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 6:16 pm
by Mayhemizer_slith
In West Med one CL is damaged and aborted, other is aborted.

Allies have CP and LND left there.

Round 3: Axis 3, Allies 7. Axis use 4 points to choose surface combat and sinks CP.

Axis stay, I think there is no reason for CW to abort plane?

Is it OK to abort French ships to Algiers where one ship is already?

RE: AllenK vs Mayhemizer III: Oil be back.

Posted: Sun Jan 24, 2016 6:25 pm
by Mayhemizer_slith
West Med round 4: Axis 2, Allies 3.

Axis have 3 surprise points. I think Allies want naval air combat. Axis use their points to increase AA fire from NW to lowest of 6.

AA fire: 2 3 5 7 5 8

Round 5: Axis 6, Allies 8. Combat is over.