ORIGINAL: HermanGraf
When we getting the entire war? [&o]
Oooooooooh --- and spend how long [weeks] in the preparation phase.......let alone the ops phase [:'(]
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: HermanGraf
When we getting the entire war? [&o]
ORIGINAL: Red Lancer
ORIGINAL: Platypus
@ Red Lancer: I am interested in how you include individual leaders like this into the gameplay?
Example: Does he, as the CO add substantial morale to his unit, or are the combat modifiers adjusted in other ways. Most importantly, how do you still ensure game balance??
We are able to add him as we added named pilots in WitW alongside Commanders. Leadership rolls only effect HQ Commanders at Fliegerkorps and above so Rudel would need to be added as a pilot. That is simple and I did it in less time than it took to do this post. I've added him as a very skilled pilot so he'll be pretty good. Balance is achieved using knowledge of how the system behaves and a lot of testing. This is one reason why developing these games takes so long.
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ORIGINAL: Red Lancer
ORIGINAL: Hermann
my argument is the same as always. Supply. Rail is the only way to carry supply and rail lines have a capacity. unlimited supply to a point at the end of a rail line has to stop to avoid the insanity of 30-40 panzer divisions fully supplied at the end of 1000 mile line rail line with 2 tracks. a system of depot counters is the best option with supply actually traveling to the counters and a real capacity in the depots
WitE2 uses an improved version of the WitW logistics system. Freight movement is tracked along rails and competes with unit movement. Congestion imposes higher costs although the new double rail lines provide higher capacity. Depot capacity is also variable. The Panzer Ball is no longer a good tactic and major advances have to exploit good communications.
ORIGINAL: martinsmit
Hi everyone!
I'm new here, but I play a long time in WitE, and I have a question.
The developers of the WitE2 and WitE (after patch 1.07.11) are the same people?
IMHO in WitE after patch 1.07.11 the balance of the system CV (and not only) is severely disturbed
Thanks!
In order to receive supply, a combat unit first attempts to trace a path to the headquarters unit to which it is attached. The combat unit must
be within both five hexes and twenty MPs of the applicable headquarters unit. In order for a headquarters unit to provide supply to its
attached combat and support units, it in turn must be within both 25 hexes and 100 MPs of a railhead. If a combat unit cannot trace an
eligible path to its headquarters unit, it will then attempt to trace a path to a railhead as if it was a headquarters unit, i.e. within both 25
hexes and 100 MPs of the railhead. Note that Air base and Rail repair units, though HQ units, are treated as combat units for supply purposes
per the above. Also note the distinction between supply state and tracing supply, in that a unit that is within 100 MPs, but not within 25
hexes, is considered in supply, but nonetheless, will not be able to receive supply due to exceeding the 25 hex requirement.
I don't want to say I am good in writing manuals just giving an example.The following conditions have to be met so supplies can flow from the railhead to the HQ and from there to the units:
1. MP distance unit-HQ: <21MPs (not taken into account if the hexagon distance is <2)
2. Hexagon distance unit-HQ: <6hexagons
3. MP distance eligible HQ-railhead: <101MPs
4. Hexagon distance HQ-railhead: <26hexagons
Therefore, the maximum distance from the railhead which still allows unit resupply is <31hexagons and <121MPs.
If the conditions 3&4 are not fulfilled, the subordinate unit can still be supplied from the dumps which existed in the HQ unit. The conditions 1&2 still have to be fulfilled in this case.
Sorry if this has already been answered somewhere else, but is WITE 2 slated for 2017?
ORIGINAL: Tejszd
Definitely would like more historical options for replay ability and possibly play balance.
Germans attack early Apr. - Germans attack Greece (Apr. 6) and Russia together so have less units and supply buildup
Germans attack mid May - Germans quickly attack after Greece falls (Apr. 30) with less supply buildup and don't wait for Crete to fall (Jun. 1)
Germans friendlier to locals - reduced Russian partisan activity/support
Russian military purges reduced - better leadership/morale
Russian readiness increased - Stalin not worried about provoking the Germans (builds forts and or HQ supply buildup)
Non-Random Weather - we already have
Reduced Blizzard - we already have
Random option(s)