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RE: 4 player game
Posted: Mon Feb 11, 2019 3:02 pm
by Orm
First attack is on Mogilev. Germany selects assault.

Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat
RE: 4 player game
Posted: Mon Feb 11, 2019 3:10 pm
by Orm
Fractional odds failed, and a 2 was rolled for the combat.
Both sides lost one unit. Germany removed the MIL. Which of the Soviet units is lost?

Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat
RE: 4 player game
Posted: Mon Feb 11, 2019 3:12 pm
by Mayhemizer_slith
If USSR stays organized, kill disorganized elite unit. Otherwise kill non-elite.
RE: 4 player game
Posted: Mon Feb 11, 2019 3:25 pm
by Orm
The elite Siberian Corps was destroyed.
RE: 4 player game
Posted: Mon Feb 11, 2019 3:27 pm
by Orm
Germany selects blitz for the second attack.

Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat
RE: 4 player game
Posted: Mon Feb 11, 2019 3:33 pm
by Orm
Another two rolled. Germany lost one INF.

Picture from May/Jun '41 Impulse #13 (Axis) - Land Combat
RE: 4 player game
Posted: Mon Feb 11, 2019 3:56 pm
by Orm
May/Jun '41
Impulse #13 (Axis)
Air rebase:
Japan:
FTR2 (60,152) -> Chefoo
Italy:
LND3 (47,46) -> 46,53
Germany:
FTR3 (54,52) -> 53,56
LND2 (44,52) -> 46,54
FTR2 (43,52) -> 45,54
LND3 (52,48) -> 52,56
No reorganization.
RE: 4 player game
Posted: Mon Feb 11, 2019 3:59 pm
by Orm
Turn ends on a 7, or less. 9 was rolled and the turn continues.
RE: 4 player game
Posted: Mon Feb 11, 2019 4:09 pm
by Orm
Picture from May/Jun '41 Impulse #14 (Allied) - DOW

RE: 4 player game
Posted: Mon Feb 11, 2019 4:10 pm
by Orm
Picture from May/Jun '41 Impulse #14 (Allied) - DOW

RE: 4 player game
Posted: Mon Feb 11, 2019 4:15 pm
by Orm
Picture from May/Jun '41 Impulse #14 (Allied) - DOW

RE: 4 player game
Posted: Mon Feb 11, 2019 4:15 pm
by Orm
Picture from May/Jun '41 Impulse #14 (Allied) - DOW

RE: 4 player game
Posted: Thu Feb 14, 2019 12:19 pm
by jjdenver
41 MJ i14:
That was a bit of nastiness for the RN in Red Sea losing TRS sunk, cp sunk, and Queens damaged on some 30 and 40 chance searches. This will make it difficult to hold Egypt and put a crimp in British plans globally. Allies already well behind in the game are falling farther behind in what looks like an axis steamroller game.
CW: naval, SU: land.
Naval air: CW sends Whirlwind and Albacore 2 box W Med
naval moves:
US sends TRS Norfolk->Mexican Coast
CW:
cp to red sea
many ships drop to lower box and sail out to escort atlantic convoys
SUB from Suez sails around Africa, CA sails to Aden
Repulse+Effingham Gib->3 box W Med
2xCA + SUB Gib->4 box W Med
1 cp + 1 CA -> Norwegian Sea
2CV+2BB Liverpool->CVB
2 BB Scapa->Liverpool
2BB Liverpool->BoB
CVL Liverpool->Plymouth
some cp's shuffle to put more in liverpool less in halifax/carib ports
2xCA Martinique->W Med 2 box
Eagle continues its' slow journey from Singapore around Africa, arriving at CVB this turn
CW will init in W Med. Axis have some react options. No react for allies.

RE: 4 player game
Posted: Thu Feb 14, 2019 12:25 pm
by Orm
The German FTR2, and LND3, on Malta fly to the West Med 0-box. Thank you.
RE: 4 player game
Posted: Thu Feb 14, 2019 4:38 pm
by Mayhemizer_slith
Just making sure: you rolled for naval combat and there is none?
RE: 4 player game
Posted: Thu Feb 14, 2019 4:47 pm
by Mayhemizer_slith
I come back if naval combat is not done.
CW hits Breslau factories with accuracy.

RE: 4 player game
Posted: Thu Feb 14, 2019 4:53 pm
by Orm
ORIGINAL: Mayhemizer
Just making sure: you rolled for naval combat and there is none?
I was informed that there were no action. (Axis 8, Allies 10)
RE: 4 player game
Posted: Thu Feb 14, 2019 5:58 pm
by Mayhemizer_slith
USSR rail Leningrad factory to Baku and INF from Manchuria 60 hexes west.
US rail 3-4 ART to Boston.
USSR reforms thin lines in west and retreat in Manchuria.
USSR rebase bomber few hexes south in west.
Turn ends on a 2.
RE: 4 player game
Posted: Thu Feb 14, 2019 6:02 pm
by Mayhemizer_slith
No partisans, Greece garrison was tested.
RE: 4 player game
Posted: Thu Feb 14, 2019 9:57 pm
by jjdenver
USE phase:
1 chit pulled v JP
US plays 22 gear up (finally, seems like this takes forever but maybe it only seems that way when you are playing USA)
Axis: pls have a look at CW prod. The res from Rhodesia should be shipped to England through BoB and 1 res going through BoB should be going through FG instead of BoB. So I think CW prod should be at 22 instead of 21. If someone wants to play around to try to fix this pls go ahead. I spent a few minutes but was unable to get it working correctly.