Page 66 of 67
Nuts!
Posted: Wed Oct 05, 2005 5:54 pm
by WiTP_Dude
Ground combat at Luda
Japanese Shock attack
Attacking force 619178 troops, 6758 guns, 1399 vehicles
Defending force 163763 troops, 1420 guns, 1609 vehicles
Japanese assault odds: 0 to 1 (fort level 0)
Japanese ground losses:
44480 casualties reported
Guns lost 1238
Vehicles lost 97
Allied ground losses:
3459 casualties reported
Guns lost 83
Vehicles lost 5
RE: Nuts!
Posted: Wed Oct 05, 2005 5:59 pm
by Bradley7735
ORIGINAL: WiTP_Dude
Ground combat at Luda
Japanese Shock attack
Attacking force 619178 troops, 6758 guns, 1399 vehicles
Defending force 163763 troops, 1420 guns, 1609 vehicles
Japanese assault odds: 0 to 1 (fort level 0)
Japanese ground losses:
44480 casualties reported
Guns lost 1238
Vehicles lost 97
Allied ground losses:
3459 casualties reported
Guns lost 83
Vehicles lost 5
Wow. I'm as surprised as you.
I thought for sure you'd cause a mass surrender. (one of my peeves about allied troops vs Japanese troops) I'm guessing that number of vehicles on the allied side is what made the difference. If he had one or two tank divisions, they'd be quite powerful. They don't tend to get disablements like troops do, either. The other thing that could be happening is that his troops may be at 90 or more exp from fighting so much and your manchuria troops may be a lot less (I'm assuming most of them have just started fighting a lot).
bc
RE: Nuts!
Posted: Wed Oct 05, 2005 6:26 pm
by String
Or perhaps his troops were lacking supplies?
RE: Nuts!
Posted: Wed Oct 05, 2005 6:54 pm
by WiTP_Dude
I think the defender gets twice the strength due to urban terrain plus air and sea attacks have disrupted many of the Japanese ground units. Plus my prep points are all pretty low.
RE: Nuts!
Posted: Wed Oct 05, 2005 7:00 pm
by String
ORIGINAL: WiTP_Dude
I think the defender gets twice the strength due to urban terrain plus air and sea attacks have disrupted many of the Japanese ground units. Plus my prep points are all pretty low.
Ouch.. it's urban? .. No surprise then. Urban terrain grants a 4x bonus for the defender
RE: Nuts!
Posted: Wed Oct 05, 2005 8:34 pm
by WiTP_Dude
ORIGINAL: String
Ouch.. it's urban? .. No surprise then. Urban terrain grants a 4x bonus for the defender
4X? I had thought it was only 2X. Do you know if this applies to a defender when it doesn't control the hex?
RE: Nuts!
Posted: Wed Oct 05, 2005 8:37 pm
by String
ORIGINAL: WiTP_Dude
ORIGINAL: String
Ouch.. it's urban? .. No surprise then. Urban terrain grants a 4x bonus for the defender
Do you know if this applies to a defender when it doesn't control the hex?
No idea
RE: Nuts!
Posted: Wed Oct 05, 2005 9:01 pm
by Andy Mac
It does 4x thats why ill never shock attack with Chinese at Chungking its to painfull
RE: More Bugs...
Posted: Fri Oct 07, 2005 12:40 am
by Slaughtermeyer.
ORIGINAL: WiTP_Dude
The subs are all stuck at one day even though there is over 5,000 naval production points stored up.
Note to self: halt production of all Ha-class Jap subs as soon as they are eligible to be halted.
EDIT: I noticed that the Ha-206 is missing from the picture, did that sub get produced and appear normally?
RE: More Bugs...
Posted: Fri Oct 07, 2005 1:13 am
by WiTP_Dude
ORIGINAL: Slaughtermeyer.
EDIT: I noticed that the Ha-206 is missing from the picture, did that sub get produced and appear normally?
No, the Ha-206 isn't included in the OOB. It's not a big deal as far as bugs go, but I wanted to see how much the Type 22 radar improved sub performance.
Vacation?
Posted: Fri Oct 14, 2005 10:01 pm
by rhondabrwn
Did Everybody go off on vacation?
I need my daily AAR "Fix" [:(]
RE: Vacation?
Posted: Thu Oct 27, 2005 6:53 pm
by pauk
are this AAR still alive?
RE: Vacation?
Posted: Fri Oct 28, 2005 12:52 am
by rhondabrwn
ORIGINAL: pauk
are this AAR still alive?
I hope so! I really need to hear how this "story" ends!
RE: Vacation?
Posted: Fri Oct 28, 2005 6:47 am
by Honda
Likewise.
RE: Vacation?
Posted: Thu Nov 03, 2005 4:31 am
by 33Vyper
my goodness....I go away for a few weeks and was hoping to come back to see the final outcome....
BUMP !
This AAR shall not die...nor should it be on the second page
RE: Vacation?
Posted: Wed Nov 09, 2005 3:50 am
by rhondabrwn
ORIGINAL: 33Vyper
my goodness....I go away for a few weeks and was hoping to come back to see the final outcome....
BUMP !
This AAR shall not die...nor should it be on the second page
I agree with that sentiment!
WiTP Dude... Zeta 16...where are you? The World Wonders....
RE: Vacation?
Posted: Fri Nov 25, 2005 2:57 am
by 33Vyper
[&o][&o][&o]
Please come back
[&o][&o][&o]
Your public await you
RE: Zeta Moves to Luda
Posted: Fri Nov 25, 2005 5:46 am
by Feinder
I have (had) a China only game with Dude (he was clobbering me). He sent me a note that he needed a WitP hiatus. His last login date to the boards was Oct. 8.
So it might be a little while longer yet.
Just FYI.
-F-
RE: Zeta Moves to Luda
Posted: Fri Nov 25, 2005 4:37 pm
by rhondabrwn
ORIGINAL: Feinder
I have (had) a China only game with Dude (he was clobbering me). He sent me a note that he needed a WitP hiatus. His last login date to the boards was Oct. 8.
So it might be a little while longer yet.
Just FYI.
-F-
Thanks for the update, I'm sure we all appreciate it.
I hope everything is OK with Dude. We'll be patient.
RE: Zeta Moves to Luda
Posted: Fri Nov 25, 2005 4:56 pm
by CMDRMCTOAST
I believe zeta told me this was on hold due too another bug
a week or so ago..