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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:21 pm
by Orm
Land: Germany, Japan
Combined: Italy
Naval:
No port strikes. No naval air.
Italy send a fleet to the 4-box of the Western Mediterranean. (3 x BB + 3 x CA)
The FTR2 initiates combat in the West Med. No additional air is sent to the sea area. (Allies has no air available)

Picture from May/Jun '41 Impulse #7 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:31 pm
by Orm
The hunt for Royal Oak begins well. (Axis 3, Allies 10)

Picture from May/Jun '41 Impulse #7 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:35 pm
by Orm
The surprise points are added to both offence, and defence.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:41 pm
by Orm
The British battleship is sunk.

Picture from May/Jun '41 Impulse #7 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:43 pm
by Orm
The Italian ships remain in the sea area.

Picture from May/Jun '41 Impulse #7 (Axis) - Naval Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:48 pm
by Orm
HMS Royal Oak on one of her many missions, before she met her sad end.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:52 pm
by Orm
Japan bombs Chungking.

Picture from May/Jun '41 Impulse #7 (Axis) - Strategic Bombing
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 4:59 pm
by Orm
And the Japanese new bombers prove themselves useless.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 5:25 pm
by Orm
Ground Strike:
Italy:
LND3 (43,47) -> 47,53

Picture from May/Jun '41 Impulse #7 (Axis) - Ground Strike
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 5:30 pm
by Orm
For no effect.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 14, 2020 6:17 pm
by Orm
There was an error in the German rail moves. Therefore it will be a break until the German orders are clarified.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Jan 16, 2020 5:42 pm
by Orm
Rail Movement:
Italy:
MIL (Venice) -> 61,37
Germany:
MIL (Kalamai) -> 58,53
HQI (55,24) -> 46,51
PARA (Athens) -> Vilna
Japan:
GARR (Hangchow) -> Taiyuan
Land Movement:
Germany:
Tallinn is liberated.
More units cross the Soviet border.
Finnish forces advance towards Murmansk and one division cut the railroad to Murmansk.
One Korps reinforce Denmark.
A couple of Yugoslavian units move into Greece.
Italy:
TERR moves to Mogadishu.
MIL to Skopje.
Japan:
HQI (75,134) -> 76,135
INF (76,137) -> Sian
HQI (88,136) -> 86,137
Army Group Yamamoto reorganize their lines, and concentrate in the area between Kweiyang and Chihkiang.
Army Group Terauchi concentrate on the First Chinese Red Army.
Debark:
Japan lands the 1st SNLF Division on Truk.
Land Combat:
Japan attacks the INF in hex 75,130
Germany assault the enemy garrison in Cernauti.
One NAV2 provide ground support to the Japanese attack. Germany adds no support.
Will USSR use their LND3 (on extended range) to provide defensive ground support for the GARR? Germany has one FTR2 on standby. Current odds are 38:4 or +19.

Picture from May/Jun '41 Impulse #7 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Jan 16, 2020 11:06 pm
by brian brian
ORIGINAL: Orm
One NAV2 provide ground support to the Japanese attack. Germany adds no support.
Look out, Allies, der Wunderwaffe are running ahead of schedule in this war. They are almost ready, as revealed by this slip-up in Axis comms accidentally being revealed.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:43 am
by peskpesk
The USSR elects to adds NO def ground support.
Attached image show East front after German landmoves.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 12:52 pm
by Orm
ORIGINAL: brian brian
ORIGINAL: Orm
One NAV2 provide ground support to the Japanese attack. Germany adds no support.
Look out, Allies, der Wunderwaffe are running ahead of schedule in this war. They are almost ready, as revealed by this slip-up in Axis comms accidentally being revealed.
No clue what this is meaning. [&:] [:)]
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:03 pm
by Orm
Axis has two land attacks and begin with the attack on Cernauti.

Picture from May/Jun '41 Impulse #7 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:15 pm
by Orm
Cernauti is liberated, and Bessarabia is once again considered part of Rumania.

Picture from May/Jun '41 Impulse #7 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:33 pm
by Orm
Japan eliminates the isolated communist army, but suffers heavy losses in the mountains.
(if you would have preferred blitz instead of assault on any of the attacks we can always change to that table [;)])

Picture from May/Jun '41 Impulse #7 (Axis) - Land Combat
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:54 pm
by Orm
May/Jun '41
Impulse #7
Air Rebase:
Japan:
LND3 (Hanoi) -> 76,135
Italy:
LND3 (52,52) -> 51,55
FTR2 (44,50) -> 45,52
Germany:
FTR2 (58,53) -> 54,57
LND2 (54,48) -> 54,56
LND2 (52,48) -> 52,56
FTR3 (53,48) -> 55,56
No reorganization.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Jan 17, 2020 1:58 pm
by Orm
Turn continues on a roll of 4. (A one to end)