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RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December
Posted: Sat Dec 24, 2011 12:46 pm
by witpqs
Merry Christmas, dude!
RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December
Posted: Sun Dec 25, 2011 11:01 am
by hades1001
Merry Christmas!
Though I have a bug to report...
I updated to 1108r6c but I can't scroll my screen to right side and downside now in window mode. my resolution is 1440*900.
Anyone has the same problem?
RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December
Posted: Sun Dec 25, 2011 11:28 am
by PaxMondo
ORIGINAL: hades1001
Merry Christmas!
Though I have a bug to report...
I updated to 1108r6c but I can't scroll my screen to right side and downside now in window mode. my resolution is 1440*900.
Anyone has the same problem?
Yep, got same issue. Thought it was me having too much eggnog. [;)]
<Relief>
RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December
Posted: Sun Dec 25, 2011 11:45 am
by michaelm75au
True. Just tried it on a different resolution to the one I normally play on.
Let me see why???
Probably my dev configuration since the rebuild.
RE: Patch 06 - Public Beta - Build 1108r6c updated 24 December
Posted: Sun Dec 25, 2011 12:23 pm
by michaelm75au
I have updated the installer with an engine change. I think that should fix it.[&:]
Single Pilot Release Bug
Posted: Sun Dec 25, 2011 12:46 pm
by PaxMondo
Michael,
When you choose to release a single pilot from the veteran's screen, it will only let you release one. You have to exit the screen and come in again to choose another. If you have 3 slots to fill, it means you have to enter three times.
RE: Single Pilot Release Bug
Posted: Sun Dec 25, 2011 1:29 pm
by Grfin Zeppelin
ORIGINAL: PaxMondo
Michael,
When you choose to release a single pilot from the veteran's screen, it will only let you release one. You have to exit the screen and come in again to choose another. If you have 3 slots to fill, it means you have to enter three times.
Hell yes, for fixing this I will happily give back Darwin

RE: Single Pilot Release Bug
Posted: Sun Dec 25, 2011 2:11 pm
by michaelm75au
ORIGINAL: PaxMondo
Michael,
When you choose to release a single pilot from the veteran's screen, it will only let you release one. You have to exit the screen and come in again to choose another. If you have 3 slots to fill, it means you have to enter three times.
When it picks the first pilot, the 'pilots needed' count goes to zero. It should have picked one, reduced the count and then redrawn screen.
Have fixed but will wait a few days in case any other bugs show up.
RE: Single Pilot Release Bug
Posted: Sun Dec 25, 2011 3:39 pm
by PaxMondo
Thanks Michael!
Merry Christmas!
RE: Single Pilot Release Bug
Posted: Mon Dec 26, 2011 3:02 pm
by Chris21wen
Patch 1108r6c game time Jan 1945.
Don't know if its's a bug or bad die roles but I have three Carrier TFs (7 CV, 4 CVL) all with good air leaders station 6 hex away from Guam for the last two turns. All air units are in the hex were set to commanders choice for one turn and then with Guam as the target idea being they blast Guam. The Corsairs are set to airfield attack and do, the Helldivers are set to Naval/airfield and don't do anything and neither do the Avengers set to Naval/Port?
I think Sherman, Montgomery and Towers are due to be reduced in rank[:'(]
RE: Single Pilot Release Bug
Posted: Tue Dec 27, 2011 5:57 am
by Chris21wen
ORIGINAL: Chris H
Patch 1108r6c game time Jan 1945.
Don't know if its's a bug or bad die roles but I have three Carrier TFs (7 CV, 4 CVL) all with good air leaders station 6 hex away from Guam for the last two turns. All air units are in the hex were set to commanders choice for one turn and then with Guam as the target idea being they blast Guam. The Corsairs are set to airfield attack and do, the Helldivers are set to Naval/airfield and don't do anything and neither do the Avengers set to Naval/Port?
I think Sherman, Montgomery and Towers are due to be reduced in rank[:'(]
OK seems to work if you set a target but not when left to the commanders?
RE: Single Pilot Release Bug
Posted: Tue Dec 27, 2011 11:55 am
by USSAmerica
If there is enemy CAP at the target, you might need to have fighters set to Escort your DB's and TB's or they might not launch. Sounds like you had all of your fighters set to airfield attack and may have left none for escort duty.
RE: Single Pilot Release Bug
Posted: Wed Dec 28, 2011 6:38 am
by Chris21wen
Nope. All my Hellcats were set to escort and went in witht he Corsairs.
RE: Single Pilot Release Bug
Posted: Thu Dec 29, 2011 4:21 pm
by witpqs
Michael,
Bases and TFs show a Detection Level with a mouse-over. LCU stacks (which are not in bases) do not show the Detection Level on mouse-over. Would it be possible to add the Detection Level so that a player could gauge the quality of the info their Recon is providing, similar to how they can with bases and TFs? Thanks for considering it!
RE: Single Pilot Release Bug
Posted: Thu Dec 29, 2011 7:32 pm
by BigDuke66
And with that could the Info about port & airfield sizes maybe be updated only if friendly units(Air, Ground or Naval) "visit" that hex?
RE: Single Pilot Release Bug
Posted: Fri Dec 30, 2011 5:13 am
by michaelm75au
ORIGINAL: witpqs
Michael,
Bases and TFs show a Detection Level with a mouse-over. LCU stacks (which are not in bases) do not show the Detection Level on mouse-over. Would it be possible to add the Detection Level so that a player could gauge the quality of the info their Recon is providing, similar to how they can with bases and TFs? Thanks for considering it!
I thought it did. Maybe the fact that different units in the same hex could have different DLs is confusing it.
RE: Single Pilot Release Bug
Posted: Fri Dec 30, 2011 7:02 pm
by littleike
(This is a little off topic request ….i apologize)
I recently jumped from windows to mac so i am an a new macbook air 2011 owner (dual core I5 processor) where i run witpAE under parallels (a virtual machine windows XP emulation environment only used exclusively for witpAE):
Normally the cpu under mac os Lion runs at 50 60 degrees but when i use witpAE under the virtual machine i see processor temperature speed up to 90/93 degrees till to stabilize around 87/88 degrees not only when i am in the resolution phase but also if i am in the planning phase itself.
If i start only the windows virtual machine temperatures are within the normal range so i think cpu consuming processes runs into WitpAE because it is not a graphical critical program. So i am a little afraid to proceed to use witpAE intensively (for example starting sometime computer vs computer mode ). Before i will do it here is my question.
Could it be possible to slow down the game (with a launch parameter ) to make the processor work less intensive? Some sort of delay parameter to not run the processor at his maximum speed?
These new intel processors have turboboost that can raise the cpu speed from normal 1.7 to 2.7 ghz and if this can be good for game smoothness it can be extremely dangerous for pc integrity.(I remember Michaelm recent experience with his notebook)
Assuming that witpAE is not a real time shooter but something similar to a well thought game where don't mind if the program spend some more time to complete his actions is there a possible solution?
(I looked much on internet on how to reduce I5 processor speed or disable turboboost under Lion but i have found nothing about)
Many thanks
RE: Single Pilot Release Bug
Posted: Sat Dec 31, 2011 4:16 pm
by Mike Solli
Michael, I've seen an issue that you may be interested in. I attempted to add planes to a reserve unit. There were no problems. Then I reconsidered and pulled the planes out of the unit reserve back into the pool. Supply was added to the base. I didn't recall seeing supply used when the planes were added to the unit so I tried it again. Sure enough, when planes were added, no supply was expended but when the planes were removed, supply was added. I can provide a save if you need it.
Thanks, Mike
RE: Single Pilot Release Bug
Posted: Sun Jan 01, 2012 1:34 am
by michaelm75au
Adding a plane to reserve at a base uses supply just as with replacements. Pushing them back needs to give the supply back if in the same turn.
RE: Single Pilot Release Bug
Posted: Sun Jan 01, 2012 1:50 am
by Mike Solli
True, but when I add a plane to the reserve, no supply is consumed. When I pull it out of reserve, I get supply.