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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Nov 28, 2017 11:57 am
by Lowpe
Great Job!

You learned your lesson well from Guam, and the Allies simply got too greedy too early.
Well done. [&o]
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Nov 28, 2017 2:35 pm
by Encircled
Can I just clarify something gents?
2. The combatreport.txt which the Japanese player should send to his opponent is always 100% correct.
3. The incorrect info is seen only by the Allied player when he sees the combat resolution phase movie and the subsequent combatreport.txt file which is generated from the movie.
So the incorrect movie generates the combat report file. No probs with that bit.
So which is correct? The combat report that is there when you load the game for your turn, or the combat report sent by the Japanese player (by e-mail or dropbox or whatever)
I assume the 2nd part, but I just want to confirm that
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Nov 28, 2017 6:20 pm
by el lobo
ORIGINAL: Encircled
Can I just clarify something gents?
2. The combatreport.txt which the Japanese player should send to his opponent is always 100% correct.
3. The incorrect info is seen only by the Allied player when he sees the combat resolution phase movie and the subsequent combatreport.txt file which is generated from the movie.
So the incorrect movie generates the combat report file. No probs with that bit.
So which is correct? The combat report that is there when you load the game for your turn, or the combat report sent by the Japanese player (by e-mail or dropbox or whatever)
I assume the 2nd part, but I just want to confirm that
Hi Encircled.
If you hit one or two of the threads list above and scroll directly to one of witpqs's post, he gives an excellent description of how it works.
Essentially, there are three combatreport.txts. One is the Japanese combatreport.txt generated by the replay (movie). This is always correct and the one the Japanese player could send to their Allied opponent. (The Allied player has to look at it before they run the replay or they have to rename it.)
The second is the Allied combatreport.txt generated by the replay (movie) as the Allied player watches it. It over-writes the Japanese combatreport.txt. and is the one that can get corrupted.
The third combatreport.txt is in the game, the one you see when you hit the icon at the top of the screen. This is always correct for both players.
So actually both parts 1 and 2 of you statement are correct.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Nov 28, 2017 6:40 pm
by el lobo
ORIGINAL: GetAssista
Sync bug most certainly have happenede before in your game. It's just that on non-critical turns you are not scrutinizing combat reports that much and the discrepancies of how many planes were damaged on regular raids or what TFs were spotted where go under radar. And since there is no carryover effects it goes unnoticed
It hits non-critical turns also? This is a bug in the Sync Bug. [;)]
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Nov 28, 2017 6:58 pm
by Encircled
Brilliant El Lobo
Thanks!
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 12:10 am
by Bif1961
Good job, you set him up and hit him as he was withdrawing from his operations, which is always the low ebb of ones ability. He has no reason to feel cheated, though a sync bug can give him a false sense of reality, until it is corrected. He has much more material coming out of the arsenal of democracy and quitting now is just from a pique of being stung. If he doesn't reconsider and return to the game, after a cooling off period. Consider that it is a Japanese victory, that your brought the Allies to the bargaining table and they agreed on your terms as a current status quo.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 12:49 am
by pontiouspilot
Huh....he quit?....he already won...too bizarre.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 1:29 am
by el lobo
Thanks for the additional information Yakface.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 1:32 am
by el lobo
ORIGINAL: Encircled
Brilliant El Lobo
Thanks!
You are welcome.
I would like to add that witpqs has a quick way for the Allied player to check if there is a sync bug. The Allied player does not even have to open the files.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 1:35 am
by el lobo
ORIGINAL: Bif1961
Good job, you set him up and hit him as he was withdrawing from his operations, which is always the low ebb of ones ability. He has no reason to feel cheated, though a sync bug can give him a false sense of reality, until it is corrected. He has much more material coming out of the arsenal of democracy and quitting now is just from a pique of being stung. If he doesn't reconsider and return to the game, after a cooling off period. Consider that it is a Japanese victory, that your brought the Allies to the bargaining table and they agreed on your terms as a current status quo.
Thanks for the kind words.
I was going to ask for his sword, but the game is back on.[:)]
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 1:40 am
by el lobo
ORIGINAL: Lowpe
Great Job!

You learned your lesson well from Guam, and the Allies simply got too greedy too early.
Well done. [&o]
Thanks.
In all fairness to Rio, and as I understand his intentions, this is not a matter of greed but part of Rio's strategy from day one. Given that there is no right or wrong way to play the game, we have to admit that this is a new and interesting approach.
However, agreeing with your sentiment, I think he may have made some tactical errors here.
When he went to the Marianas he left a lot of troop transports there when his main force went back to Pearl. His idea was that if I invaded one of the islands he could quickly reinforce it with troops from the other islands, probably having a good idea that I did not have enough to effectively invaded all of them at one time.
I don't know if he did the same at Formosa and surroundings, but a couple of things are different. He only has one other island and part of his Chinese invasion, some having moved in-land, to reinforce.
And and even longer, by a lot, supply-line.
We will see how my Formosa invasion goes.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Wed Nov 29, 2017 9:23 am
by PaxMondo
Hit hard. Good Luck!
Great to hear that the game still goes on ...
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Thu Nov 30, 2017 9:58 pm
by Bif1961
Asking him for his sword is always dangerous he might give you the pointy end.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Fri Dec 01, 2017 2:55 pm
by Rusty1961
Waiting for this next turn.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Sat Dec 02, 2017 8:57 pm
by el lobo
PHILIPPINE SEA Oct 6, 1943 Turn 669
It turned-out to be a quiet turn. Rio got his ships out of the KBs range. A sweep over Takao came-up empty and a Bombardment by the Allies at Pagan destroyed a few a/c.
An ID and a Depot ID should land at Taihoku next turn.

RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Sun Dec 03, 2017 6:53 am
by adarbrauner
Depot ID? Garrison unit?
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Sun Dec 03, 2017 9:20 am
by el lobo
ORIGINAL: adarbrauner
Depot ID? Garrison unit?
Probably.
You get about ten of them around this time. They arrive about three-quarters strength, have about ~180 AV, and are all restricted. Except one, the Guards arrives at full strength with ~290 AV. That is the one on the way.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Sun Dec 03, 2017 1:26 pm
by PaxMondo
Depot ID's are VERY low EXP. Do not use them on offensive ops or you will be replacing a lot of lost squad devices...
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Sun Dec 03, 2017 2:34 pm
by Lowpe
The depot divisions are emergency reinforcements and are triggered according to the manual. Before they arrive, it is quite difficult to garrison the 5-6 clear invasion beaches that the Allies might target early. They are useful for holding beaches, you can stack 4 of them together and move them from beach to beach every few weeks, perhaps their sigint will cause the Allies to think twice about prep.
They can only fight in x3 or better terrain, with AA, ART (lots), Tanks and ENG for support. Their TOE is worthless, their training and morale pitiful.
Having said that they are quite valuable, I used them to very good success absorbing months and months of multiple battleship bombardments (constantly breaking down, reassembling, etc).
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Posted: Tue Dec 05, 2017 11:44 am
by el lobo
FORMOSA Oct 7, 1943 Turn 670
One of the busiest turns ever.
Seventeen air-strikes on Taihoku and the surrounding area by Rio. CAP held-up and we got a good kill ratio.
More than that at Pagan. CAP finally failed but damage was slight.
The ID and and the Depot ID landed at Taihoku. The Depot ID unloaded and is ready to garrison. Just in time.
