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RE: 4 player game

Posted: Tue Feb 19, 2019 12:56 pm
by peskpesk
1941 Jul\Aug Axis 1 South China

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RE: 4 player game

Posted: Tue Feb 19, 2019 12:58 pm
by peskpesk
1941 Jul\Aug Axis 1 Egypt


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RE: 4 player game

Posted: Tue Feb 19, 2019 1:04 pm
by peskpesk
No Air transport

No Paradrop

Land Combat:

Germany makes three land attacks in USSR:

1) Vitebsk - all units attack - ENG gives support to ARM - 53:5 - Automatic
2) Hex 50,57 (4-2 MIL) - all units attack - 26:4 - 6.5:1 blitz
3) Hex 55,57 (Krivoy Rog) - all units attack - 29:3 - automatic, unless defensive air is applied

No HQ support

LND3 (Ju 88A1) provide 4 points (halved to 2) in ground support to the attack on hex 50,57. This makes the attack 7:1 blitz.

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Any Defensive Ground support to any of the two suothern hexes?

RE: 4 player game

Posted: Tue Feb 19, 2019 2:08 pm
by peskpesk
Allies pass to send any planes.

RE: 4 player game

Posted: Tue Feb 19, 2019 2:22 pm
by peskpesk
Land Combat odds


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RE: 4 player game

Posted: Tue Feb 19, 2019 2:24 pm
by peskpesk
Vitebsk



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RE: 4 player game

Posted: Tue Feb 19, 2019 2:30 pm
by peskpesk
Hex 50,57 (4-2 MIL)

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RE: 4 player game

Posted: Tue Feb 19, 2019 2:33 pm
by peskpesk
Hex 55,57 (Krivoy Rog)


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RE: 4 player game

Posted: Tue Feb 19, 2019 2:40 pm
by peskpesk
Air rebase:

Germany
LND2 (54,54) -> 53,57
FTR2 (Königsberg) -> 43,54
LND2 (Königsberg) -> 42,55

Italy
Nav2 67,51 -> 83,61

Japan
Nav2 86,132->76,140

No Hq Reorg

RE: 4 player game

Posted: Sun Feb 24, 2019 12:19 am
by jjdenver
41 JA i2:
SU land, CW combined

naval air: beaufort shetlands to 4 box FG
Sunderland Canada to 4 box NAtl
'
naval moves:
US:
BB Norfolk->San Diego
CW:
TRS with FTR Capetown-> Arabian Sea
2xBB,2xCV Capetown -> Arabian Sea
SUB St Helena -> 0 box CSV
CA CVB 3 box to 1 box
CA CAtl 3 box to 1 box
2xCA USEC 3 box to 1 box
CA NAtl 3 box to 1 box
2xCA FG 3 box to 1 box
CA CSV 3 box to 1 box
CA halifax to 4 box USEC
CA Liverpool to 4 box Norwegian sea
CV TF moves Plymouth to 3 box N Sea
CV TF moves Plymouth to 3 box BoB
CA Liverpool to 4 box NAtl
2xCA Liverpool to 4 box FG
Eagle + CA from Liverpool and Gib to 1 box CSV
CA Plymouth -> Bordeaux pick up DIV move back to Plymouth
1 cp from Liverpool to CVB, 1 cp from Liverpool to Gib
CA Martinique to 4 box CSV
CAV + BB Gib to 4 box CSV

rail:
US INF San Diego -> Richmond
SU 5-3 INF from Novosibirsk to Kalinin.
Kalinin factory to Baku.

RE: 4 player game

Posted: Mon Feb 25, 2019 2:18 pm
by Mayhemizer_slith
Land moves

ComChi adjust line.
NatChi adjust line.
USSR adjust line (and retreats).

Rebase
CW fighter from TRS to Aden.
USSR TB-3 to middle of line to cover entire front, FTR in Manchuria one hex east, FTR from Gomel on hex east.

Weather stays nice.

Back to the Axis.

RE: 4 player game

Posted: Mon Feb 25, 2019 6:13 pm
by Mayhemizer_slith
USSR at the start of Axis impulse 3.

The plan is working, I bet Germany falls into out trap and advances east even if they stop and wait for next summer...

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RE: 4 player game

Posted: Wed Feb 27, 2019 4:55 am
by Orm
Jul/Aug '41
Impulse #3 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

TRS + CA (Alexandria) -> Italian Coast 0-box - TRS embark German MIL (La Spezia).

No naval combat. No strategic bombing.

Japan ground strikes the Vladivostok defenders with a CV (1 strength).

Germany ground strikes the Soviet 33rd Infantry in the marches with one Stuka (5 strength).

Edit: Forgot to mention the German ground strike.

RE: 4 player game

Posted: Wed Feb 27, 2019 5:05 am
by Orm
The Stuka do their thing and the Soviet Army is disorganized.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Ground Strike

RE: 4 player game

Posted: Wed Feb 27, 2019 5:07 am
by Orm
The Soviet defenders in Vladivostok are to well entrenched to even notice the Japanese bombs.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Ground Strike

RE: 4 player game

Posted: Wed Feb 27, 2019 6:39 pm
by Orm
Field Marshal von Leeb orders his Army Group to concentrate on the encircled Soviet 33rd Army. However, Generalleutnant Rommel see an opportunity to advance towards Kalinin, and refuse to stop to clear up enemy pockets, so his 4 divisions of the 4th Panzer Group advance far ahead of the main Army.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement

RE: 4 player game

Posted: Wed Feb 27, 2019 6:45 pm
by Orm
No rail movement.

Land Movement:

Germany:

Almost all German land units in USSR fall into the trap and moves eastwards.

Among the German moves are the following;
- The INF in the Alps reach La Spezia.
- The MIL in Hamburg reach the Danish border.
- Capture Smolensk.
- Liberate Damietta.
- Move garrisons into La Rochelle, and St-Nazaire.
- Relocate GARR in Denmark.
- AA move to Brussels.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement

RE: 4 player game

Posted: Wed Feb 27, 2019 6:48 pm
by Orm
Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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RE: 4 player game

Posted: Wed Feb 27, 2019 7:43 pm
by peskpesk
Egypt Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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RE: 4 player game

Posted: Wed Feb 27, 2019 7:44 pm
by peskpesk
Manchuria Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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