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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 5:51 pm
by Mayhemizer_slith
M/J 41 Allied 8
No DoW
USSR and China land, others combined.
CW launches port attack to Brest.
Germany can intercept with Bf-109.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 5:59 pm
by Mayhemizer_slith
Germany intercept.
Axis 7, Allied 1.
2 points used to decrease enemy A2A value.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 6:02 pm
by Mayhemizer_slith
Combat was short.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 6:04 pm
by Mayhemizer_slith
Remaining 4 points are used to negate AA fire.
Result is X D A.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 6:06 pm
by Mayhemizer_slith
Scharnhorst sinks.
Who takes D?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 6:28 pm
by Mayhemizer_slith
Final result.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 6:29 pm
by peskpesk
Nice one for the allies.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 7:00 pm
by Mayhemizer_slith
Naval move
US
BB to Pearl Harbor.
2x CV from Norfolk to Mexican Coast box 0.
CW
CA East Med box 4
CV and 3x BB West Med box 3.
Naval Combat
CW initiates in East Med.
Italy can send NAV up to box 2, will they?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 7:12 pm
by Mayhemizer_slith
Italian NAV to box 2.
Allied 6, Axis 4. No combat.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 7:19 pm
by Mayhemizer_slith
In West Med Allied 1, Axis 2.
CW sends CVP against Italian ships.
AA fires lowest of 5:
8 7 9 7 10
Nice trap, plane is shot down.
CW aborts...
Picture of fleets after combat.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sat Jan 18, 2020 7:21 pm
by Mayhemizer_slith
Rail move
CW MIL to Dover.
Over to JJ for the rest of the impulse.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jan 19, 2020 3:24 pm
by brian brian
ORIGINAL: Orm
ORIGINAL: brian brian
ORIGINAL: Orm
One NAV2 provide ground support to the Japanese attack. Germany adds no support.
Look out, Allies, der Wunderwaffe are running ahead of schedule in this war. They are almost ready, as revealed by this slip-up in Axis comms accidentally being revealed.
No clue what this is meaning. [&:] [:)]
Just riffing on the idea of Germany supporting the Japanese attack with their UFO counters from the future.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jan 19, 2020 3:30 pm
by brian brian
ORIGINAL: peskpesk
Nice one for the allies.
I was able to play World in Flames all day yesterday. It was Glorious. Speaking of which, we had some epic Biplane vs. Biplane action as Italian Falcos repeatedly attempted to defend the Kriegsmarine berths in Bordeaux from Fleet Air Arm Gladiators and Swordfish.
The Swordfish almost always win in the end. The Japanese attaches were quite impressed.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Jan 20, 2020 9:05 pm
by jjdenver
41 MJ i8 (allies) after rail move:
China shuffles a few units around and puts the 2nd corp into Sihkiang in case Japan decides to try for a coup de main on the city. A chicom cav dashes east toward the rail line but flips OOS.
In Russia, the Red Army falls back again and positions itself with an eye toward a possible Axis double impulse. There are not enough units to counter every possibility so some hard choices must be made. One goal is to try to get at least Vitebsk & Leningrad out. Kiev is railed to Archangel this impulse but Odessa has been trapped so every factory now needs to be saved if possible. A decision had to be made this impulse about whether to rail Timoshenko from Omsk or send a Siberian army. The Siberian Army was railed to Gomel in the end so that Yeremenko can re-org it. The Siberians may be needed south of Vitebsk or along the Dnieper next impulse. If SU gets another impulse Timo can be railed. This was not a decision lightly taken since having Timo faceup for JA 41 turn is important to potentially reorg ground flipped armies, and to provide supply north of Smolensk. But Koniev arrives in JA so hopefully the Red Army can manage if Timo doesn't get a chance to rail west this turn.
There aren't enough units available to hold the Narva River line, block the Finn Ski division, and hold the area west of Vitebsk in sufficient strength so the army holding the Narva line gives up part of the river line to fall back toward Leningrad.
In the south the area north of Kiev is held in strength and 2nd fighter army is positioned near Kiev while Yeremenko re-orgs an army in Gomel and 2 in Kiev. Both stacks exposed to panzer attack have an ARM + AA/AT so can't be blitzed this impulse until Guderian HQA closes up to the line after leading the assault on Cernauti last impulse. A bomber army is flown from Persian garrison duty into Ukraine to support defenses along the west bank of the Dnieper.
A German o-chit at any point could really disrupt the Soviet defenses as could one of the patented Axis good attack rolls that we've seen too many of.....but the Red Army defense is at least fairly strong for the next German impulse with some defense in depth near Vitebsk, Kiev, and along the lower reaches of the Dnieper.
File is sent to Axis for them to make the EOT roll. Allies are of course hoping for it to end as an Axis double impulse would really hurt.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 21, 2020 2:14 pm
by Mayhemizer_slith
Turn ends on a 1.
Partisans appear to India and Netherlands.
Where do you place partisan in India?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Jan 21, 2020 4:05 pm
by Mayhemizer_slith
Indian partisan to forest recourse.
Harmless partisan to Netherlands.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Wed Jan 22, 2020 5:07 pm
by Mayhemizer_slith
US geared up their production.
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jan 26, 2020 9:28 am
by Orm
A short, cold, wet summer turn removed the remaining chance for Axis to win the war. A victory is now perceived to be beyond hope. All that remains for Axis is to avoid losing the war.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jan 26, 2020 9:29 am
by Orm
Axis end of turn:
Part One:
Preliminary planning:
Germany - 26 production points - 26 BPs.
Italy - 11 production points - 12 BPs.
Japan - 15 production points - 15 BPs.
Vichy France - 3 production points - 13 BPs.
Stay at sea:
The following units stay at sea.
Germany:
East Med: CP
Baltic Sea: 4 x CPs.
All 4 Vichy CPs stay at sea.
Italy:
East Med: 2 x CA (2-box)
West Med: 2 x CA (Fiume, Bolzano) (4-box)
Italian Coast: CP, BB + CA (2-box)
Japan:
Japanese Coast: 2 x CP
China Sea: 9 x CP
South China Sea: 4 x CP
Bismarck Sea: CP
Return to Base:
Germany:
Italian Coast: NAV3 -> 74,39 (Sicily)
East Med: FTR2 (He 112) -> Kalamai; FTR2 (He 100) -> 75,40
Vichy France:
-
Italy:
CSV: SUB -> Bordeaux
West Med: 4 x BB + CA + FTR2 -> La Spezia
East Med: NAV3 -> 74,39 (Sicily)
Japan:
Bismarck Sea: All ships (2 x CV + 4 x BB + 6 x CA) -> Truk
Use Oil:
Germany:
All units are reorganized for 2 oil (1.9). Use 1 oil in Berlin, and 1 in Budapest.
Italy:
All units are reorganized for 2 oil (2.0). Use 1 oil in Milan, and 1 in Rome.
Japan:
All units except 10 ships on Truk (4 x BB + 6 x CA - only the two CVs are reorganized on Truk) are reorganized for 1 oil (1.4). Use 1 oil in Shanghai.
Vichy France:
0 oil (0.3) is used to reorganize all units.
Breakdown: -
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jan 26, 2020 9:30 am
by Orm
Axis end of turn:
Part Two:
Prod plan Final:
Germany - No changes needed - 26 BPs
Italy - No changes needed - 12 BPs
Japan - No changes should be needed - 15 BPs
Vichy France - No changes should be needed - 13 BPs
Scrap: -
Production:
Germany (26):
4 x MIL
MTN div
HQA
2 x FTR2
2 x Pilot
Italy (12):
MIL
NAV3
BB - Impero (2nd)
2 x Pilot
Japan (15):
Warlord
4 x CVP1
3 x Pilot
SUB (1st)
CV (1st)
Vichy France (13):
Save 3 BP in Lyons, 2 BP in Marseilles, 2 BP in Nice, 2 BP in Touloun, 2 BP in Toulouse, and 2 BP in Vichy.
Germany liberate Estonia, Latvia, and Lithuania.
Factory destruction:
Japan destroys the factory in Lanchow
Reinforcements:
Germany:
FTR2 (Me 109F-3) -> Königsberg
LND2 (Ju 87R) -> Königsberg
Place Cernauti MIL SW of the city
MECH + INF (7-4) -> Königsberg
INF (8-3) -> Essen
CA -> Kiel
Synth oil -> Vienna
MECH (Fin) -> Tampere
MOT (Rom) -> Chisinau
Remove LND2 (Rom) in Bucharest
Italy:
FTR2 (G.50) -> Milan
SUB -> La Spezia
Japan:
NAV2 -> Sasebo
INF -> Fukuoka
CV + CVL -> Tokyo
Voluntary Resource Lending:
Same; Germany -> Italy: 9 resources, (2 oil, minimum)
Axis goes first if we win the initiative. No re-roll.