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RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Mon Oct 26, 2015 5:45 am
by michaelm75au
Might I suggest that a new thread be created for any UI improvements. I really am looking for bugs.[:D]
ORIGINAL: Admiral DadMan
Conversion Panel adjustment recommendation:
Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.
The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Mon Oct 26, 2015 10:55 am
by Admiral DadMan
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Wed Oct 28, 2015 8:26 pm
by Lokasenna
Just wanted to note that I posted what I think is some kind of display/UI bug in that other thread, in case Michael hasn't been watching it [:)].
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Thu Nov 05, 2015 12:30 am
by Shark7
I think I might have stumbled onto a bug.
I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.
However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.
Working as intended or not?
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Thu Nov 05, 2015 7:15 am
by michaelm75au
I'll have a look on the weekend. Do you have a save so I can check it?
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Thu Nov 05, 2015 3:56 pm
by Shark7
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Thu Nov 05, 2015 4:14 pm
by witpqs
ORIGINAL: Shark7
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
Usually he needs before so he can see it happening with his debugger running.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Thu Nov 05, 2015 10:52 pm
by Admiral DadMan
Bug:
When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Fri Nov 06, 2015 2:13 am
by Lokasenna
ORIGINAL: Admiral DadMan
Bug:
When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.
Mine doesn't do this. Mine stays put.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Sat Nov 07, 2015 12:52 am
by michaelm75au
All I can see the code doing is suppressing the showing of the ship/merchant yard icon if the current player is NOT Japanese.
--
I have found where is it changing the yards.
ORIGINAL: Shark7
I think I might have stumbled onto a bug.
I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.
However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.
Working as intended or not?
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Sat Nov 07, 2015 1:13 am
by michaelm75au
ORIGINAL: Shark7
ORIGINAL: michaelm
I'll have a look on the weekend. Do you have a save so I can check it?
That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.
A current save with it showing would do.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Mon Nov 09, 2015 4:11 am
by witpqs
This one is reproducible and has been around for quite a while. Go to a base with various kinds of air units. On the air display, click on "HB" to filter out heavy bombers. It does not work. The other filers all (AFAIK) work.
Now click on "All Types" (or whatever exact wording) to make all the groups filter out. Then click on "HB" to show (only) heavy bombers. It works.
So it seems like something is wrong with 'half' of the HB toggle.
I'll gather a save for you if you need one, but this should happen in any that you are looking at.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Mon Nov 09, 2015 7:24 am
by urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Mon Nov 09, 2015 12:05 pm
by witpqs
ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Wed Nov 11, 2015 10:16 am
by michaelm75au
ORIGINAL: witpqs
ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
Yes, the toggle is slightly confused. Have correct both the land group list and the base hex list
RE: Patch 07 - Unofficial Public Beta - 1125 24 October 2015
Posted: Wed Nov 11, 2015 1:12 pm
by witpqs
ORIGINAL: michaelm
ORIGINAL: witpqs
ORIGINAL: urtel
this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine
No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.
Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.
Yes, the toggle is slightly confused. Have correct both the land group list and the base hex list
[:)]
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Posted: Fri Nov 13, 2015 10:20 pm
by michaelm75au
Beta updated
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Posted: Sat Nov 14, 2015 9:57 am
by PaxMondo
Michael,
Thanks for all the ongoing support!!!!
[&o][&o][&o]
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Posted: Sat Nov 14, 2015 6:48 pm
by JamesM
Anyone finding finding this beta had to install? I have tried it a couple of times, all I get is nothing. It is only when I run it as an administrator will I get that something is trying to be installed via a window message. I have never had any issues install these betas.
RE: Patch 07 - Unofficial Public Beta - 1125 14 November 2015
Posted: Sat Nov 14, 2015 7:55 pm
by Reg
Worked fine for me an hour ago.
You may have gotten a bad download. Try downloading again. [;)]