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RE: What to do with all the BT7M's
Posted: Mon Jan 09, 2012 5:19 pm
by Helpless
Yes, it is much more complicated then in case of WEGO, but some rudiments already in there. For example it is possible to record your moves and use them as first turn AI script after that. Of cause a lot more have to be done to make usable.
RE: What to do with all the BT7M's
Posted: Mon Jan 09, 2012 8:35 pm
by gingerbread
How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his turn. No need to move any pieces during this partial replay, just set focus to each battle hex.
RE: What to do with all the BT7M's
Posted: Tue Jan 10, 2012 1:43 pm
by Helpless
How about numbering the combats as they occur and some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played his turn. No need to move any pieces during this partial replay, just set focus to each battle hex.
They show up as they were fought in CR if no sorting is enabled.
RR Construction Unit Question
Posted: Sun Feb 05, 2012 4:39 pm
by Shupov
Do RR Construction units assist combat units in fort building when they are not repairing rail lines?
RE: RR Construction Unit Question
Posted: Sun Feb 05, 2012 4:46 pm
by Helpless
Yes, they should provide construction points.
RE: RR Construction Unit Question
Posted: Mon Feb 06, 2012 4:43 am
by randallw
Some equipment types, like some AT guns, are upgraded in the long campaign. Can they be edited so the upgraded versions are marked that way, such as with (I)?
terrain defense bonus for towns?
Posted: Wed Feb 29, 2012 1:23 am
by randallw
Do towns provide a bonus on defense? They don't seem to be listed in the chart.
whoops
Posted: Wed Feb 29, 2012 1:25 am
by randallw
Should have embeded. [:'(]

RE: terrain defense bonus for towns?
Posted: Wed Feb 29, 2012 4:27 am
by Joel Billings
No, the only benefit of a town is as shelter during the first winter (check first winter rules for that).
Leningrad
Posted: Sat Mar 24, 2012 1:06 pm
by Tauroggen
After reading many "after action reports" I find that Leningrads importance in the game lies mainly in the industry and manpower points, and a more active play of the Finnish troops.
As a consequence of that, many players argue to neglect the North (and even Moscow) and go for the South (because of the more industries there and because of the better tank war terrain)
Historically the German Army Command (OKH) picked Leningrad as an important target because after taking Leningrad there could supply be shipped via the Baltic Sea to Leningrad for Army Group North.
That would give AGN best supply status (as if sitting in Konigsberg), and would free much of the scarce railway cargo-space for the other Army Groups.
As I understand it now, this advantage after taking Leningrad is not built in the game now, or is it?
[Deleted]
Posted: Thu Mar 29, 2012 10:01 am
by Anonymous
[Deleted by Admins]
RE: Leningrad
Posted: Thu Mar 29, 2012 8:20 pm
by traemyn
Correct. In WiTE there are no limits on the amount of supplies per rail line (supposedly there will be in WiTW). So by the time you are taking Leningrad, your one rail line is already close enough to provide all the supplies that are needed to AGN, which means the Baltic Sea thing doesn't really matter.
[Deleted]
Posted: Thu Apr 05, 2012 4:13 am
by Anonymous
[Deleted by Admins]
RE: RR Construction Unit Question
Posted: Mon Apr 09, 2012 9:55 am
by ETF
ORIGINAL: Helpless
Yes, they should provide construction points.
In my PBEM game I have 2 construction regiments in each Army is this appropriate? What is optimal. Thanks!
RE: What to do with all the BT7M's
Posted: Mon Apr 09, 2012 9:57 am
by ETF
ORIGINAL: gingerbread
How about numbering the combats as they occur andĀ some utility to step through the combats in order (with an option to ignore air strikes)? That could give a feel of how the opponent played hisĀ turn. No need to move any pieces during this partial replay, just set focus to each battle hex.
I agree a no replay is a real bummer for me.......Was playing AACW what 5 years old. Grand Strategic map of all the USA and they managed to inlcude it......not to mention the grand daddy of them all WITP/AE

RE: What to do with all the BT7M's
Posted: Mon Apr 09, 2012 10:01 am
by ETF
Ok Question of the day.........
How do attachement at the ARMY level affect the ARMy re. Admin drag?
I have in some now 10 attachments to an ARMY. These have no effect on my command point for said ARMY? How do they adversly effect the ARMY then?
RE: What to do with all the BT7M's
Posted: Mon Apr 09, 2012 1:06 pm
by ETF
Ok another 2 if I may;
When does the AP cost of creating divisions drop to 10 points? Or does it? It is April 30 /42 and all the divisions are 20 pts each.
How overloaded can one realistically go with Army command point overages? I have several with 25 pts.....Does the ADMIN attribute mitigate these command excesses I have placed on my units?
Thanks guys
RE: What to do with all the BT7M's
Posted: Tue Apr 10, 2012 1:59 am
by randallw
Those attachments ( support units ) should not count against the capacity count.
RE: What to do with all the BT7M's
Posted: Tue Apr 10, 2012 11:13 am
by ETF
ok so no affect on my Command points great. Thanks!
RE: What to do with all the BT7M's
Posted: Mon Apr 23, 2012 7:57 pm
by Tauroggen
When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?
Or is the combat activation solely computed by initiative check of the leader and the distance to the combat?