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RE: 4 player game

Posted: Sun Mar 03, 2019 5:24 pm
by Orm
ORIGINAL: Mayhemizer

At the end of last turn USSR had 19 oils (saved at start) and USSR saved 8 more. Now USSR has 25 saved oils. Also 4 oils were supposed to save to Archangel, none was saved. There are still 4 oils as before. Did I miss something?
I do not think it is a bug.

I suspect that it was a mistake during the end of turn. It looks to me that this 'saving oil' order was used instead of the one ordered. Might have been missed because a re-load was needed after the changes were done once? And forgotten after the re-load?

These 8 oils ordered here, see picture, are now saved on our map. And the 2 missing oils I think was because of the 2 oil needed for reorganization. Either there was a bug there, or a simple mistake taking the wrong oil. Either way, USSR is 2 oil short. (If so, then there should be 2 oil short somewhere on the map. Didn't have the energy to try and locate them now)

Does the location error on the other oil make a difference?

Picture from stay at sea during the last end of turn.

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RE: 4 player game

Posted: Mon Mar 04, 2019 10:35 am
by jjdenver
@Orm: you are probably right - I probably missed this. Sorry and hope we can edit this?

RE: 4 player game

Posted: Mon Mar 04, 2019 2:28 pm
by Mayhemizer_slith
ORIGINAL: jjdenver

@Orm: you are probably right - I probably missed this. Sorry and hope we can edit this?

Good that there is no big problems. I think we can fix this by editing easily.

RE: 4 player game

Posted: Tue Mar 05, 2019 1:54 pm
by Mayhemizer_slith
Land moves

USSR minor movements, some retreating.

ComChi minor movements.

NatChi minor movements.



Air rebase
CVP in Liverpool rebase on CV Furious.

USSR bomber to southern front, fighter few hexes NE towards Moscow.


Picture of USSR west after rebase.

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RE: 4 player game

Posted: Tue Mar 05, 2019 1:56 pm
by Mayhemizer_slith
Murmansk situation is the same as before.

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RE: 4 player game

Posted: Tue Mar 05, 2019 2:00 pm
by Mayhemizer_slith
Weather roll is 10. I don't think Allies can roll another ten next impulse, can they?

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RE: 4 player game

Posted: Wed Mar 06, 2019 2:16 pm
by Orm
Jul/Aug '41
Impulse #5 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

Germany play one offensive on Guderian.

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RE: 4 player game

Posted: Wed Mar 06, 2019 2:23 pm
by Mayhemizer_slith
Germany play one offensive on Guderian.

Dang

RE: 4 player game

Posted: Wed Mar 06, 2019 2:44 pm
by Orm
No port strikes. No naval air.

Naval moves:

Italy:
TRS (loaded with German MIL) + CA in Italian Cost 0-Box -> Damietta (Egypt)

Japan:
2 TRS + 2 CPs leave Fukuoka for the China sea. They are loaded with 1 INF, and 1 ENG.
Another fleet leave Fukuoka for the 3-box in the Sea of Japan. See Picture.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Naval Movement

RE: 4 player game

Posted: Wed Mar 06, 2019 3:08 pm
by Orm
No naval combat (Italy decline to activate the Red Sea).

No strategic bombing.

Ground Strike:

Japan:
One CVP (1) bombs the defenders in Vladivostok.

Germany:
One fighter-bomber strikes Soviet units in the forest SE of Smolensk.

Italy:
One Stuka strikes the Soviet defenders at the source of Dnieper.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Ground Strike

RE: 4 player game

Posted: Wed Mar 06, 2019 3:12 pm
by Orm
USSR has one FTR2 ready to intercept both ground strikes.

One AA is ready to fire on the Italian bomber.

Will the FTR2 intercept?

Germany has two FTR2 on standby. Both reach the southern hex while only the 7 strength reach the northern one.

And if USSR does not send up their fighter, will the AA fire on the Italians?

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Ground Strike

RE: 4 player game

Posted: Wed Mar 06, 2019 3:26 pm
by Mayhemizer_slith
How many points of German bombers reach northern hex for ground support?

RE: 4 player game

Posted: Wed Mar 06, 2019 3:32 pm
by Orm
1 x LND2 -> 4 points
1 x FTR2 -> 1 point

And 1 Italian LND 3 on extended range with 3 points (modified).

So, 4 points, in practice can be added to the northern stack.

RE: 4 player game

Posted: Wed Mar 06, 2019 4:04 pm
by Mayhemizer_slith
Fighter intercepts and targets bomber. Abort as soon as bomber is no longer in combat. Land to Moscow.

EDIT: Northern hex with Stuka.

RE: 4 player game

Posted: Wed Mar 06, 2019 4:05 pm
by Mayhemizer_slith
No matter the result, AA does not fire.

RE: 4 player game

Posted: Thu Mar 07, 2019 6:05 am
by Orm
Germany counter-intercepts with the FTR2.

RE: 4 player game

Posted: Thu Mar 07, 2019 6:08 am
by Orm
The Soviet fighter aborts the Italian bomber, although they pay for it.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Ground Strike

RE: 4 player game

Posted: Thu Mar 07, 2019 6:22 am
by Orm
One unit was hit SE of Smolensk.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Ground Strike

RE: 4 player game

Posted: Thu Mar 07, 2019 6:24 am
by Orm
And Japan wasn't even close.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Ground Strike

RE: 4 player game

Posted: Thu Mar 07, 2019 11:51 am
by Orm
Japan rails one AT from Tsitsihar to Tungkwam.

Germany rail one GARR from La Rochelle to Copenhagen.

Land movement:

Japan:
1) INF (62,157) -> 62,159
2) TERR (59,160) -> 58,162

Italy:
1) ART (La Rochelle) -> 60,26
2) HQI (41,49) -> 39,50

Germany:
Germany follow the retreating Soviets on the central front in Russia.

Moves outside USSR are as follows:
- INF (Aarhus) -> Frederickshavn
- MIL (46,36) -> 45,36
- CAV (50,33) -> Amsterdam
- INF (Calais) -> Antwerp
- MIL (Brussels) -> Lille
- AA (Brussels) -> 52,31
- MIL (65,47) -> 67,48
- TERR (82,62) -> 80,63

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Debark