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RE: AAR II
Posted: Sat Oct 28, 2006 3:07 pm
by Hard Sarge
well, the Union stayed in place, and the battle began before my Corps could move
I was able to call for both Corps, but only a few of the troops made it to the battle
it was a good HARD fought battle, I was able to set my defences between to Rocky areas, so it channeled some of the Unions forces, part way though the battle, I was able to shift most of my troops north, while the rest held the Union Southern forces in place
I was then able to defeat in detail about half of the Union troops, one of my Bdes came out of the battle with only 102 men left, it was disbanded
bloody, bloody month
the Union 4 Star is fighting a war like Grant (think his name is Garrison ?)
the turn started out with a seige and one of the CSA forts in Frederickburg fell , now that the Union is out of the way, I need to take it back (it stops my production)
(not that Frederickburg is a major producer of anything)
the Union also tried to move into Wheeling, but I had left 2 Divs in place, a very interesting battle, I had 2 Victory hexes to defend, left one alone and guarded the northern edge and easter edge, the Union took the freeby, and then looped behind me, I had to do a major about face, but my eastern Bdes were able to hold the river line while the rest took care of the Union troops as they closed in on the VH

RE: AAR II
Posted: Sat Oct 28, 2006 3:09 pm
by Hard Sarge
which what does not show, is how many of those units only have IW or Muskets
the Bde one the river is the only one I had with a Rifle, and he was able to keep any Union troops from getting close and forming
interesting battle but a odd one
my staffs are learning, a good month for staff officers

RE: AAR II
Posted: Sat Oct 28, 2006 3:10 pm
by Hard Sarge
I lost James
so James Jousters will need a new leader
RE: AAR II
Posted: Sat Oct 28, 2006 3:23 pm
by Hard Sarge
and just to show how much these battles have hurt, here are the troops in Fredericksburg
I am not moving for a bit, I need rest and reinforcements
so I have put the corps back into the ANV and places Lee back in charge of the whole thing
Van Dorn has moved to take over the Robert E Corps
thought you might like to see a shot of the flags and commands in the game
look at the numbers for Bragg, that is a full Div

RE: AAR II
Posted: Sat Oct 28, 2006 3:25 pm
by Hard Sarge
and another shot of some Honors
Small battles are a dime a dozen, it is battles and Dec Battles that count

RE: AAR II
Posted: Sat Oct 28, 2006 3:38 pm
by USSLockwood
Hey Sarge:
I've been following your AAR with rapt interest. I've noted that you've hammered the Union during the course of the campaign, and I've been following the discussion about the AI. It seems to me that the AI is following Grant's style, i.e., losing lots more men, but grinding you down. In your opinion, is the AI better able to absorb these losses?
Dave
San Diego
Home of the World's Busiest Radar Approach Control
RE: AAR II
Posted: Sat Oct 28, 2006 5:01 pm
by Hard Sarge
Hmmm, HARD to tell right now, but if Eric does some of the things I have been asking for, it will be
overall, right now, I think both sides are really hurting, but the Union still has more numbers on there side
I have hurt him with numbers, but have not taken all that many POWs, those are what hurt, POW and outright kills, as long as you have the container (the body) it can always be filled back up, lose the body, and you have to make new ones
RE: AAR II
Posted: Sat Oct 28, 2006 5:05 pm
by Hard Sarge
Ahhh
I kind of screwed up, and posted the next set of reports on the wrong forum
so.....
if you all want, head on over to Eagleday to bombing the Reich, and look in a post about OT real planes in the game
you can see some very nice photos of some WWII planes and then catch up on what went on today
and if you interested, you can poke around in that forum for a little bit and see what else we (me, not we) have been working on
(LOL, I wish I could borrow Eric and Crew for a little bit)
but please come back here to post any replies or questions, they gonna think I nuts enough as it is
RE: AAR II
Posted: Sat Oct 28, 2006 5:09 pm
by Hard Sarge
Crudwell and Dangnabit
ROFLMFAO
what a sputz
well, I guess I will rememberize this one for a while
okay a new nasty battle came up, the AI seems to of changed its tactics, how or way, I do not know, but it was a nail biter for a while
I have a 2 Divs in Wheeling, but got 2 Victory hexes to guard, thought I was able to set up a decent defence, but the Union had other ideas

RE: AAR II
Posted: Sat Oct 28, 2006 5:10 pm
by Hard Sarge
I am pretty well dug in, and got lots of background support with Garrison troops, so all my troops can man the lines
but...

RE: AAR II
Posted: Sat Oct 28, 2006 5:12 pm
by Hard Sarge
the Union troops close in and charge, and either pin me in place and do damage, or I sidestep them, and then am out of place and flanked for the next Bde coming up
Charges work, charges can be dangerous, charges can be down right nasty, but charges can get you slaughtered when they don't work
but....

RE: AAR II
Posted: Sat Oct 28, 2006 5:14 pm
by Hard Sarge
back and forth, they break up my line, my other troops knock them back, regain or change faceing and they charge again and break my line, mostly I got Muskets and Minies, so I do not really have stand off power
so got to take what they dish out and then hammer them when I can, a tight nasty little battle
(and those are the fun ones)

RE: AAR II
Posted: Sat Oct 28, 2006 5:18 pm
by Hard Sarge
what is really odd in this campaign, I have been working so HARD on the battles and getting my camps and resouces set up, that I have almost no reseach going, it is pretty much what I had at the start, with out a little help from over seas, I would really be hurting
I have 2 Upgrades so far, hasty Entenchments and Sharpshooter
(which to be honest, if you can only have two, those are not bad ones to have
the Union has 10
which really could mean I may be in trouble down the road
Naw, but it is nice to have something to worry about
RE: AAR II
Posted: Sat Oct 28, 2006 5:30 pm
by Arditi
Keep up the interesting aar's Sarge. Great stuff; I check the boards frequently for updates. When did you serve? I am an old Marine myself. Semper Fi back at ya.
Regards, Arditi
ironlegions.net
RE: AAR II
Posted: Sat Oct 28, 2006 6:08 pm
by Hard Sarge
Thank you Sir
I am a bit of what we used to call Old Corps
73 to 77
0311
RE: AAR II
Posted: Sat Oct 28, 2006 7:55 pm
by Greyshaft
On the hospital screenshots the map of Florida seems quite distorted in the south [&:]
Also , what are the units in the tactical battles with blue flag/white cross?
Thanks
RE: AAR II
Posted: Sat Oct 28, 2006 8:31 pm
by spruce
Naw, but it is nice to have something to worry about
come on - don't worry ... be happy [;)]
by the way, 6000 men in a confederate division is not bad. During second Manassas most divisions had 4500-5500 men available. Only AP Hills light division had 9000 men or more available...
on a second thought, there might be a lot of brigades in that division you were talking about.
I really like the setting and game design, also graphics are very involving - like it. I hope the AI won't be a cakewalk [:)].
RE: AAR II
Posted: Sun Oct 29, 2006 1:18 am
by Arditi
Hey...where's my fix Sarge!

Ahh, a groundpounder...the noblest of the mos. I salute you.
Sergeant
82-87
1811
Keep up the good work. Arditi
RE: AAR II
Posted: Sun Oct 29, 2006 1:29 am
by Hard Sarge
ORIGINAL: Greyshaft
On the hospital screenshots the map of Florida seems quite distorted in the south [&:]
Also , what are the units in the tactical battles with blue flag/white cross?
Thanks
there are two flags like that, but I don't think I have shown the one Div in combat, so not sure which one we are talking about
there is the Missouri Sterling Price flag, Blue with red outline and white cross on the left side of flag, or there is the blue with the white cross in the middle which is the Alabama Inf flag
RE: AAR II
Posted: Sun Oct 29, 2006 2:39 am
by Missouri_Rebel
Yeah...haven't seen the Price flag yet so it must be the Bama Inf. flag you are talking about, a design stll in the state flag today.
I have a question;
Can you zoom in? Or better yet, out, in the tactical map? A zoom out feature seems to be needed quite often considering the size of said maps.
Mo Reb