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RE: Reporting bugs (post v.1.02)

Posted: Tue Mar 25, 2008 10:27 pm
by ndrose
ORIGINAL: Jimmer

OK, this is just weird: I've got a game setup file for France, saved at version 1.02. When I load it, all eight French depots are on map (two in Lombardy, one each in Hanover, Holland, and Palatinate, and one each in the French cities of Soissons, Cherbourg, and La Rochelle. Yes, that's eight depots, folks.

So, during setup, I want to change this file and move the corps and depot from Soissons to Namur (one area away). Once I've deleted the depot, when I try to place it back on map, it claims I have no free depots.

Sure enough, if I click the "View Available Counters" button before and after, it shows "(France) Depots Left Unplaced: 0" both before AND after I remove the depot. I tried removing a couple of different depots, just to see, and yet, they all show the same symptom.

Now, I know that during the game itself, I've seen some odd issues with depots, but it's inconsistent. I've never been able to pin down whether France should have eight depots, or just seven like everybody else. Having some of them "under" corps counters makes the search difficult, so I've always assumed I was just missing one. But, now I'm not so sure any more. I think there may actually be a bug in this area. It may only have to do with the French, but I can't tell for sure. I suspect when you find the bug, you'll know whether it applies to other MPs as well or not.


This seems to be a problem in the modification of setups created under old versions. France should indeed have 8 depots, and you have 8 depots here; it's just that when you remove one it isn't put back into the pool. In fact, you can remove them all and it still says you have 0 depots. I also tried some of my old setups; if I had 2 depots remaining, then that's all I have, even if I remove some.

Nathan

RE: Reporting bugs (post v.1.02)

Posted: Tue Mar 25, 2008 10:31 pm
by ndrose
And it only seems to affect France....

RE: Reporting bugs (post v.1.02)

Posted: Tue Mar 25, 2008 10:41 pm
by Jimmer
France is the only nation with 8 depots. That could be why it only affects France.
 
Thanks. I had not noticed that one could remove multiples, and it still said 0 available.
 
NOTE: This game setup file was created new, not overwritten. However, the DATA in it was loaded from an older file (when I went to save it, I deleted the old file first, then saved the new one).

RE: Reporting bugs (post v.1.02)

Posted: Tue Mar 25, 2008 10:52 pm
by Monadman
ORIGINAL: Jimmer

France is the only nation with 8 depots. That could be why it only affects France.

Thanks. I had not noticed that one could remove multiples, and it still said 0 available.

NOTE: This game setup file was created new, not overwritten. However, the DATA in it was loaded from an older file (when I went to save it, I deleted the old file first, then saved the new one).


Got it - it appears to affect all major powers and only when the “Remove Counter From Map” button is used during setup. It does not happen when you use the “Place / Remove Depot” button.

Added it to the list - thanks.

Richard

RE: Reporting bugs (post v.1.02)

Posted: Tue Mar 25, 2008 11:54 pm
by Monadman
ORIGINAL: ndrose

OK, here's a couple of savefiles from a new game started under 1.02g.

In the first file, France is at war with Spain and has three ceded provinces from a previous war. To test how the game treats different kinds of situations, I've placed garrisons in the capitals of two of these provinces, but not the third. When Spain surrenders, those two garrisons will disappear. (By the way, they're not repatriated as far as I can tell, just deleted.) That's already listed as bug D30.

In the second file, Spain has already surrendered for the second time, and France has left a garrison in Burgos (ceded from the first war) on the way home. The game now lets me do this (per correction of the L34 bug). The savefile is the economic phase, and the temp access is about to expire. When it does, the garrison in Burgos will be repatriated. (This one really is repatriated--it pops up in Bayonne.)

First file:


Nathan,

Both of your files are all about the problem listed as D30 (except for the Austrian fleet in Trieste), which we have not addressed yet. The program is choking on those second time surrenders and further compounding the problem (i.e. there will be no repatriation after temp access expires if Marshall can get the program to consistently recognize the territory gained from the first war). Once again, thanks for the files.

Richard

RE: Reporting bugs (post v.1.02)

Posted: Wed Mar 26, 2008 1:37 am
by ndrose
ORIGINAL: Monadman



Nathan,

Both of your files are all about the problem listed as D30 (except for the Austrian fleet in Trieste), which we have not addressed yet. The program is choking on those second time surrenders and further compounding the problem (i.e. there will be no repatriation after temp access expires if Marshall can get the program to consistently recognize the territory gained from the first war). Once again, thanks for the files.

Richard

Yeah, I figured it was really the same bug; I was really just reporting the variation--i.e., we already knew about garrisons from the first war disappearing immediately after surrender, but it's also happening to post-second war garrisons when temp access expires.

Also, there's a bug reported in another thread that looks similar: garrisons in hitherto unceded provinces disappearing when those provinces are ceded by peace condition. Again probably the same underlying thing, but slightly different circumstances.

The time you and Marshall must be putting in chasing all this stuff down is much appreciated. I've already gotten much more than my few bucks worth of enjoyment from the game, and it's nice to see it continue to improve.

Nathan

RE: Reporting bugs (post v.1.02)

Posted: Thu Mar 27, 2008 1:00 pm
by Bearcat2
Started a game in 1.02g; the MP/CotR combined stacks have the same problem as before attacking enemy forces. Experienced it also with FR/SW; but not with FR/Hol, Fr/Pied/ FR/Port FR/Lom

RE: Reporting bugs (post v.1.02)

Posted: Thu Mar 27, 2008 8:09 pm
by Maxime StArnault
In 1.02 in single player : - Prussia : Berlin to Posen ( Brunswick and CorpsI dissapear in december 06 )
- Prussia : Blucher is not reconized and can't join a corps ( even if he is
purchased )Nov.06
- Why Hohnelohne dissapear and only come back in june 07 ?
- Had the same order of troops between when i bought 18i, i received twice
13i,2 guards in june and the following economic month )

IN PBEM ( Austria playing ) - in february 05, i had to play my siege of Munich in a naval turn ?

RE: Reporting bugs (post v.1.02)

Posted: Thu Mar 27, 2008 11:16 pm
by obsidiandrag
While playing as France I encountered a bug, trying to leave the blockade I had on Constantinople I was asked if I wanted to run the blockade. When I said yes I was forced to fight against my entire stack and suffer the losses from both sides of the battle. I have attatched the zipped save files but did not see the .dat files.

RE: Reporting bugs (post v.1.02)

Posted: Fri Mar 28, 2008 2:54 pm
by Jimmer
ORIGINAL: Monadman

ORIGINAL: Jimmer

France is the only nation with 8 depots. That could be why it only affects France.

Thanks. I had not noticed that one could remove multiples, and it still said 0 available.

NOTE: This game setup file was created new, not overwritten. However, the DATA in it was loaded from an older file (when I went to save it, I deleted the old file first, then saved the new one).


Got it - it appears to affect all major powers and only when the “Remove Counter From Map” button is used during setup. It does not happen when you use the “Place / Remove Depot” button.

Added it to the list - thanks.

Richard
The fix for this, then, might simply be better checking when someone clicks the wrong button for depots. That should be easier than re-writing the other code.

RE: Reporting bugs (post v.1.02)

Posted: Sat Mar 29, 2008 4:47 pm
by BruceSinger
ORIGINAL: Jimmer

OK, this is just weird: I've got a game setup file for France, saved at version 1.02. When I load it, all eight French depots are on map (two in Lombardy, one each in Hanover, Holland, and Palatinate, and one each in the French cities of Soissons, Cherbourg, and La Rochelle. Yes, that's eight depots, folks.

So, during setup, I want to change this file and move the corps and depot from Soissons to Namur (one area away). Once I've deleted the depot, when I try to place it back on map, it claims I have no free depots.

Sure enough, if I click the "View Available Counters" button before and after, it shows "(France) Depots Left Unplaced: 0" both before AND after I remove the depot. I tried removing a couple of different depots, just to see, and yet, they all show the same symptom.

Now, I know that during the game itself, I've seen some odd issues with depots, but it's inconsistent. I've never been able to pin down whether France should have eight depots, or just seven like everybody else. Having some of them "under" corps counters makes the search difficult, so I've always assumed I was just missing one. But, now I'm not so sure any more. I think there may actually be a bug in this area. It may only have to do with the French, but I can't tell for sure. I suspect when you find the bug, you'll know whether it applies to other MPs as well or not.

Because depots get hidden under the stacks, including corps of other countries, it is very hard to determine if the game is not allowing you the correct number of depots or if they are hidden somewhere and you just can't find them. I would really like to have depots added to the unit report screen so you can find their location from that. Another nice enhancment would be replace the Normal Supply text with the actual cost of the supply. That would allow you to find the units the are costing you huge supply costs without having to click on each corp.

Unescorted transport fleet not captured

Posted: Sat Mar 29, 2008 8:46 pm
by Grognot
Look in Area 18 -- off the west coast of France. There's an original-strength unescorted French transport fleet cheerfully co-existing with multiple British fleets. France and Britain (both AI) are at war.

RE: Unescorted transport fleet not captured

Posted: Mon Mar 31, 2008 5:01 pm
by dodod
1 problems with 1.02 naval.
 
France was intercepted won battle, in crossing sea zone, then fleet went to garrisoned port in plymouth.  France blockaded.
 
Spain, allied with france, fought a battle in another sea zone, and britain lost, but the fleet casualties went to the same port despite being blockaded!?
 
what gives.

RE: Unescorted transport fleet not captured

Posted: Mon Mar 31, 2008 7:22 pm
by Jimmer
Fleets that are retreated don't always seem follow "use closest port" rule when they are retreated. For instance, as France, if I defeat a British navy in the Channel, they always get retreated to Bristol or Plymouth. I've never seen the retreat happen to Portsmouth or London, which is where they SHOULD go (1 space away, as opposed to 2). This is on any 1.02g game, in which I thought there was supposed to be a fix for this.

RE: Unescorted transport fleet not captured

Posted: Mon Mar 31, 2008 7:46 pm
by Jimmer
Bugs in "relief" combats:

This works for any nation against any other, and in any city. Therefore, no game files should be needed.

Situation:

-  One major power (A) at war with one other (B)
-  A has a garrison in a city (all factors; no corps counter except in bugs 2 & 3)
-  B is besieging that city
-  A attacks B's force with a field army, attempting to break the siege.

There are at least four "bugs". First, when the battle is first introduced (i.e. when the very first of A's corps enters the area), the system asks whether to relieve the siege or not. This question does not need to be asked. If A had attacked B someplace else, the game would not have asked "attack major power here?" This is not really a bug, but an interface issue. NOTE: It may be asking because, theoretically, once committed, one cannot undo the move. However, this is not always how it works, if even true.

Now, I suspect this (the moving of the corps to rural) was done in order to facillitate having a more straightforward combat for the computer to handle. However, this brings up the second bug: Once the siege is relieved step occurs, there's no way to use the factors in the garrison in the combat (UNLESS they happen to be in a corps; if some factors are in a corps, then they can be freely moved into the rural area).

However, this brings up the third bug: This corps, should the relieving force lose, will retreat with the losing force, rather than back into the city. NOTE: I have not checked this specific item in 1.02g yet. It may have been fixed. The last time I saw it was in 1.01b.

The fourth bug is that the order of events: Relieving force from A arrives. Then, B's besieging force moves into the "rural" area. Then foraging occurs. Note that this foraging happens as if the garrison is NOT besieged (because, at the moment, it is not). In other words, the garrison, if it is only loose factors, does not forage at all! It skips the foraging steps, like all unbesieged garrison factors not in corps. Now, if you look at the corps status area, it will say that B's force is in the "besieging rural" boxes. However, they are not besieging, for purposes of foraging the factors in the city.

RE: Reporting bugs (post v.1.02)

Posted: Tue Apr 01, 2008 1:47 am
by BruceSinger
L30 LAND PHASE
From: ndrose
Problem: Program gave conquest of a minor country to the wrong major power
File: L30-wrong MP got conquest
Status: Confirmed bug – Fixed in 1.02g

 
Not so much. 
 
Happened twice to me while playing Prussia.   Had forced France to surrender.  Austria and Russia were still at War with France.  Was conquering the minor neturals.  On three of them, France got the controling Major Power.  One, France moved in and dropped a garrison in the Capital.  I was able to defeat the minor neturals force but I could not force the French out and could never get the country to surrender.  Once, Austria who was at war with France and moves before me moved into the country, took and garrisoned the captial.  I also garrisoned the capital, but Austria conquered it.  Same thing happend with Russia.

RE: Reporting bugs (post v.1.02)

Posted: Tue Apr 01, 2008 12:19 pm
by Marshall Ellis
BruceSinger:
 
Do you have that game where I could reproduce this?
 
 
 

RE: Reporting bugs (post v.1.02)

Posted: Wed Apr 02, 2008 7:40 pm
by obsidiandrag
I have encountered what I think is a bug. France has continued to build its army in one space, not moving even in war and when Paris is besieged. I also noticed, the British are doing the same thing in Gibralter. Makes the game easy for Spain but not the way its supposed to be... I have attatched the reinforcement sav and dat, not sure if that is the one you will need to free them, let me know as I am making backups of all of the sav/dat's if you need later.

RE: Reporting bugs (post v.1.02)

Posted: Wed Apr 02, 2008 9:17 pm
by obsidiandrag
Found a bug with Ottoman Empire. I have the Egyptian Corp with the Spanish army attacking Austria. However, the computer does not recognize Austria being at war with the Ottoman or Egypt one of the two and does not allow that corp into the battle. The battle is in the South West part of Switzerland (Area426). I have attatched the LandCombat Sav and Dat files.

RE: Reporting bugs (post v.1.02)

Posted: Wed Apr 02, 2008 10:58 pm
by Jimmer
Nasty bug, probably due to the creation of the Ottoman Empire.

I, as GB in an all-human PBEM game, declared war on Algieria in Sept, 1805. I fought them and then broke into and captured Algiers. I put a single-factor garrison into the capital.

In the econ phase, Turkey formed the Ottoman empire.

The saved game files are before and after the naval phase, but I think you can probably use either one. If you look at the area of Algiers, you will note that both my corps and the garrison are in the same place. It just happens to be the rural area. Gwheelock and I speculated that, when the Turks formed the OE, my war with Algeria lapsed somehow. I checked that, and it still says I'm at war with Algeria. But, I can't go into the city (with my fleet -- I'll try again with factors and corps in the land phase).