RE: Counters
Posted: Wed Jul 08, 2009 3:38 pm
Not sure, guess I better check with the WiFCon team.
I'm happy to have learnt a new trick [:D]. Thank you guys !ORIGINAL: Jagdtiger14
Are you...composer99, Paul Rae? Yes, its Ulan-Bator. Before many of you out there disagree, think about it from the Japanese offensive standpoint: Mongolia has no partizan value. If Japan conquers Mongolia, then they take control of all the Mongolian hexes. Take the Jap CAV div and the 1-5 MOT div, maybe even the 1-4 MOT div along with 2-3 ATR's...these units can move across Mongolia to the Russian borders very quickly threatening Irkutsk possibly, cutting rail lines to Manchuria, or even threatening the resources and railed factories west of Mongolia. From the Soviet defensive standpoint during a '41 Barb there are never enough units, especially when at war with both Germany and Japan...imagine under that scenario having to defend rail lines all the way from Manchuria to Kuznetsk...if you did'nt have enough units before, now you are even more streched. This nightmare can be avoided if you build the 2-1 GAR in Irkutsk early, then move it one hex at a time until its in Ulan-Bator. That frees up the Mongolian CAV to do what it does best in Manchuria. The 2-1 stays in Ulan-Bator the whole game. Not bad duty for those guys if you are in Stalin's army;-)
C
ORIGINAL: composer99
Is it Mongolia?
ORIGINAL: sajbalk
Since the WI/FL connection again refuse to come to WiFCon, our game is:
Steve Balk GER
Bill Duncan JAP/IT
I'm happy to have learnt a new trick [:D]. Thank you guys !ORIGINAL: Froonp
The 2-1 stays in Ulan-Bator the whole game. Not bad duty for those guys if you are in Stalin's army;-)
C
ORIGINAL: composer99
Is it Mongolia?
