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RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 11:28 am
by Curty
Checks wallet....has wallet shot

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 12:12 pm
by Flying Tiger
ORIGINAL: Anthropoid

Sheepskins in the South Pacific? Doesn't that get like real sweaty underneath? . . . Oh yeah, you probably LIKE it that way, eh?

DivePac comes from Otago. It is FREEZING down there!! Plus he is a kiwi, and we all know how kiwi's feel about sheep!!

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 12:33 pm
by DivePac88
ORIGINAL: Flying Tiger

ORIGINAL: Anthropoid

Sheepskins in the South Pacific? Doesn't that get like real sweaty underneath? . . . Oh yeah, you probably LIKE it that way, eh?

DivePac comes from Otago. It is FREEZING down there!! Plus he is a kiwi, and we all know how kiwi's feel about sheep!!

Yep... we really love our sheep. [;)]

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 2:30 pm
by Canoerebel
Price is a thorney issue.  Given the amount of time and resources Matrix devoted to the game - even considering that so much time was donated - and the relatively small market for a game of this complexity, the price has to be fairly stout to justify the investment.  Yet, the economy stinks right now and many of us have to get appropriations okayed by our comptrollers (IE, spouses).  Of course, I have a work-issued credit card, and I AM the boss, so I can always run the purchase through my business and "give myself the game as a well-earned bonus."
 
Or...I can continue to observe strictly my vow of celibacy....

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 3:05 pm
by Knavey
ORIGINAL: Andy Mac

Are you sure I just downloaded it and it looks ok to me ??
ORIGINAL: Knavey

Take a look at the Land Team Design Notes section. The paragraphs for the US forces look good, but the Commonwealth forces appears to be a mistake and a repeat of the US forces section.

US Military
A lot of work was done to fairly assess unit strength and experience across all nationalities.
‘Fifty’ was set as the norm for the highest experience level an LCU could achieve, without being
in combat. Exceptions were made for elite units. Weapons performance was better aligned
(example: All .50 caliber machine guns now have the same ceiling). Even individual rifles were
rated and their value rolled into the ‘squad’ firepower rating. One of the biggest changes was
counting medium and heavy caliber machine guns as separate devices.

Commonwealth Forces
A lot of work was done to fairly assess unit strength and experience across all nationalities.
‘Fifty’ was set as the norm for the highest experience level an LCU could achieve, without
being in combat. Exceptions were made for elite units or especially well trained units. Weapons
performance was better aligned (ex: All rifle caliber machine guns now have the same ceiling).
Even individual rifles were rated, and their value rolled into the ‘squad’ firepower rating. One
of the biggest changes was counting medium and heavy caliber machine guns as separate
devices.


Opening quotes from the manual. Both are the same with the exception of talking about the .50 cal machine gun.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 3:32 pm
by Flying Tiger
ORIGINAL: DivePac88

ORIGINAL: Flying Tiger

ORIGINAL: Anthropoid

Sheepskins in the South Pacific? Doesn't that get like real sweaty underneath? . . . Oh yeah, you probably LIKE it that way, eh?

DivePac comes from Otago. It is FREEZING down there!! Plus he is a kiwi, and we all know how kiwi's feel about sheep!!

Yep... we really love our sheep. [;)]

Go to sleep mate!! Its about 3am over there!!!

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 6:04 pm
by Andy Mac
Knavey you are correct its a bit of lazy writing probably by me - the next para is unique though

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 6:59 pm
by tondern
ORIGINAL: Canoerebel

Price is a thorney issue.  Given the amount of time and resources Matrix devoted to the game - even considering that so much time was donated - and the relatively small market for a game of this complexity, the price has to be fairly stout to justify the investment.  Yet, the economy stinks right now and many of us have to get appropriations okayed by our comptrollers (IE, spouses).  Of course, I have a work-issued credit card, and I AM the boss, so I can always run the purchase through my business and "give myself the game as a well-earned bonus."

Or...I can continue to observe strictly my vow of celibacy....

Divepac, Anthropoid, et.al. AGREED. Whatever we pay for AE it's cheap relative to our time, or a night out at the movies, etc.

And Canoerebel, of course you've earned it. (BTW beautiful canoeing in SE TN. As I'm chicken, I prefer floating down the Hiawassee with a six-pack in tow. The Ocoee is for adventurers.)

Now can we just get Matrix into profit-maximizing mode? I'd BUY an advance, preliminary, in-need-of-editing, etc., copy of the manual.

As long as I hide it from she-who-must-be-obeyed.

Yours,
Johnny

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Tue Jun 16, 2009 10:25 pm
by mariandavid
An earlier post raised questions on some of the levels experience could be taken to without combat, and listed in the manual extracts that have been published. I am assuming that these levels (such as the 50 for British/Indian and the 65 for US Marines) refer to units that start on the map. As far as the British are concerned that would be valid - units forming/created/initially present in 1941 are (with a couple of exceptions) 'average'. However I am again assuming that some of the units that appear as reinforcements - notable examples are the 7th Australian, 5th Indian and 70th British - would initiate with much, much higher experience and morale levels.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Wed Jun 17, 2009 3:52 am
by Sardaukar
ORIGINAL: mariandavid

An earlier post raised questions on some of the levels experience could be taken to without combat, and listed in the manual extracts that have been published. I am assuming that these levels (such as the 50 for British/Indian and the 65 for US Marines) refer to units that start on the map. As far as the British are concerned that would be valid - units forming/created/initially present in 1941 are (with a couple of exceptions) 'average'. However I am again assuming that some of the units that appear as reinforcements - notable examples are the 7th Australian, 5th Indian and 70th British - would initiate with much, much higher experience and morale levels.

I'd expect so too. And it'll be very easy to edit, if necessary too.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Wed Jun 17, 2009 12:26 pm
by captskillet
PAGING ERIC......just tried to PM you and your box is full.......empty your inbox........you couldn't be that busy [;)] [:D] !!!

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Wed Jun 17, 2009 1:01 pm
by Erik Rutins
You have no idea... seriously, just e-mail me instead, erikr@matrixgames.com.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Wed Jun 17, 2009 1:58 pm
by Andy Mac
Yes actually a lot of Indian units especially the newly converted Cav Regts and Divs that are performing COIN operations e.g. 19th Indian Div at start or are basically untrained (a lot of the Malayan garrison) are considerably below 40 exp.

Units that arrive as trained but no combat exp e.g 18th British Div typically arrive at 40 - 50xp as they are green

Veteran units like the Australian Divs or late war the ME Indian Divs (4th, 5th, 8th and 10th) arrive at 70 - 80xp reflecting there battle hardened nature.

The Indian Army and Aus and NZ militias are in general low exp as the best of their units are committed to the Middle East

Andy
ORIGINAL: Sardaukar

ORIGINAL: mariandavid

An earlier post raised questions on some of the levels experience could be taken to without combat, and listed in the manual extracts that have been published. I am assuming that these levels (such as the 50 for British/Indian and the 65 for US Marines) refer to units that start on the map. As far as the British are concerned that would be valid - units forming/created/initially present in 1941 are (with a couple of exceptions) 'average'. However I am again assuming that some of the units that appear as reinforcements - notable examples are the 7th Australian, 5th Indian and 70th British - would initiate with much, much higher experience and morale levels.

I'd expect so too. And it'll be very easy to edit, if necessary too.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Fri Jun 19, 2009 5:36 am
by Reg
ORIGINAL: briny_norman

Great looking manual!

Will we be so fortunate to see the PDF version updated as time progresses and patches come out/changes are made to the game?

That is my one big gripe with almost all Matrix games - because support from developers is generally so good [:)], many patches come out and often very significant changes are made to the game and the manual often becomes pretty much obsolete within a year after the release.

So, updated PDF-manuals released once in a while would be a BIG plus...!
Especially with a mastodont game like WitP.

Is it a possibility? [:)]

Waaaay too late but my vote would be for a ring binder and for each patch to include a pdf with the changed manual pages to printout and insert (saves printing out the whole manual).

I'm sure all the ex-military types are familiar with the concept though other industries use this concept as well. (My car maintenance manual was updated this way).


RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Fri Jun 19, 2009 6:34 am
by Cerix
ORIGINAL: Erik Rutins

It's not really an add-on though. It's a separate game that requires the first one to play because we don't want customers jumping into AE without any previous experience with a "monster" wargame like this. The amount of time and effort that went into AE actually exceeds the original development of WITP by my count.


lol, you mean you want them to pay for WITP first ^^

And that's fair enough, but no reason to hide it.


RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Fri Jun 19, 2009 8:46 am
by Flying Tiger
ORIGINAL: Cerix
ORIGINAL: Erik Rutins

It's not really an add-on though. It's a separate game that requires the first one to play because we don't want customers jumping into AE without any previous experience with a "monster" wargame like this. The amount of time and effort that went into AE actually exceeds the original development of WITP by my count.


lol, you mean you want them to pay for WITP first ^^

And that's fair enough, but no reason to hide it.


Erik has said for a long time that one of the reasons for wanting people to have played WitP before getting AE was that AE is very complex, and may be overkill for a complete newbie. No doubt there are other factors involved also, but this is still a legitimate argument.

BTW, why does 'Cerix' only ever show up either when 'Japan' is banned, or to agree with a dodgey argument put forward by 'Japan'. I really try to like you mate, and i admire the effort you have put into your AAR, and it sounds like you have been a fair opponent with AirGriff, but please, when you are told to back off on certain subjects listen to the moderators. And when you are banned for two weeks, please respect that also.

Thanks.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Fri Jun 19, 2009 11:51 am
by SuluSea
ORIGINAL: Cerix

lol, you mean you want them to pay for WITP first ^^

And that's fair enough, but no reason to hide it.

Welcome back Japan, Erik mentioned in previous posts the price of this "monster" wargame will be cheaper than War in the Pacific.


Common sense tells me there is no way that Admiral's Edition would be sold at a lower price than WITP if it were a stand alone considering the amount of work and detail.

If this is Matrix's way of rewarding the loyal WITP customers for helping shape AE over the years I say good for 'em.


Either way it doesn't matter to me I can recognize the quest for perfection in this game and I'm prepared to pay the cost WHATEVER that may be.

People that work hard should reap the rewards.[&o]

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Fri Jun 19, 2009 7:18 pm
by wpurdom1
Apologies for duplicate posting of two inquiries:
I originally came to this site as wpurdom with the email address (wpurdom@randomc.com) and while I have made multiple purschases I have not posted since mid-2004 and have registered games under three email addresses. Since WITP was purchased under a defunct email address, can I qualify as a registered user of WITP when the manual comes out? (I probably still have my original WITP disk).
Is there any way to reclaim my old comatose identity on the forum as wpurdom, Posts: 162, Joined: 10/27/2000, Decatur, GA, USA? I was moderately active until mid-2004, but then only occasionally lurked until the beginning of 2009 when AE seemed to be approaching. I forgot my password, and the email account I entered under has been inactive for a few years.

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Thu Jun 25, 2009 2:28 pm
by Flying Tiger
In order for these aircraft to be added to the replacement pool, there must be an equal number
of aircraft engines of the appropriate type (see Engine Factories, below) required by the aircraft
built (only for Japanese aircraft, Allied aircraft do not require engines) and heavy industry
points equal to the number of engines required. These engines and heavy industry from their

i know exactly what is intended here, but it does sound kinda like the Allies are restricted to gliders!!

RE: War in the Pacific: Admiral's Edition Manual Preview

Posted: Thu Jun 25, 2009 5:35 pm
by ogg
Can someone post the link so I can download the mannual preview?

Thanks. The link on the first page is just this website. I assume the mannual is somewhere.

ogg