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RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 6:25 pm
by Erik Rutins
It's coming...

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 7:04 pm
by Prince Henry
beta patch 01 no longer in members area....

Meaning official patch 01 being uploaded in there?[;)]

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 7:06 pm
by USSAmerica
Oh boy! 

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 7:09 pm
by Bandkanon
Yes!! Yes!! Now my IJ pilots will be able to train correctly again!

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 7:20 pm
by jwilkerson
ORIGINAL: che200

Do matrix release patches on fridays ?

It's not Friday (yet) at least not in Erik's time zone!!!
[:)]

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 8:41 pm
by tigercub
The downloader is not working for me can i down load from the members?


Tiger!

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 9:15 pm
by doc smith
Whatever happened to the "patch 01 due Aug 24-29"?? Is this a sneaky way to ramp up the tension until it's similar to the tension we experienced waiting for the game's release? Have I found you out?



Doc Smith

RE: Patch 01 ... Patch 02

Posted: Thu Sep 10, 2009 9:29 pm
by Erik Rutins
ORIGINAL: tigercub
The downloader is not working for me can i down load from the members?

Please see my post here for a link to our downloads section if you want to download manually.

tm.asp?m=2235533

I assume you are having issues with the automatic updater? What problems are you having?

RE: Patch 01 ... Patch 02

Posted: Fri Sep 25, 2009 4:15 pm
by jwilkerson
Patch 02 is still scheduled to be out in accordance with the original schedule, which is 90 days after release. The game was released 27 July 09, so this means patch 02 is scheduled to be released 27 Oct 09.


RE: Patch 01 ... Patch 02

Posted: Mon Sep 28, 2009 1:17 pm
by Chad Harrison
Thanks for the update Joe. Any previews of what is going to be in it? Obviously there will be some additional bug smashing, but any new features?

Did the ability to swith PBEM number of turns make it (ie. switch a 1 day turn PBEM into a 2 or 3 one and vice-versa)? Did national borders make it?

Keep up all the great hard work!

Chad

RE: Patch 01 ... Patch 02

Posted: Mon Sep 28, 2009 1:30 pm
by Admiral Scott
Thats good to know.
I plan on starting my first game after the 2nd patch is out.
So I have one more month to wait.

RE: Patch 01 ... Patch 02

Posted: Mon Sep 28, 2009 2:00 pm
by Oliver Heindorf
Tahnk you Mr. Wilkinson & the Team who works on it.

RE: Patch 01 ... Patch 02

Posted: Thu Oct 01, 2009 5:24 am
by jwilkerson
ORIGINAL: jwilkerson

As stated previously, the approximate time table for the first two patches is as follows:

Patch 01 will be 30 days after game release

Patch 02 will be 90 days after game release

So patch 02 still on track for 27 Oct 09 release ...

RE: Patch 01 ... Patch 02

Posted: Thu Oct 01, 2009 6:31 am
by comte
When the 2nd patch comes out it can be applied over the original patches or should we do a clean install?

RE: Patch 01 ... Patch 02

Posted: Thu Oct 01, 2009 3:48 pm
by jwilkerson
Either way will work.

RE: Patch 01 ... Patch 02

Posted: Thu Oct 01, 2009 4:24 pm
by Chad Harrison
Tutorial make the cut?

Any other big features in the patch that your willing to divulge on right now? [:D]

RE: Patch 01 ... Patch 02

Posted: Fri Oct 02, 2009 6:00 am
by jwilkerson
Yup, patch 02 will be focused on fixing any bugs we or other players find, but each team has some focus items they are working on:

Air - pilot training improvements

Naval - radar modling improvements

Land/map - supply draw improvements

And there will be more OOB/data fixes and improvements to the AI.


RE: Patch 01 ... Patch 02

Posted: Fri Oct 02, 2009 11:11 am
by Admiral Scott
Great, I am glad I decided to wait until the 2nd patch before starting my first game.

What kind of improvements are you working on the AI?

RE: Patch 01 ... Patch 02

Posted: Fri Oct 02, 2009 1:32 pm
by jwilkerson
ORIGINAL: Admiral Scott

Great, I am glad I decided to wait until the 2nd patch before starting my first game.

What kind of improvements are you working on the AI?

We haven't done a "taxonomy of AI improvement types" so I can't answer your question exactly - but all AI improvements would involve going into the editor and adding, updating or deleting the scripts.

Adding new scripts gives the AI new options of things it can do if the trigger conditions are met. Updating a script can change all manner of things, which units are assigned to the script, the type of naval support required, and what conditions will trigger the start or end of the script. Deleting scripts is usually done when reorganizing a group of scripts - so adding a bunch and deleting a bunch that the new ones are replacing.

If you're real interested in AI improvement capabilities, then I'd suggest studying the AI editor so you can gain a better understanding of what is available.


RE: Patch 01 ... Patch 02

Posted: Fri Oct 02, 2009 2:14 pm
by Chad Harrison
Thanks for the replies Joe. Obviously we are all looking forward to it.