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RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 12:15 pm
by Joshuatree
You're right, it's only in the attack that they an advantage.
Excellent the way you sprang the trap. Now hopefully those lone units will hold out the next turn.... After that the Turkish units will start to lose their supply and readiness...

RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 1:12 pm
by HamburgerHill
LOL.
 
 

RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 1:15 pm
by HamburgerHill
A Soviet fleet attacks. Thank God it wasn't the one with 72 Battleship II's

I have some very large formations of submarines that will be dispatched to the black sea soon to deal with all those Russian BB's

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RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 1:29 pm
by HamburgerHill
Gallipoli Falls!

But Istanbul holds out.

I think I'm still ok thought. Someone correct me if I'm wrong, but it looks as though AT does it's supply check at the beginning of the turn. If that is the case then I have til the end of this turn to break through the Turkish lines and recapture Gallipoli to cut the Turkish supplies for another turn.

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RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 1:34 pm
by HamburgerHill
Other attacks that took place in the South.

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RE: European Diplomacy v2 AI+

Posted: Tue Sep 22, 2009 1:43 pm
by HamburgerHill
Situation at start of round 24.

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RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 1:19 am
by Jeffrey H.
Boy, that attack is not going to be a slam dunk if you can't cut them off @ Gallipoli. It doesn't look like you've got much to follow up with either....
 
[&:]

RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 4:23 am
by springer
The battle of Gallipoli is a nice sideshow to see how playing against the weakness of the AI engine works. I think HH will be able to break up the Turkish forces. The question for me is whether the payoff is worth the build up. Will this open up the road to Ankara. I guess we'll have to wait and see.

Though the Dardanelles is interesting, I think the key to the game- gaining production- is currently elsewhere.

In my opinion, the critical midgame action is HH's strategy of grabbing up the cities that are easy pickings from the dying powers (France, Italy, and Germany Russia). It'll make the final showdown that much easier.

I'm particularly interested in how things will go in Italy. With that power's final gasps, looks like Rome could be on the menu if the Balkans can seal off the peninsula before the Spanish get there. This could be a major boost to the war effort.

The war with the Swedes is also interesting. Prague seems to be serving as the Swede's aerial Verdun, as Joshuatree noted. Casualties may be high, but with HH's favorable 4 to 1 aerial kill ratio, it's clear that the skies will be filled with HH's aces and the ground with the wreckage of the AI's rookies.

The path to glory continues!


RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 12:18 pm
by Joshuatree
ORIGINAL: Jeffrey H.

Boy, that attack is not going to be a slam dunk if you can't cut them off @ Gallipoli. It doesn't look like you've got much to follow up with either....

[&:]

Oh my, I failed to notice the bridge that still survives... that way the Turks are still being supplied. Any volunteers to take that bridge out? For the Fatherland?

RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 3:26 pm
by HamburgerHill
ORIGINAL: springer


In my opinion, the critical midgame action is HH's strategy of grabbing up the cities that are easy pickings from the dying powers (France, Italy, and Germany Russia). It'll make the final showdown that much easier.

I'm particularly interested in how things will go in Italy. With that power's final gasps, looks like Rome could be on the menu if the Balkans can seal off the peninsula before the Spanish get there. This could be a major boost to the war effort.

Yes, Rome has begun to look like a tasty morsal. Munich will soon fall I hope and then if I can seal off Northern Italy as you have mentioned and Rome will be on the menu for sure.
Italy has been of increasing interest to me lately as I have already taken Venice and soon can possibly add Munich and Rome. There is a lot of potential to increase my production with Italian cities.
My biggest concern with Italy is just how powerful the Spanish may be. Will I have to face another massive Air force like the Scandanavians?...
I have already ramped up my fighter production to 24 subformations a turn expecting an increase in air battles in the North.

RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 7:25 pm
by british exil
HH I know you're fully informed of the situation down south. But we (your avid AAR readers) want to point out:
You've still got to solve the bridge problem near Gallipoli. If the turks are still being supplied then they might even breakthrough your SAG lines. Where are you going to get the reserves from then?
Not sure how strong the AA is from the Turkish Army, bombing the bridge would be 1 solution, capturing the bridge till relief comes is another solution. But you'd need a tonne of paras to hold the bridge against the Heavy Turk armour.

But maybe the only way is to land a battlegroup of engineers and armour to blow the bridge the next turn.

Whatever, the turkish solution must be found soon, otherwise the other nations will chew you up.

And your AAR will have have to come to a sudden end.[:@]


RE: European Diplomacy v2 AI+

Posted: Wed Sep 23, 2009 9:06 pm
by rjh1971
Excellent AAR I have enjoyed reading it so far. Keep it up. [&o]

RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 4:20 pm
by HamburgerHill
Here's the big picture.

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RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 4:45 pm
by HamburgerHill
As Exil has pointed out. Whatever may be going on up North is not as important as destoying the Turks right now so they can't break through SAG and run wild throughout Balkin lands.

Here is my plan for this turn.

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RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 4:52 pm
by british exil
HH
What about your BB's can't they do some shelling?
Cut down some of the enemy? Destroy morale of turkish units?

RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 5:19 pm
by HamburgerHill
Balkin forces pulverize the trapped Turkish forces, and in no small part to the heavy Naval bombardment on the critical breakthrough points.
The famed 104th anti-armor corps is charged with the defense of Gallipoli.
I think next turn the SAG will be able to invade Turkey.

This plan looks to be a stunning success. Thanks to all for the ideas.

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RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 5:21 pm
by HamburgerHill
ORIGINAL: british exil

HH
What about your BB's can't they do some shelling?
Cut down some of the enemy? Destroy morale of turkish units?
Sorry Exil. I forgot to mention that in my plan. The BB's were a critical part of the operation.

RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 5:47 pm
by british exil
I noticed.[:D]

Looks like you seem to have sealed the fate of the Turkish Empire.

RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 6:31 pm
by Joshuatree
Good job, well executed.
And as the AI has no reserves, other than some new units it produces, I think this battle sealed their fate!
Having said this, I still feel somewhat shaken by the sight of that 72 BB force.... I'm not used seeing units like that. What will the AI come up with next? 100 Bombers?? (then you would need something like 30 FlakIII) By the way, if you capture the base of those BB's they'll run out of supply pretty quickly, making them harmless.

RE: European Diplomacy v2 AI+

Posted: Thu Sep 24, 2009 6:49 pm
by HamburgerHill
Here are the total kills versus loss for round 24.

I will post a map of the Entire front shortly.

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