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RE: War in the East Q&A

Posted: Thu Sep 10, 2009 5:35 pm
by Helpless
ORIGINAL: Brady



Why was Finland not included, or rather the northern sectors along the murmansk front ?


tm.asp?m=2152979

RE: War in the East Q&A

Posted: Thu Sep 10, 2009 5:37 pm
by Helpless
Or do fighters and bombers defend all hexes with a certain range?

More like that.
How are flak units represented? Are they attached to other units as support or are they separate (and subject to the three unit stacking limit)?

As support units or integral part of divisional/brigade level AA

RE: War in the East Q&A

Posted: Thu Sep 10, 2009 6:15 pm
by jaw
ORIGINAL: Iñaki Harrizabalagatar

How detailed is equipment in the TOEs? How many PzIV models, for instance? What about Artillery pieces, are different models listed or just generic types like "150mm Howitzer"?

Detail is comparable to the original STEEL PANTHERS. For example, game includes the Panzer IVc, e. f, f2, g, h, & j. Artillery is detailed by caliber although if you click on an artillery piece you get the historical name of the gun. For example, 150mm sFH18 Howitzer.

RE: War in the East Q&A

Posted: Thu Sep 10, 2009 7:39 pm
by Brady
I asume horses are a "produced" Item, I beleave in the above (Uman) example historicaly some 4,000 horses were taken. (p.117 Alpine Elite,Lucas). (and 4700 lories).


RE: War in the East Q&A

Posted: Thu Sep 10, 2009 11:04 pm
by jaw
ORIGINAL: Brady
I asume horses are a "produced" Item, I beleave in the above (Uman) example historicaly some 4,000 horses were taken. (p.117 Alpine Elite,Lucas). (and 4700 lories).


The cost of horses is included in the cost of cavalry squads. The draft horses (the ones that pull wagons) are not separately produced.

RE: War in the East Q&A

Posted: Fri Sep 11, 2009 6:22 am
by Iñaki Harrizabalagatar
What about movement and ZOCs? Do they stop any unit, or is their strenght dependant of the type and size of unit?

RE: War in the East Q&A

Posted: Fri Sep 11, 2009 10:11 am
by jaw
ORIGINAL: Iñaki Harrizabalagatar

What about movement and ZOCs? Do they stop any unit, or is their strenght dependant of the type and size of unit?

Movement costs vary by terrain, weather, type of unit and, if moving into an enemy controlled hex, size and morale of moving unit.

All combat unit exert the same ZOC regardless of size.

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 12:34 am
by Shupov
Does the "Pool" concept exist in WitE (like WiR)? Are the numbers visible to players?

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 6:28 am
by Helpless
Does the "Pool" concept exist in WitE (like WiR)? Are the numbers visible to players?

yes to both

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 12:05 pm
by Pford
ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.

This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version more of a beer & pretzels game and less a cousin to WITP.

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 12:40 pm
by Hard Sarge
ORIGINAL: Pford

ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.

This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version more of a beer & pretzels game and less a cousin to WITP.

I normally try to be polite to everyone on the forums, but you got me close to breaking that rule

give the guys a chance, you don't even know what the game is, or what goes on in it, and you are knocking it, yes, Corps would be nice, and yes, you do get them, when the Russian Army starts to reorganize

was WIR anything like Panzer General ?, this game is a much more detailed verison of WIR then a nice, easy B&P game

we havn't been able to show off screen shots of the different battles, time frames of the game, mainly you are only seeing early in the battle

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 1:28 pm
by Stryder
ORIGINAL: Hard Sarge

ORIGINAL: Pford

ORIGINAL: jaw
I can't answer your first question except to say that was what Gary wanted and yes, the stacking is three units of any size period, no exceptions.

This was done in the interests of organizational hygiene? One of the screen shots (December, '41?) looks pretty peculiar with the deep ranks of Soviet 3 unit hexes. A corps consolidation option for the Russkies would reduce clutter, no? Maybe the comparisons with Panzer General, the absence of player controlled production, the rigid ZOCs makes this version more of a beer & pretzels game and less a cousin to WITP.

I normally try to be polite to everyone on the forums, but you got me close to breaking that rule

give the guys a chance, you don't even know what the game is, or what goes on in it, and you are knocking it, yes, Corps would be nice, and yes, you do get them, when the Russian Army starts to reorganize

was WIR anything like Panzer General ?, this game is a much more detailed verison of WIR then a nice, easy B&P game

we havn't been able to show off screen shots of the different battles, time frames of the game, mainly you are only seeing early in the battle

Sarge, I had the same reaction but chose not to respond to someone just making noise for the benefit of no one... this is a thread for questions, not insults, negativity and unfounded opinions.. the replies have been timely and awesome...for every individual that casts insults there are many more that truly appreciate the effort of the testers and 2BY3

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 3:38 pm
by Pford
Sorry that my post struck you guys as snarky. I was actually a major fan, and booster, of Gary's WBTS on the other forum.I found that game brilliantly conceived and somewhat under appreciated because it wasn't 'World War II'. I want this one to be good.

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 4:22 pm
by Sabre21
ORIGINAL: Pford

Sorry that my post struck you guys as snarky. I was actually a major fan, and booster, of Gary's WBTS on the other forum.I found that game brilliantly conceived and somewhat under appreciated because it wasn't 'World War II'. I want this one to be good.


Snarky..huh..I'll have to remember that term [:)]

Anyways, this is a pretty complex game, even without player controlled production. Just the fact that you can (if you want), get into each German Corps or Soviet Army and higher and change out commanders, rearrange support units, for the Germans you can even assign these support battalions down to division level (right now up to 3 each). You can also reassign divisions to different Corps or Armies, different Armies to different Fronts or Army groups, doing all these tasks require admin points, and these are limited each turn so you need to figure out the best balance on your playstyle.

Trying to keep all your units as well supplied is a tough task in itself, especially as the Germans since your supply lines can be attacked by partisans. Then you have your air power and a host of different missions you can perform with them, either by using the Ai or do it all yourself manually.

I've been doing this for at least 8 months now and it still takes me half a day just to do turn 1 of the Barbarossa campaign as the Germans. The Soviet turn 1 takes about as long. After that it gets easier but you can really get involved on what you want to do each turn. But here I'm just scraping the tip of the iceberg on what this game is capable of.

This is going to be one of those games that will be on your computers for a long time to come.

Andy

RE: War in the East Q&A

Posted: Sat Sep 12, 2009 5:00 pm
by jaw
ORIGINAL: Sabre21


I've been doing this for at least 8 months now and it still takes me half a day just to do turn 1 of the Barbarossa campaign as the Germans. The Soviet turn 1 takes about as long.

Andy,

If you can do the Russian turn 1 in less time than the Axis turn 1, I am truly impressed! My Russian turn 1 always takes at least twice as long as my Axis turn 1. You don't really play WitE; you live it!



RE: War in the East Q&A

Posted: Sat Sep 12, 2009 7:41 pm
by Lützow
I wish you guys would publicize an alpha AAR, so we outsider can take a closer look on the gameplay. All I got so far is, that WitE will settle somewhere between WitP and WBTS - and frankly, with current state of information I still hover between excitement about another 2by3 game and concerns that it sacrifices too much details for the sake of 'accessibility'. Mr. Grigsby had set the expectactions very high with some of his older titles.

RE: War in the East Q&A

Posted: Sun Sep 13, 2009 6:41 am
by Apollo11
Hi all,
ORIGINAL: Lützow

I wish you guys would publicize an alpha AAR, so we outsider can take a closer look on the gameplay. All I got so far is, that WitE will settle somewhere between WitP and WBTS - and frankly, with current state of information I still hover between excitement about another 2by3 game and concerns that it sacrifices too much details for the sake of 'accessibility'. Mr. Grigsby had set the expectactions very high with some of his older titles.

Don't worry... the WitE is UV / WitP / WitP-AE of the land combat... [:)]


Leo "Apollo11"

RE: War in the East Q&A

Posted: Sun Sep 13, 2009 10:22 am
by Hard Sarge
ORIGINAL: Pford

Sorry that my post struck you guys as snarky. I was actually a major fan, and booster, of Gary's WBTS on the other forum.I found that game brilliantly conceived and somewhat under appreciated because it wasn't 'World War II'. I want this one to be good.

no hassle, your post just stuck me the wrong way, when I read it

hassle is, we trying to show, what we can show, so, you guys don't know that is going on, or can be done, or will be done

once we can start showing off all of the goodies, I think you will find it is much more as you would it to be

in my current game, I just got to where I can start building Cav Corps, a few more months until the Inf Corps come in

and as I have said in other parts of this forum, the game is in the great range and has been since I have been with it, and we still in Alpha, by the time we get it polished off and finished, it is going to be a masterpiece

RE: War in the East Q&A

Posted: Sun Sep 13, 2009 10:25 am
by Hard Sarge
ORIGINAL: Lützow

I wish you guys would publicize an alpha AAR, so we outsider can take a closer look on the gameplay. All I got so far is, that WitE will settle somewhere between WitP and WBTS - and frankly, with current state of information I still hover between excitement about another 2by3 game and concerns that it sacrifices too much details for the sake of 'accessibility'. Mr. Grigsby had set the expectactions very high with some of his older titles.

AAR's during Alpha are pretty HARD, there is so much we can't talk about, or show, and things are going to be changing, and changing

if the powers that be, give the okay, I am sure we could work one up, but with out them giving the go ahead, I don't think you will see one any time soon


RE: War in the East Q&A

Posted: Mon Sep 14, 2009 12:33 am
by bairdlander2
Is this a remake of War in Russia?