RE: 1942年1月5日
Posted: Sun Mar 28, 2010 9:39 pm
*bows to Cap-san* ありがとうございました for your reply.
I'm not worried about him sending in more shipping; I'm worried about surface ships that may already be in and around Port Moresby, operating at night. I think I must have caught him just as he was sending in some transports and ASW assets into Moresby. As I mentioned, I didn't do the greatest job of air-search over Port Moresby before I approached the target -- the only ships I'd spotted were to the south of New Guinea, so I focused my search arcs there. Anyway, I suspect all that's left around Moresby are PGs, DDs, PBs, AKs, TKs, stuff like that. KB can get them once day breaks -- but I worry about my transports getting chewed up at night, before KB's aircraft can fly. Still and all, I'm thinking I should just order the transports to continue on to Port Moresby, but I have a couple more questions:
1. To cover the transports, I could form a surface group out of my ASW TF, a couple of KB's DDs, and one or two of KBs surface ships -- Hiei, Kirishima, or CA Tone or a CL -- and have it "lead" the transports to PM. Alternatively, I could just put a couple such combat ships into the transport TF with the transports. Which is the better way to ensure the transports make it to Port Moresby without being harrassed by enemy surface craft? (A third alternative is what I suggested before: delay everything while my intended surface group "catches up" to the transports, but I hate losing the initiative like that -- I want to strike fast, while he's off guard.)
2. Also, is my practice of having an ASW TF "lead" other TFs (transport TFs, surface ships, KB) a silly one? Canoerebel reports greater ASW success with surface combat groups than with ASW groups. My theory is that the game engine looks to see what enters the hex "first," and I'd rather have an ASW group engage a sub than KB itself. But Canoe's observation suggests that I may misunderstand how AE works.
Hehe, well in one case, I meant fatigue of 16, morale of 98; another is fatigue 13, morale 97. But yes, I really do try to rest groups whose average fatigue is over 10, and whose morale is anything below 99. Being fussy makes my pilots perform better, and produces fewer operational losses.
Even perfectly rested, a few of KB's pilots had accidents on landing last turn. Anyway, I suppose I can rest a few of the Zero pilots and let the rest go to town for another turn, and maybe have one fly long-range CAP over the transports. But I'm still not inclined to let KB sail right on up to Port Moresby -- I'd rather keep her in one of the shallow-water hexes east of Buna, so that she can dart back to Rabaul to rearm if need be. My replenishment TF is at Truk, but I already have a fair bit of fuel and supply (and now an Air HQ) at Rabaul. Which leads to a final question:
3. Can KB rearm the Kates' torpedoes from Rabaul (a level 3 port/airfield) if an Air HQ is there? (If not, I'll have to rearm at Truk, which is a level 7 port. I do have an AKE at Truk; time to move it to Rabaul ASAP, in any case.)
I normally don't puzzle this long over any given turn, but with my opponent gone for a week, I've got extra time on my hands with which to plan.
Any further thoughts would be much appreciated, samurai.
Use the KB to blockade PM. He is not going to be sending shipping into the area while your CVs are there.
I'm not worried about him sending in more shipping; I'm worried about surface ships that may already be in and around Port Moresby, operating at night. I think I must have caught him just as he was sending in some transports and ASW assets into Moresby. As I mentioned, I didn't do the greatest job of air-search over Port Moresby before I approached the target -- the only ships I'd spotted were to the south of New Guinea, so I focused my search arcs there. Anyway, I suspect all that's left around Moresby are PGs, DDs, PBs, AKs, TKs, stuff like that. KB can get them once day breaks -- but I worry about my transports getting chewed up at night, before KB's aircraft can fly. Still and all, I'm thinking I should just order the transports to continue on to Port Moresby, but I have a couple more questions:
1. To cover the transports, I could form a surface group out of my ASW TF, a couple of KB's DDs, and one or two of KBs surface ships -- Hiei, Kirishima, or CA Tone or a CL -- and have it "lead" the transports to PM. Alternatively, I could just put a couple such combat ships into the transport TF with the transports. Which is the better way to ensure the transports make it to Port Moresby without being harrassed by enemy surface craft? (A third alternative is what I suggested before: delay everything while my intended surface group "catches up" to the transports, but I hate losing the initiative like that -- I want to strike fast, while he's off guard.)
2. Also, is my practice of having an ASW TF "lead" other TFs (transport TFs, surface ships, KB) a silly one? Canoerebel reports greater ASW success with surface combat groups than with ASW groups. My theory is that the game engine looks to see what enters the hex "first," and I'd rather have an ASW group engage a sub than KB itself. But Canoe's observation suggests that I may misunderstand how AE works.
My goodness you are fussy. "Somewhat fatigued" = 10???
Hehe, well in one case, I meant fatigue of 16, morale of 98; another is fatigue 13, morale 97. But yes, I really do try to rest groups whose average fatigue is over 10, and whose morale is anything below 99. Being fussy makes my pilots perform better, and produces fewer operational losses.

3. Can KB rearm the Kates' torpedoes from Rabaul (a level 3 port/airfield) if an Air HQ is there? (If not, I'll have to rearm at Truk, which is a level 7 port. I do have an AKE at Truk; time to move it to Rabaul ASAP, in any case.)
I normally don't puzzle this long over any given turn, but with my opponent gone for a week, I've got extra time on my hands with which to plan.
