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RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 6:35 pm
by ComradeP
505 Italian afvs? something is awry here...

Perhaps they're in Yugoslavia, or they're counting everything with some armour like the hordes of tankettes.

elmo: how are your air units doing in terms of fatique and operational strength, is the AI still managing them well?

Also: can a unit's TOE change based on unit quality, such as a Luftwaffe Feld Division becoming a veteran unit after being bloodied and not wiped out? I believe I read a discussion about Guards earlier, how Rifle divisions of a certain experience level could become Guards or the like. Do they change TOE automatically or do you have to basically recreate the unit, but as a Guards Rifle instead of regular Rifle division?

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 7:35 pm
by jaw
ORIGINAL: ComradeP
505 Italian afvs? something is awry here...

Perhaps they're in Yugoslavia, or they're counting everything with some armour like the hordes of tankettes.

elmo: how are your air units doing in terms of fatique and operational strength, is the AI still managing them well?

Also: can a unit's TOE change based on unit quality, such as a Luftwaffe Feld Division becoming a veteran unit after being bloodied and not wiped out? I believe I read a discussion about Guards earlier, how Rifle divisions of a certain experience level could become Guards or the like. Do they change TOE automatically or do you have to basically recreate the unit, but as a Guards Rifle instead of regular Rifle division?

The totals include everything on the map which includes Italians garrisoning Yugoslavia which aren't technically in play.

All units can improve in experience from successful combat or training but only Soviet units can earn Guards status. In addition to having a higher morale level, some Guards units may also have a unique TOE they upgrade to automatically when they become Guards. Even when the TOEs of a Guards unit and a non-guards unit are identical, the Guards unit often has a higher percentage of newer equipment. For example, a Guards Tank Corps in 1944 may have all T-34/85s while a regular Tank Corps may have a mix of T-34/85s and T-34/76s.

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 9:11 pm
by ComradeP
Even when the TOEs of a Guards unit and a non-guards unit are identical, the Guards unit often has a higher percentage of newer equipment. For example, a Guards Tank Corps in 1944 may have all T-34/85s while a regular Tank Corps may have a mix of T-34/85s and T-34/76s.

OK, does the player have the ability to alter those TOE's, like choosing between mechanized infantry or motorized Guards Rifle units, or will every TOE be the same within a unit type (a Guards Tank Corps, for example)?

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 9:18 pm
by elmo3
As you can see in the screen shot below we have bagged about 2 dozen Soviet units this turn with elements of 1st Pz Grp (red).  If the pocket holds we'll be able to liquidate them next turn.  Hopefully this will open up the path to Zhitomir and beyond.

Image

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 9:22 pm
by elmo3
Things look wide open in the far south but I suspect it's more a case of inadequate recon.

Image

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 9:35 pm
by elmo3
And here are the losses through turn 4:

Image

Image

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 10:30 pm
by USSLockwood
Are the reported losses for the enemy accurate or estimates?

RE: Operation Barbarossa - Alpha AAR

Posted: Fri Feb 19, 2010 11:01 pm
by elmo3
ORIGINAL: doktor

Are the reported losses for the enemy accurate or estimates?

Yes. [:)] Pretty accurate.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 10:18 am
by j campbell
Hi Elmo,

Looking through your units I didn't see the SS cavalry brigade anywhere. i noticed a few cavalry brigades in the south porbably Romaninas but didn't see the SS cavalry brigade attached to AGN. Is it attached to one of your Divisions?

cheers,
john

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 11:06 am
by elmo3
ORIGINAL: j campbell

Hi Elmo,

Looking through your units I didn't see the SS cavalry brigade anywhere. i noticed a few cavalry brigades in the south porbably Romaninas but didn't see the SS cavalry brigade attached to AGN. Is it attached to one of your Divisions?

cheers,
john

German units are all divisions that can be broken down into regiments. There are no German brigades AFAIK.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:26 pm
by sven6345789
Hi, thanks for the AAR

the dots along the railway lines are possible airbases i presume?

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:36 pm
by Capitaine
Why are the numbers for "Recent Battle" and "Permanent - Current Turn" losses shown for the Soviets so low? (88 and 20 men; 3 and 3 guns; and 7 and 0 AFV, respectively.) The Soviets are losing more men than the German each turn, but these two columns don't seem to reflect that. Just interested in knowing what the figures in those two columns are showing if different from the German figures in the same two columns. It's a strange disparity to me.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:39 pm
by Balou
ORIGINAL: elmo3

Things look wide open in the far south but I suspect it's more a case of inadequate recon.

How do get your recon ? Is the map and enemy symbols depicted the recon summary ? Or do you have some sort of "written" intel report such as in WitP and provided by the guys from FHO (Fremde Heere Ost = German Intel at the Eastern Front).

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:46 pm
by elmo3
I was talking about not doing enough air recon.  When you fly air recon you may, or may not, reveal enemy units on the map or raise the detection level of already spotted units (up to level 4).

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:47 pm
by elmo3
ORIGINAL: sven6345789

Hi, thanks for the AAR

the dots along the railway lines are possible airbases i presume?

Those are towns.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 12:53 pm
by elmo3
ORIGINAL: Capitaine

Why are the numbers for "Recent Battle" and "Permanent - Current Turn" losses shown for the Soviets so low? (88 and 20 men; 3 and 3 guns; and 7 and 0 AFV, respectively.) The Soviets are losing more men than the German each turn, but these two columns don't seem to reflect that. Just interested in knowing what the figures in those two columns are showing if different from the German figures in the same two columns. It's a strange disparity to me.

That is due in part to the way the info is reported right now. It should be cleared up when we get a true PBEM or Hotseat setup. You don't see accurate numbers for the Soviets because the AI is playing the Soviets and those numbers appear at the end of the Soviet turn. For peace of mind I'd say ignore all the numbers but the permanent losses in the right most column.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 1:39 pm
by sven6345789
so where can you base air groups/units?

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 2:15 pm
by PyleDriver
Theres the 1st Cav Divsion attached to 2nd PzG that withdraws on turn 21. There are two SS mot brigades that come into play also...

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 2:41 pm
by elmo3
ORIGINAL: sven6345789

so where can you base air groups/units?

You want to keep your airbases in clear or light woods terrain. Otherwise air units can't fly from them. That is from memory since foe some reason I can't find it in the manual right now.

RE: Operation Barbarossa - Alpha AAR

Posted: Sat Feb 20, 2010 3:24 pm
by j campbell
Hi pyledriver and Elmo,

thanks for the updates-this is awesome. I have been literally awaiting a game of this magnitude and scope for the computer for over 20 years. 1st cav dividion subordinate to 24th PZ K part of panzergruppe Guderian (from 27th july 1941) is correct. I believe there was an SS cav brigade of 2 regiments under the command of fegelein (i might be mistaken if he was in command or just served in the unit).

Furthermore, what is the unit that has a half gray and half black as its colors? i see it located in the first screenshot and again in one of the last. is mot. inf regiment Grossdeutschland its own counter or considered a support unit at this time? 4th SS Polizei div-is that unit currently a part of AGC in your game? I thought for sure i had counted 4 SS divisions in your latest encirclement from AGC with the SS sealing the pocket. is it possibloe for you to upload a divisonal information screenshot? Is there a difference in abilities between some of your better units than the others? For instance i would rate the 29th motorized div as superior to say 3rd SS totenkopk given equivilant men and machines.

Once again thanks for your patience and time to answer questions from all of us on the bench here :)
cheers,
john