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RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 15, 2010 9:44 am
by Wikingus
ORIGINAL: Sardaukar

HQ name is in yellow next to unit name, click that.

That cost 54 political points though, seems like a lot. [X(]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 15, 2010 10:00 am
by Torplexed
ORIGINAL: Wikingus

ORIGINAL: Sardaukar

HQ name is in yellow next to unit name, click that.

That cost 54 political points though, seems like a lot. [X(]

That's only if you change to an HQ outside the AVG command structure If go up the list and you pick China Air Task force it should cost only 13 points.

Image


RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 15, 2010 10:13 am
by Wikingus
That's exactly what I did and it cost 54 instead of 13. Although now that I think of it, I transferred the squadron to the new airfield BEFORE changing the HQ. Would it have an impact?

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 15, 2010 12:31 pm
by Sardaukar
It could. Also, it's possible that one of the AVG squadrons did belong to different HQ than others, but I am not sure about that. If you transfer units inside same "parent HQ", you pay less PP, but full in between different main HQs. Base shouldn't make any difference.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Sat Oct 16, 2010 7:02 pm
by Wikingus
I'm almost done setting up turn 1. Can you maybe give some basic pointers on setting up convoys? Where do I set automatic convoys to go to, and which are the best bases to be used as supply hubs to ferry fuel and supplies to my units? Any tips on keeping factories supplied with oil?

Thanks in advance. [:)]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Sun Oct 17, 2010 6:42 am
by cantona2
ORIGINAL: Wikingus

I'm almost done setting up turn 1. Can you maybe give some basic pointers on setting up convoys? Where do I set automatic convoys to go to, and which are the best bases to be used as supply hubs to ferry fuel and supplies to my units? Any tips on keeping factories supplied with oil?

Thanks in advance. [:)]


Set up resource convoys from Adelaide and Hobart to Melbourne and Sydney. Resource convoy from Hilo to Pearl, though occasionally supply will need to go in the other direction. Resources from Noumea to Auckland. Resources from Christchurch to Auckland as well. These are some of the ones that I run, however you will need ASW assets in the Bass Straits and some air cover as well.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Sun Oct 17, 2010 6:55 am
by Wikingus
ORIGINAL: cantona2

ORIGINAL: Wikingus

I'm almost done setting up turn 1. Can you maybe give some basic pointers on setting up convoys? Where do I set automatic convoys to go to, and which are the best bases to be used as supply hubs to ferry fuel and supplies to my units? Any tips on keeping factories supplied with oil?

Thanks in advance. [:)]


Set up resource convoys from Adelaide and Hobart to Melbourne and Sydney. Resource convoy from Hilo to Pearl, though occasionally supply will need to go in the other direction. Resources from Noumea to Auckland. Resources from Christchurch to Auckland as well. These are some of the ones that I run, however you will need ASW assets in the Bass Straits and some air cover as well.

Awesome, thanks a lot! I'm sure I'll see about any additional routes I'd need to open, but for a start it's good to know where some of the most urgent bottlenecks are (and that's hard to tell on turn 1, having never played the GC before). Only have to set this up, and then I'm running it. [8D]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Wed Oct 20, 2010 3:13 am
by Sardaukar
As Allies you don't have to worry about resources etc. that much. As long as you keep Australia supplied with fuel, it'll be mostly OK. You can supply Perth with fuel from Cape Town and Sydney from West Coast USA and Panama. If you want to maximize use of resources like cantona2 explains (even though you do not need to move resources inside Oz, they should move automatically when needed if connected by rail), shipping resources from Noumea to NZ and OZ is good idea, same with shipping then from Hilo to Pearl. 

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 22, 2010 9:03 am
by NAVLT66
How do you return PT boats to the pool? I can't figure that out.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Oct 22, 2010 10:41 am
by Sardaukar
ORIGINAL: NAVLT66

How do you return PT boats to the pool? I can't figure that out.

There is a button for it on ship screen when you click PT Boat in question, but it has to be disbanded, not in TF, IIRC.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Mon Nov 08, 2010 2:07 pm
by TheLoneGunman_MatrixForum
I have started reading this AAR and have to admit, I probably should have paid more attention to it before getting halfway through December in my game with Cribtop. A few things here I could have done differently, but are now too late to do. Ah well, such is life.

Thanks for making this guide Sardaukar!

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Sun Dec 05, 2010 7:55 am
by Sardaukar
Bump just in case someone has questions. [8D]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Thu Dec 16, 2010 4:00 pm
by Schanilec
This is great! After installing the latest patch my current campaign no longer functioned (Early March `42). It was my first real campaign, and I was holding my own pretty good. Oh, well. I did learn several lessons, which will be helpful in this restart. Did get and sink the Shokaku with a single torpedo from a Wildebeest in late January in that campaign. Gonna miss that. So I have started a new campaign with future battles, campaigns and lessons learned to look forward too.
 
Thanks much for your work.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Tue Jan 25, 2011 6:58 am
by Sardaukar
Shameless bump! [:D]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Tue Jan 25, 2011 12:06 pm
by Schanilec
Couldn't Stop myself.[8D]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Fri Feb 11, 2011 3:33 pm
by Wikingus
I resumed my GC for the first time in months, finally some proper free time for this monster.

Any tips on handling HQs? Let's say I move some AUS units from Australia to PM for defence. How do I know which of the myriad of HQs is the one to assign them to?

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Thu Feb 17, 2011 10:51 pm
by Rahladahla
Thanks for this AAR.  It made me realize how dumb I was, haha. [8D]

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Tue Mar 15, 2011 3:46 pm
by gabeeg
...is there a printable copy of this AAR somewhere (I have not gone through all the posts...sorry if I missed it)?

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Tue Mar 15, 2011 5:05 pm
by CaptDave
Simply click on "Printable version" at the top of the screen, then use your browser's print feature.

RE: Sardaukar's Newbie Tutorial AAR for Newbies (vs. IJ AI)

Posted: Tue Apr 26, 2011 6:43 pm
by Chuske
ORIGINAL: Sardaukar

Orders for Dec 13-14:


West Coast, Panama, E-USA & North Pacific:

- restructure of Allied supply network commenced. San Francisco will be the hub for Ground and Air units being shipped out, plus it will handle shipping of fuel to PH. Los Angeles will handle shipping fuel to SoPac, SWPAc, NZ & Australia. This will be done by building up Suva as secondary fuel hub. Fuel will be shipped to Suva with long-range tankers from LA & Panama to be distributed around by short-range tankers. Gatherring of appropriate shipping and escorts has started.

South Pacific:

- not much, checked that bases are still in supply. Buildup of Suva continues, covered by 2 NZ CLs

Hi,

Been running my first full campaign game vs the AI and using this thread as a guide but struggling at mo to get my supply lines up and running. This part of the guide is pretty brief as its not clear if buildup Suva means troops, port, base forces or just tankers nor exactly what the NZ CLs are covering? So how should I build up Suva to be a fuel hub?

Also the tankers with the biggest endurance aren't in the US but are in Aus so is a good idea to get those long range tankers over to Suva?

The guide is great though really makes this monster of a game accessible to those like me who didn't play the original WITP


Cheers

Jon