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RE: Diverse Worlds v9 - Ikkuro
Posted: Thu Jan 06, 2011 7:45 pm
by J HG T
Securan always remind me of Syreens from Star Control 2. Anyway, I liked their original shipset even if it was shared with some other races. It fitted the securans best I think. I'm guessing the Securan ships are quite simple, "aerodynamic", sleek, practical and don't have many extra shiny bits. Oh well, we'll see soon enough. I trust in Woodmans imagination, which I have plenty, and skill, which I have none. Therefore the respect for Woodmans work.
RE: Diverse Worlds v9 - Ikkuro
Posted: Thu Jan 06, 2011 8:13 pm
by Gloryseeker
The Securan remind be of the Eleria from MoO2, for obvious reasons. Im currently playing the Mortalen simply because of the ships. Going to try the Quameno next because their ships look so different than the others. I always thought the Boskara ships should look like the shadow ships from B5. I find myself checking back on the forum everyday now just to see if there is a new shipset, thanks woodman for you time and effort.
Gloryseeker
RE: Diverse Worlds v9 - Ikkuro
Posted: Thu Jan 06, 2011 11:53 pm
by WoodMan
I'm guessing the Securan ships are quite simple, "aerodynamic", sleek, practical and don't have many extra shiny bits.
[:D]
We must think alike!

RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 5:19 am
by J HG T
Aye! Those sure look Securan to me. [:)]
RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 7:58 am
by Tacit_Exit
Need more curves [;)]
RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 1:59 pm
by greywolf1
Just installed Diverse Worlds v9. When I try to change the race, I get an "index out of array" message. When I choose "Continue" (instead of "Abort"), I can actually start a game with the race appearing after pressing "Continue" (sometimes, but not always the race which was there when I went to the Empire selection screen - sometimes it looks like the software jumps to a race arbitrarily).
After the third attempt to choose a race, I'm thrown back to the desktop.
Could there be a version issue? The races.txt files says "DW Version 1.5" while I am on 1.6.
RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 2:15 pm
by J HG T
The version number in races.txt should not matter at all. It's just description text that's left un-updated by Woodman.
Over which version did you install the V.9?
The best way to install the Diverse worlds new versions currently is to just overwrite the race.txt with new one and put the new shipset to the images folder, all manually. I don't know about others but my file extractor seemed to mess up the folders when trying to extract over the current version.
No problems for me using this method when updating from V.8 -> V.9. Even saves worked no problemo.
RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 2:56 pm
by WoodMan
Hey Greywolf!
Do you have any other mods installed such as Star Wars or Star Trek, basically something that uses races which won't any longer be available once you change back to either the Default or the Diverse Worlds theme?
Sometimes starting a new game can cause a problem after switching to another theme that uses different races. You should go into the new game setup (with your other mod still activated, ST/SW etc) and remove any manually set up AI Empires in the new game screen. Once its clear, then switch your mod. Let me know if this helps.
Otherwise I'm not sure [&:] Anybody else had a problem like this at all?
RE: Diverse Worlds v10 - Securan
Posted: Fri Jan 07, 2011 7:39 pm
by WoodMan
Hey all!
Version 10 with the Securan is now available on the front page. Please enjoy!

RE: Diverse Worlds v10 - Securan
Posted: Fri Jan 07, 2011 8:09 pm
by tjhkkr
All of these ships have been fantastic. But this is the best yet.
Download time.
But the game is kicking my tail...

RE: Diverse Worlds v10 - Securan
Posted: Fri Jan 07, 2011 9:42 pm
by Igard
Beautiful ships for a beautiful race.
RE: Diverse Worlds v10 - Securan
Posted: Fri Jan 07, 2011 10:17 pm
by WoodMan
Thanks TJ and Igard, great support as usual.
Here is a preview of something I've been working on. These are by far the most difficult ships I made for the mod and I've been working on them since the Teekan update. Whole shipsets have been made in quicker time than these two ships, which I've scrapped and started again about five times [:D] I'm finally happy with them, then I realise I forgot to change the texture on the front end of one of them to differentiate them [:@], but I'll probably just leave them as they were such a pain. Anyway, now their done, just got to show them [:D] Ugnari Colossal Spheres

RE: Diverse Worlds v9 - Ikkuro
Posted: Fri Jan 07, 2011 10:32 pm
by Igard
ORIGINAL: greywolf1
Could there be a version issue? The races.txt files says "DW Version 1.5" while I am on 1.6.
Welcome to the forums, greywolf1. There is no version 1.6 as yet. Do you mean 1.0.6? If so, then you will need the Return of the Shakturi expansion to update to 1.5.
RE: Diverse Worlds v9 - Ikkuro
Posted: Sat Jan 08, 2011 4:49 am
by James009
Excellent work here. I'll be honest, this modpack REALLY convinced me to purchase this game and the expansion. Unfortunately, I have a lone planet destroyer heading to my home planet that I am dreading...
Quick question, is there any limit on the number of ship packs I can have installed and how does the game detect what I can pick from? For example, can I have alternate Frigate ship models or am I stuck to one? I know I can select from more then one in creation... basically, I LOVE having variety and diversity.
Excellent work! [&o]
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 5:32 am
by J HG T
ORIGINAL: WoodMan
Those look excellent. Time for another game with the Ugnaris for sure.
About the Securan: They look great, but still something is bothering me about them. I really can't put my finger on it. Maybe I've just played too much games and have no real love for beatiful shapes, or something like that. Go figure.
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 7:06 am
by WoodMan
Quick question, is there any limit on the number of ship packs I can have installed and how does the game detect what I can pick from? For example, can I have alternate Frigate ship models or am I stuck to one? I know I can select from more then one in creation... basically, I LOVE having variety and diversity.
With the original DW you can have 9 shipsets maximum installed. With the RotS expansion you can have 22 (one per every race). This mod is not compatible with the original DW (thanks to Igard for pointing that out, I had forgotten!), you must have the RotS expansion installed to play it. If you create a custom design, I believe you can choose any ship pic installed from the list in the designer, but I'm not entirely sure, I play with the ship design on auto, so not that sure about the designer screen [:D]
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 8:24 am
by greywolf1
Thanks guys. A quick reply to the comments you made:
- Yes, it is 1.0.6.
- Diverse Worlds is the only mod I'm using, and I hadn't installed any versions of this mod before 9.
- All I did was to extract the contents of the zip file to the DW - Customization folder, and to change the theme. When I changed back to default, everything was ok again.
In the meantime, I have tried version 10 (no change), and I was installing DW plus mod on a very different PC (XP instead of Vista etc)- same error.
Woodman, Igard might be right - is the expansion a prerequisite for your mod? It's certainly a potential explanation. If yes, then what's the last version compatible with 1.0.6? And is the dependancy on the expansion deliberate, or an accident?
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 8:34 am
by moonraker65
Fantastic work again WoodMan [&o]. You are the governor of Ship Design [:)]
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 11:21 am
by WoodMan
Thanks guys. A quick reply to the comments you made:
- Yes, it is 1.0.6.
- Diverse Worlds is the only mod I'm using, and I hadn't installed any versions of this mod before 9.
- All I did was to extract the contents of the zip file to the DW - Customization folder, and to change the theme. When I changed back to default, everything was ok again.
In the meantime, I have tried version 10 (no change), and I was installing DW plus mod on a very different PC (XP instead of Vista etc)- same error.
Woodman, Igard might be right - is the expansion a prerequisite for your mod? It's certainly a potential explanation. If yes, then what's the last version compatible with 1.0.6? And is the dependancy on the expansion deliberate, or an accident?
Yes I'm sorry Igard is right, I got confused between Vanilla and Expansion version numbers. The mod is compatible only with RotS expansion, vanilla DW works differently and one shipset per race (the long term aim of the mod) is not possible in vanilla DW.
You could extract some of the graphics from the mod and use them in the original DW if you like, but you would have to create a mod in the customization directory yourself to do this and more than 1 race would use the sets. I think there is a customization guide stickied on the forum that explains how to do this.
Edit: I'll add a note to the first page about RotS required.
RE: Diverse Worlds v10 - Securan
Posted: Sat Jan 08, 2011 11:37 am
by Simulation01
ORIGINAL: WoodMan
Thanks TJ and Igard, great support as usual.
Here is a preview of something I've been working on. These are by far the most difficult ships I made for the mod and I've been working on them since the Teekan update. Whole shipsets have been made in quicker time than these two ships, which I've scrapped and started again about five times [:D] I'm finally happy with them, then I realise I forgot to change the texture on the front end of one of them to differentiate them [:@], but I'll probably just leave them as they were such a pain. Anyway, now their done, just got to show them [:D] Ugnari Colossal Spheres
These look very interesting!!! Show me more!!![:D]