Your Style Maps
Moderator: rickier65
RE: Your Style Maps
Nice work Hint. It looks like you are going to come up with some pretty good maps.
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general_solomon
- Posts: 253
- Joined: Fri May 18, 2007 12:05 am
RE: Your Style Maps
ORIGINAL: junk2drive
Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...
hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.
great job.
RE: Your Style Maps
ORIGINAL: general_solomon
ORIGINAL: junk2drive
Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...
hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.
great job.
Me too. I often tried to duplicate CC maps into CMX1, but it didn't look half as nice.
RE: Your Style Maps
My intention at first is to make the first three maps in CC3--the "Barbarossa" Operation, I think the name is, a three mission (rather short) campaign. I've done some testing, and I think that small forces work best on the map I'm breaking in.ORIGINAL: general_solomon
ORIGINAL: junk2drive
Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...
hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.
great job.
The monumental task is just making the first map and learning the process. There are some issues, of course, but hopefully I'll have something that is enjoyable and a reasonable translation of CC3.
At this point, I need to learn water, grass, and bridges. I'd say within a couple of weeks I can hopefully turn out CC3 maps pretty quickly. It's just getting the first map as best as I can.
*edit--I've actually done more work on the Megatexture, but it doesn't show up in this pic. And I need to smooth some more and adjust some shadows, ect. Oh, and I learned some tricks in Paint.net for filters and such to make the map more vivid w/the oil painting filter to kill some of the pixelations, and the ground level view looks a bit better.

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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
- Savielly Tartakower
RE: Your Style Maps
If you want someone to test that, let me know. I would love to build a scenario for it.
RE: Your Style Maps
That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.
All your Tanks are Belong to us!
panzer
panzer
RE: Your Style Maps
As is?! Let me do some more work on it first. I'll be happy to give it to you before I post it up. Maybe you can make a better scenario for it than I can.ORIGINAL: thewood1
If you want someone to test that, let me know. I would love to build a scenario for it.
The map is a small 750x750m. Actually, to be more in line w/cc3, a 500x500m is a better fit, but I think that's too small: Within a few turns the whole game is over. I've noticed that playing w/units in the medium size scale works well.
Thank goodness PCO has no turn limit, so units on this map can be moved just a few per turn--it has a slower pace, just like in CC3, I think. Also, I like playing this map w/a few single unit platoons.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
- Savielly Tartakower
- Mad Russian
- Posts: 13255
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RE: Your Style Maps
ORIGINAL: Mobius
That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.
IIRC that's a trench. Understanding that I can't remember the last time I played CC.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
RE: Your Style Maps
ORIGINAL: Mobius
That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.
That trench is one of the things that bothers me. I actually have a version w/it painted out. I have yet to see the AI try to use this version as a trench, but the AI does, however, get slowed down trying to cross over it.
Maybe you are right; something to consider.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
- Savielly Tartakower
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Your Style Maps
Just remember in medium and large size you will see tanks stuck into tanks and other odd things that go away when you make things normal size again.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Your Style Maps
I think it would be best option to use the ingame trench so that AI can use it too.Wasnt there big bunker in middle of the trench btw? I had some close combat with flamethrowers in there so I can remember it clearly.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"Those who dont read history are destined to repeat it."– Edmund Burke
RE: Your Style Maps
Very nice. I officially challenge you to a game in PCO and CC3 if you are up to it. Would be interesting to see how each one plays out. Going to crank up the ole' CC2 and CC3 tonight for some kicks. You sort of rekindled the old fire. By the way a couple of guys from thetournamenthouse.com site are playing on gameranger recently if anyone is interested.
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general_solomon
- Posts: 253
- Joined: Fri May 18, 2007 12:05 am
RE: Your Style Maps
ORIGINAL: eniced73
Very nice. I officially challenge you to a game in PCO and CC3 if you are up to it. Would be interesting to see how each one plays out. Going to crank up the ole' CC2 and CC3 tonight for some kicks. You sort of rekindled the old fire. By the way a couple of guys from thetournamenthouse.com site are playing on gameranger recently if anyone is interested.
ok guys, if your going to do something cool such as this you need to record both games so we can enjoy the comparison.
- Erik Rutins
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RE: Your Style Maps
Honestly, I'm not sure I'd do that kind of comparison with your first PCO map and scenario. Get a few under your belt and some practice as a player as well. It will make the comparison much more meaningful IMHO.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Your Style Maps
That' in the 3rd map.ORIGINAL: Zakhal
Wasnt there big bunker in middle of the trench btw? I had some close combat with flamethrowers in there so I can remember it clearly.
Thanks for the offer. Right now my professional life has taken over a bit and I'd have to delay my map further. Playing a PCO game against me would last literally weeks. Besides, what if you win?! Absolutely unthinkable.ORIGINAL: eniced73
I officially challenge you to a game in PCO and CC3 if you are up to it.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
- Savielly Tartakower
RE: Your Style Maps
Your right. I probably would win. Just joking.
My off still stands though whenever you get the map finished and have time.
My off still stands though whenever you get the map finished and have time.
RE: Your Style Maps
Looking ahead at the next map. I'm having problems getting the water level right in the first one, but I'm getting close to moving on.


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"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
- Savielly Tartakower
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Your Style Maps
Water is the hardest thing that I have tried with MM.
You can set the position of the sun in MM. Maybe you could make the game shadow line up with the painted shadows on the map?
You can set the position of the sun in MM. Maybe you could make the game shadow line up with the painted shadows on the map?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Your Style Maps
Something like Fragmotion can be used edit the water mesh if it is at multiple levels. I have made separate lake structures for small lakes. I have edited the terrain.x ground mesh as well. This has to be done after all work with MM is finished as MM will overwrite your changes if you do another build. You then can use the Map scene editor to place and move your water structures.
All your Tanks are Belong to us!
panzer
panzer
RE: Your Style Maps
In the Map Maker guide is a section on how you can have multiple water levels at different places in the map. It's one of the more complicated aspects of map making, but it can be done using the Map Maker.
the explample in the Map Maker Guide goes through how to create a lake with water at one elevation, flowing through an outlet into a stream at a lower elevation.
If you have specific questions I'd be glad to try and answer.
Thanks
rick
the explample in the Map Maker Guide goes through how to create a lake with water at one elevation, flowing through an outlet into a stream at a lower elevation.
If you have specific questions I'd be glad to try and answer.
Thanks
rick






