Your Style Maps

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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eniced73
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RE: Your Style Maps

Post by eniced73 »

Nice work Hint. It looks like you are going to come up with some pretty good maps.
general_solomon
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RE: Your Style Maps

Post by general_solomon »

ORIGINAL: junk2drive

Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...


hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.

great job.
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Jacko
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RE: Your Style Maps

Post by Jacko »

ORIGINAL: general_solomon

ORIGINAL: junk2drive

Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...


hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.

great job.

Me too. I often tried to duplicate CC maps into CMX1, but it didn't look half as nice.
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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: general_solomon

ORIGINAL: junk2drive

Can't wait to see you turn out a series of CC maps. And battles to go with them. And then a campaign. And then...


hell yes, do make us more. playing cc maps in pco would be super fantastic. I often wished i could see the terrain in 3d. even the look of the map has a cc3 feel.

great job.
My intention at first is to make the first three maps in CC3--the "Barbarossa" Operation, I think the name is, a three mission (rather short) campaign. I've done some testing, and I think that small forces work best on the map I'm breaking in.

The monumental task is just making the first map and learning the process. There are some issues, of course, but hopefully I'll have something that is enjoyable and a reasonable translation of CC3.

At this point, I need to learn water, grass, and bridges. I'd say within a couple of weeks I can hopefully turn out CC3 maps pretty quickly. It's just getting the first map as best as I can.

*edit--I've actually done more work on the Megatexture, but it doesn't show up in this pic. And I need to smooth some more and adjust some shadows, ect. Oh, and I learned some tricks in Paint.net for filters and such to make the map more vivid w/the oil painting filter to kill some of the pixelations, and the ground level view looks a bit better.



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thewood1
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RE: Your Style Maps

Post by thewood1 »

If you want someone to test that, let me know.  I would love to build a scenario for it.
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Mobius
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RE: Your Style Maps

Post by Mobius »

That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.
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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: thewood1

If you want someone to test that, let me know.  I would love to build a scenario for it.
As is?! Let me do some more work on it first. I'll be happy to give it to you before I post it up. Maybe you can make a better scenario for it than I can.

The map is a small 750x750m. Actually, to be more in line w/cc3, a 500x500m is a better fit, but I think that's too small: Within a few turns the whole game is over. I've noticed that playing w/units in the medium size scale works well.

Thank goodness PCO has no turn limit, so units on this map can be moved just a few per turn--it has a slower pace, just like in CC3, I think. Also, I like playing this map w/a few single unit platoons.
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Mad Russian
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RE: Your Style Maps

Post by Mad Russian »

ORIGINAL: Mobius

That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.

IIRC that's a trench. Understanding that I can't remember the last time I played CC.

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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: Mobius

That looks great, especially the rocks around the stream. The thing that I can't tell what it is is the snakey wall or trench on the hill on the left. If that is a trench it would be more functional if you just painted that out and used the trench structures in the mapmaker.

That trench is one of the things that bothers me. I actually have a version w/it painted out. I have yet to see the AI try to use this version as a trench, but the AI does, however, get slowed down trying to cross over it.

Maybe you are right; something to consider.
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junk2drive
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RE: Your Style Maps

Post by junk2drive »

Just remember in medium and large size you will see tanks stuck into tanks and other odd things that go away when you make things normal size again.
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Zakhal
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RE: Your Style Maps

Post by Zakhal »

I think it would be best option to use the ingame trench so that AI can use it too.Wasnt there big bunker in middle of the trench btw? I had some close combat with flamethrowers in there so I can remember it clearly.
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eniced73
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RE: Your Style Maps

Post by eniced73 »

Very nice. I officially challenge you to a game in PCO and CC3 if you are up to it. Would be interesting to see how each one plays out. Going to crank up the ole' CC2 and CC3 tonight for some kicks. You sort of rekindled the old fire. By the way a couple of guys from thetournamenthouse.com site are playing on gameranger recently if anyone is interested.
general_solomon
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RE: Your Style Maps

Post by general_solomon »

ORIGINAL: eniced73

Very nice. I officially challenge you to a game in PCO and CC3 if you are up to it. Would be interesting to see how each one plays out. Going to crank up the ole' CC2 and CC3 tonight for some kicks. You sort of rekindled the old fire. By the way a couple of guys from thetournamenthouse.com site are playing on gameranger recently if anyone is interested.

ok guys, if your going to do something cool such as this you need to record both games so we can enjoy the comparison.
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Erik Rutins
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RE: Your Style Maps

Post by Erik Rutins »

Honestly, I'm not sure I'd do that kind of comparison with your first PCO map and scenario. Get a few under your belt and some practice as a player as well. It will make the comparison much more meaningful IMHO.

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HintJ
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RE: Your Style Maps

Post by HintJ »

ORIGINAL: Zakhal
Wasnt there big bunker in middle of the trench btw? I had some close combat with flamethrowers in there so I can remember it clearly.
That' in the 3rd map.
ORIGINAL: eniced73
I officially challenge you to a game in PCO and CC3 if you are up to it.
Thanks for the offer. Right now my professional life has taken over a bit and I'd have to delay my map further. Playing a PCO game against me would last literally weeks. Besides, what if you win?! Absolutely unthinkable.
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eniced73
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RE: Your Style Maps

Post by eniced73 »

Your right. I probably would win. Just joking.

My off still stands though whenever you get the map finished and have time.
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HintJ
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RE: Your Style Maps

Post by HintJ »

Looking ahead at the next map. I'm having problems getting the water level right in the first one, but I'm getting close to moving on.

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junk2drive
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RE: Your Style Maps

Post by junk2drive »

Water is the hardest thing that I have tried with MM.

You can set the position of the sun in MM. Maybe you could make the game shadow line up with the painted shadows on the map?
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Mobius
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RE: Your Style Maps

Post by Mobius »

Something like Fragmotion can be used edit the water mesh if it is at multiple levels. I have made separate lake structures for small lakes. I have edited the terrain.x ground mesh as well. This has to be done after all work with MM is finished as MM will overwrite your changes if you do another build. You then can use the Map scene editor to place and move your water structures.
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rickier65
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RE: Your Style Maps

Post by rickier65 »

In the Map Maker guide is a section on how you can have multiple water levels at different places in the map. It's one of the more complicated aspects of map making, but it can be done using the Map Maker.

the explample in the Map Maker Guide goes through how to create a lake with water at one elevation, flowing through an outlet into a stream at a lower elevation.

If you have specific questions I'd be glad to try and answer.

Thanks
rick
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