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RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 2:48 am
by tjhkkr
Yeah, it does look sharp!

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 2:59 am
by Haree78
<3 the Kortul Devastator.
Don't feel too inclined to convert the Space Egg of the Vasari though please! [:D]

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 4:20 am
by J HG T
@Haree78

I though the correct name for that thing was "Space Whale", which it honestly looks like.&nbsp;[:)]
Useful ship though, TBH.

Image

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 5:00 am
by Data
It does look like an egg or whale but for me it will always be Gomtuu from the TNG series [:)]

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 12:25 pm
by Kalthaniell
....Gomtuu wandered the galaxy for millenia after the traumatic experience, vainly searching for more of its kind. Alone and without a purpose, it eventually decided to commit suicide by orbiting the soon-to-go-supernova star Beta Stromgren....

Only in Star Trek they could come up with an suicidal emo egg-ship. Epic
The space whale (egg) is already in the set as colony ship guys.

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 1:56 pm
by Haree78
ORIGINAL: J HG T

@Haree78

I though the correct name for that thing was "Space Whale", which it honestly looks like. [:)]
Useful ship though, TBH.

Image

Oh I've always called it the egg. I play Vasari exclusively and I'm compelled to use the egg because of how damn good it is but I wish it looked like ANY of the other Vasari Capital because it really is ugly :(
The entire Vasari fleet apart from the egg is stunning though.

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 4:50 pm
by Data
Wow Haree, I found my soul mate [:)]
As far as I can see almost anyone plays as tec or advent, only stubborn me favors the vasari

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 5:24 pm
by J HG T
@Haree78

True that. Many times I pick Vasari only to have Vulkoras Desolator at my disposal. That thing looks absolutely awesome.

@Data

Vasaris are the "alien" race of the game and thus attract less people. Same with every game with enough fans; Majority of people prefer the basic humans or similar humanoid races.
I like all three races in SoaSE very much, so I won't put them in any order. Still, I have played most with the Advent from what I can remember.

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 5:41 pm
by Data
I like them all as well but calling the dark fleet...ooo, what a feeling [:)]

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 10:35 pm
by Haree78
I just looooove the mobility of the Vasari, them phase gates rock.
The Vulkoras Desolator is probably my fave too J HG T.

RE: Kalthaniell's Shipyards

Posted: Fri Aug 12, 2011 10:42 pm
by Shark7
ORIGINAL: Data

Wow Haree, I found my soul mate [:)]
As far as I can see almost anyone plays as tec or advent, only stubborn me favors the vasari

I don't even know what you guys are talking about, but that flying egg looks more like it should be a carrier and not a cap ship.

RE: Kalthaniell's Shipyards

Posted: Sat Aug 13, 2011 11:49 am
by Kalthaniell
ORIGINAL: Haree78


I just looooove the mobility of the Vasari, them phase gates rock.

Yup, Vasari are not only mobile but also quite powerful in fights against other races. I personally like Advent the most but even with thier superrior figthers and bombers it's real hard to withstand Vasari- especially in prolonged fights. It may be just my being noob at SoSE, but each time I attack Vasari fleet without using almost twice the amount of the ships they have, I end up loosing half my fleet and barely escaping with the capitals.

RE: Kalthaniell's Shipyards

Posted: Sat Aug 13, 2011 12:44 pm
by Data
It's not that we are noobs per se but the AI makes better use of abilities than us....even when I design for a more balanced brute force / support fleet I end up with more brute force. I'll play with the abilities more and learn to trust the auto cast.
Hope that clarifies the issue a bit, Shark [:)]

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 6:07 am
by AminMaalouf
@Kalthaniell,

would it be possible to bind the downloads together in one file?

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 1:00 pm
by Kalthaniell
All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 4:15 pm
by Data
retail bundle version? [:)]

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 5:51 pm
by tjhkkr
This is fantastic work.
Thank you!

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 5:59 pm
by Kalthaniell
ORIGINAL: tjhkkr

This is fantastic work.
Thank you!

What? Have I done sth? Who are you thanking tjhkkr?

RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 7:13 pm
by AminMaalouf
ORIGINAL: Kalthaniell

All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?
It would be practical. So I had Kalthaniell's Shipyards and Diverse Worlds in the same folder and could switch easily. I am not in a hurry but as soon as your ship sets, etc. are complete, it would cool to have them together.


RE: Kalthaniell's Shipyards

Posted: Wed Aug 17, 2011 7:37 pm
by Kalthaniell
OOoh, you mean that it's all in one folder with each file in an appropriate subfolder. As in a mod folder. So if you unpack it in your Customization folder it will function as a new mod. I always thought of my uploads as a separate addons rather than a complete mod Amin. I might do a mod latter on, with races pics matching appropriate shipsets and races and biases txt files, but only if I will have a complete set of 19 races. There is another problem with this idea - the planets ,weapons and pirate addons replace the original DW files ( not sth everybody want a mod to do in this game). I will certainly include everything in one upload when I have a complete mod, but for now I'll leave it as it is.
Thx for the idea though.