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RE: GTPG Grand Campaign

Posted: Thu Jun 14, 2012 4:18 am
by nikivdd
GTPG v1.0 released, i took it out of the beta phase.

Latest changes:

- Briefings upscaled up to Moscow41
- Credits updated
- Scenario Narvik: 1 german destroyer changed from core to aux
- Scenario Dunkirk: few allied units added in the ports
- Scenario Netherlands44: few allied units substracted, few german aux added, allied prestige -75%

- Now compatibel with the unit mod from Mautschi and Churchy http://www.designmodproject.de/forum/vi ... 51&t=27688

Download links in the first window of this thread.

RE: GTPG Grand Campaign

Posted: Thu Jun 14, 2012 6:28 pm
by timberwolf15
nikivdd and VPaulus

Thanks for the info and clarity

RE: GTPG Grand Campaign

Posted: Sat Jun 23, 2012 6:26 am
by nikivdd
GTPG received a little update. If you have no intention to play England40, than there is no need to do the update.

RE: GTPG Grand Campaign

Posted: Sat Jun 23, 2012 6:45 am
by nikivdd
GTPG v2.0: German Steamroller/Deutsches Stahlgewitter announced.
Due to its popularity i have decided to make a v2.0.

There are substantial changes between both versions, as for example more units, more objectives and the introduction of the Command Vehicle.
The Command vehicle unlocks reinforcements and possible capturable equipment in enemy depots. Here and there the unit is necessary to achieve a DV. The vehicle is unique and cannot be purchased nor upgraded (so better don't lose it).
Some maps of v1.0 will dissappear (Sweden,Spain) but new ones will make their appearance (Gdynia, Brest,....).
The player will be able to buy Heer, SS, Wiking, Azul,...units. The database of capturable units is expanded (TKS,7TP, Hotchkiss H39,...).
Bonus units will be SS units (Panzer/Panzerjäger/Aufklärer/Infantrie and SS captured equipment!) SS units have better stats then their Heer counterparts but are (much) more expensive.
Also a whole range of Russian Guards Tanks and Mechanised Artillery will enter the mod (those will have better stats too, so beware!)
Some custom units will be added with permission.

Ideas and suggestions are welcome as always.
You can also follow the thread on the slitherine board.

RE: GTPG Grand Campaign

Posted: Mon Jun 25, 2012 12:07 pm
by nikivdd
It never hurts to expand the capturable unit database a bit.

Image

Sofar added TKS, 7TP, H39, 155 C mle 1917 and T-28 beside the vanilla ones.

RE: GTPG Grand Campaign

Posted: Mon Jun 25, 2012 7:54 pm
by peter333
I am trying to download the 70 scenario version of this mod but when I click on the link it takes me to a german website.

What am I doing wrong?

Peter

RE: GTPG Grand Campaign

Posted: Tue Jun 26, 2012 8:37 am
by nikivdd
ORIGINAL: peter333

I am trying to download the 70 scenario version of this mod but when I click on the link it takes me to a german website.

What am I doing wrong?

Peter

The download link will bring you to the downloadsection of the DMP forum. In order to download you need to be registered.
There is an english interface by clicking on the british flag in the upper right corner. Registration is easy and won't take much time.
Registration also enables the download for the DMP add-ons for Panzer Corps: Africa Corps, Winterwar and Eastern Front.

RE: GTPG Grand Campaign

Posted: Tue Jul 10, 2012 4:53 am
by nikivdd
GTPG v2.0 (under construction) scenario list sofar:
Danzig, Westerplatte, Gdynia, Warsaw, Brest, Narvik, Norway, Holland, Belgium, France, Gibraltar, Balkans41, Crete, Baltic States

The flowchart is pretty forward, with a few choices here and there.
After Gibralter you can chose between Eastern Europe and North Africa (which is not available in v1.0). At the start of operation Barbarossa, the campaign will temporarily split 3 way.

The Heer units list has been expanded and all bonus units (SE units) include also the capturable units. You can also purchase SS (elite) units with improved stats and are also available as bonus units (SE units).
The capturable unit database has been expanded with french artillery, Hotchkiss H39, TKS, 7TP, Spitfire I(!), BT-7, T-26S, T-28, Cruiser IV, Bofors 40mm and more will be added.

More elaborated info about the v2.0 is available in my GTPG thread on slitherine (in english) and on designmodproject.de (in the modding section in english and german).

Suggestions and feedback always welcome.

RE: GTPG Grand Campaign

Posted: Wed Jul 11, 2012 6:08 am
by nikivdd
GTPG v2.0 Panzers

Image
Image

Capturable units (and that's not all of them)

Image

RE: GTPG Grand Campaign

Posted: Fri Jul 27, 2012 5:51 pm
by nikivdd
More capturable units for GTPG v2.0.

Image

(most) capturable units can appear as an SS bonus unit!

Scenario's done sofar:
Gdansk, Westerplatte, Gdynia (new scenario), Warsaw, Brest (new scenario), Narvik, Norway, Holland, Belgium, France, Guernsey (new scenario), Gibraltar (at the end you can chose between North Africa or the Balkans), Balkans41, Crete (at the end you can chose for Heeresgruppe Nord, Mitte or Süd), Baltic41 (new scenario), Staraja Russa (new scenario), Leningrad (new map), Tikhvin (new scenario), Smolensk (new scenario), Kiev, Moscow41, Winteroffensive Moscow.
The scenarios brought over from GTPG v1.0 are (partially) rescripted because of the larger unit database.

Another big thanks to Flak and Rezaf for the camo Sprayshop and to Bebro for the Spitfire I with german markings. The Spitfire was enthousiastically welcomed by the testplayers :)

RE: GTPG Grand Campaign

Posted: Fri Aug 03, 2012 6:06 am
by nikivdd
GTPG v1.02 is compatible with Panzer Corps v1.10. GTPG uses vanilla terrain and units, so there shouldn't be any issues. It is also possible to use the new german units that come with the update!

RE: GTPG Grand Campaign

Posted: Fri Aug 24, 2012 2:36 pm
by Wartath
Is this mod compatible with Afrika Korps?

RE: GTPG Grand Campaign

Posted: Fri Aug 24, 2012 3:28 pm
by nikivdd
ORIGINAL: Wartath

Is this mod compatible with Afrika Korps?

The mod is compatible with Panzer Corps v1.10.
If it can be played only with the standalone AK, that i don't know.

RE: GTPG Grand Campaign

Posted: Fri Aug 24, 2012 4:10 pm
by VPaulus
ORIGINAL: nikivdd
If it can be played only with the standalone AK, that i don't know.
If it's compatible with 1.10, then it can be played with AK stadalone.

RE: GTPG Grand Campaign

Posted: Sat Aug 25, 2012 4:10 am
by nikivdd
ORIGINAL: VPaulus
]
If it's compatible with 1.10, then it can be played with AK stadalone.

Good to know :)
Thanks.

RE: GTPG Grand Campaign

Posted: Tue Aug 28, 2012 9:09 am
by Wartath
Just installed and it works perfectly with AK! [:D]

Thank you for this awesome mod! [&o]

RE: GTPG Grand Campaign

Posted: Tue Aug 28, 2012 3:50 pm
by nikivdd
GTPG got an update. Latest version v1.05! Savegame compatible.

- Scenario Bessarabia: start date correction
- Minor changes in late campaign scenarios
- Campaign.pzdat (campaign tree) error corrected
- ALL briefings upscaled in english. It took Ceek several months to do so, my eternal gratitude and respect!

RE: GTPG Grand Campaign

Posted: Wed Aug 29, 2012 11:02 pm
by PAWMatrix
nikivdd,

I am using v1.02, will update to v1.05 tonight.

I just started Danzig Scenario.

Usually when you save a scenario it says the name.

Like:
Core Pick - Turn 1

Norway - Turn 1

For Danzig it said:
Scene01, Turn 1

Is this something that can be fixed easily?

PAW

RE: GTPG Grand Campaign

Posted: Thu Aug 30, 2012 4:33 am
by Erik2
ORIGINAL: PAWMatrix

nikivdd,

I am using v1.02, will update to v1.05 tonight.

I just started Danzig Scenario.

Usually when you save a scenario it says the name.

Like:
Core Pick - Turn 1

Norway - Turn 1

For Danzig it said:
Scene01, Turn 1

Is this something that can be fixed easily?

PAW

Open the scenario in the editor, change the scenario name under Scenario Params...

Image

RE: GTPG Grand Campaign

Posted: Fri Aug 31, 2012 2:17 pm
by nikivdd
Scene01, 02 and so forth is the remnant of its predecessor v0.1. The issue is solved in GTPG v2.0 where all scenarios receive an appropriate name.

@Erik: Tusen takk ;)