RE: Convoy routing
Posted: Mon Jan 28, 2013 9:30 pm
Yep, I do understood, I just explained how does the zoom works.
What's your Strategy?
https://forums.matrixgames.com:443/
PBEM events choices for players. I do realize this requires some programming effort, but the combination of very strange events with random selections comes pretty close to completely breaking PBEM. This is worthwhile even if it requires a separate events turn between each turn. Obviously an option to keep the events random could be included to keep existing functionality. Moving each nations events to the player turn should work in most cases. Where dependencies exist delaying the effect until both players selections have been made (even if this is a couple of turns) should not adversely affect play. Events where player has no choices would be unaffected.
A setting which assigned human control to a country when it becomes part of an alliance (to the player controlling the alliance would REALLY help PBEM as things like the AI taking a small unit and making an idiot move, usually a position rendering an attack impossible or creating a vulnerability. From a programming standpoint this would be very easy. This would be welcome in regular play as well even though you can already do this when resuming a saved game.