Page 8 of 18

RE: 1.05.63 Axis AI vs fulkerson T3

Posted: Sat Feb 18, 2012 9:43 pm
by Commanderski
In my game I also have some early kills. Although I'm not sure what this group may have killed..horses maybe...[:)]

Image

RE: 1.05.63 Axis AI vs fulkerson T2

Posted: Sun Feb 19, 2012 12:50 am
by larryfulkerson
Here's the Soviet moves for T2:

Image

RE: 1.05.63 Axis AI vs fulkerson T3

Posted: Sun Feb 19, 2012 1:09 am
by larryfulkerson
Here's the losses, etc. for the Axis half of T3

Image

RE: 1.05.63 Axis AI vs fulkerson T3

Posted: Sun Feb 19, 2012 3:35 am
by larryfulkerson
Here's the moves of the Axis and Soviets both in T3:

Image

RE: 1.05.63 Axis AI vs fulkerson T4

Posted: Sun Feb 19, 2012 3:52 am
by larryfulkerson
Here's the losses etc. of T4 ( Axis half of the turn ):

Image

RE: 1.05.63 Axis AI vs fulkerson T4

Posted: Sun Feb 19, 2012 10:33 pm
by larryfulkerson
Here's the moves of the Axis half of T4:

Image

RE: 1.06.00 Axis AI vs fulkerson T4

Posted: Sun Feb 19, 2012 11:31 pm
by larryfulkerson
Here's the Soviet moves from T4:

By the way: I upgraded to the 1.06.00 version

Image

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Sun Feb 19, 2012 11:47 pm
by larryfulkerson
Here's the losses, etc. from the axis half of T5:

Image

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 12:11 am
by larryfulkerson
I upgraded all the I-153's that would convert, to Lagg-3's, Yak-1's, and Mig-3's in that order. The only two air groups that wouldn't
convert are those two way down south on an air base that is frozen. Other than that, they would be gone too. I'm thinking I need to
use the rest of the AP's in buying some SU's for the Army HQ's.


Image

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 12:50 am
by randallw
Not much you can do for the big Western Front pocket except maybe something this:
Move combat units to good terrain or something with a fort level
Move HQs to the middle, so the combat units keep as much supply as possible

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 1:09 am
by Commanderski
In my game, I am at the start of T3 and the AI is already in the Smolensk land bridge area and inflicted more casualties on me than in your T4. I'm doing about the same as you in the North and South but the AI is really doing a number on me in the Center.

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 2:13 am
by larryfulkerson
Here's the moves of the Axis side and the Soviet side in T5:

Image

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 2:16 am
by larryfulkerson
ORIGINAL: randallw
Not much you can do for the big Western Front pocket except maybe something this:
Move combat units to good terrain or something with a fort level
Move HQs to the middle, so the combat units keep as much supply as possible
Good idea. Thanks. Keep those good ideas flowing in.

RE: 1.06.00 Axis AI vs fulkerson T5

Posted: Mon Feb 20, 2012 2:19 am
by larryfulkerson
ORIGINAL: Commanderski
In my game, I am at the start of T3 and the AI is already in the Smolensk land bridge area and inflicted more casualties on me than in your T4. I'm doing about the same as you in the North and South but the AI is really doing a number on me in the Center.
Did you defend further east than I did? A picture, I need to see a picture.

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 2:43 am
by larryfulkerson
Here's the losses, etc. from the Axis half of T6:

Image

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 3:00 am
by larryfulkerson
Here's the Axis moves from T6:

Image

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 3:12 am
by larryfulkerson
Here's the Leningrad situation early in T6:

Image

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 3:22 am
by randallw
Again, against the AI you don't have to defend really forward. You can start building a defensive line beyond the supply radius of it's jump off points, letting your divisions dig in, rest, and train before being attacked. I see in the dead units list one of those PM divisions, which you tossed into the line soon after it was formed. They are liable to rout or shatter with their mediocre morale and low experience if you push them into action so soon.

Against a human a runaway may hurt more than help, not sure.

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 4:14 am
by larryfulkerson
Here's the Soviet moves in T6:

Image

RE: 1.06.00 Axis AI vs fulkerson T6

Posted: Mon Feb 20, 2012 4:18 am
by larryfulkerson
ORIGINAL: randallw
Again, against the AI you don't have to defend really forward. You can start building a defensive line beyond the supply radius of it's jump off points, letting your divisions dig in, rest, and train before being attacked. I see in the dead units list one of those PM divisions, which you tossed into the line soon after it was formed. They are liable to rout or shatter with their mediocre morale and low experience if you push them into action so soon.

Against a human a runaway may hurt more than help, not sure.
I guess I thought I needed the services of that unready division right away. Maybe I didn't. And I'm not sure I know what you mean by
a runaway. Could you spell that out for me? I haven't yet made it a practice to rail into the front lines those units that are depleted,
they don't have a CV worth exploiting.