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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:19 am
by larryfulkerson
ORIGINAL: SuluSea
Hi Larry, are you getting any spoilage in the home islands as well?
So far Tracker lists only two locations that have spoilage and I think maybe I can reroute an AK or two to those locations and fix the problemo. I expect that I too am going to have to move some engineers into those locations to build them up enough to make the fix permanent.
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ORIGINAL: SuluSea
Usually with my changes to R&D,airframes and engines I'm forced to suffer through a little spoilage until engineers get in place. I have some screens of home island engineers and all the starting forces that need to be shipped out at Palau, Samah, Pescedores ,Cam Rahn Bay and so on... Also included would be unrestricted units that start in the home islands. I print them and use them to write on and plan. It won't be until later today but I can post them here if you feel like it will help your game .
Yeah, hell yeah, post those bad boys........I'm pretty sure that us new guys will put them to good use. And thank you.

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:20 am
by larryfulkerson
Here's the 09Dec41 Operations report for those of you who want to see it.

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:26 am
by larryfulkerson
That small Allied TF near Singers is gone now. The landings are no longer threatened. Well, maybe by subs, but.....

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:32 am
by larryfulkerson
Here's the result of the bombardment of Kota Bharu:

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:45 am
by larryfulkerson
Another instance of a lucky encounter involving dud Allied torpedoes. I gotta remember that spot has a sub in it.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 11:56 am
by larryfulkerson
It appears that the landings at Wake are in jepardy. At the very least they are going to need reinforcement. And that's a lot of firepower the Allies have there.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:02 pm
by larryfulkerson
There was nobody home at Tarawa so it was a forgone conclusion:

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:06 pm
by berto
ORIGINAL: larryfulkerson

Those two DD's that were threatening the landings at the north end of PI are disappeared. DD Pillsbury is definately sunk and I'm pretty sure about DD Pope too. Pope wasn't listed in the list of ships sunk but I think it was sunk. Anyway, the landings have started and I'm moving some planes and engineers that direction now.

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An excellent example showcasing why your AARs are such a pleasure to read. You go to much trouble to annotate -- using abundant tooltips, white transparent text, highlighting boxes, arrows & other pointers, etc. -- your observations on map. And many, many maps there are. A picture [map] is truly worth a thousands words. And the animations you sometimes use -- worth another thousand? Bravo!

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:14 pm
by cohimbra
Hi, if I can give you an advice, try not to bomb the bases with oil wells,
for obvious reasons (damage, fire).

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:30 pm
by larryfulkerson
You guys were correct about the phantom sightings around Pearl. I'm putting the KB back together and heading over to Wake to sweep the Wildcats and maybe ground pound a bit and then next stop will be Midway to investigate that a little. Maybe I should try landing a few troops on Midway. Who knows.......it could work. And I'm breaking up that gaggle of subs around Pearl. I have a bunch of them headed to the West Coast to maybe stop up some ports. Like SFO and SAN and LAX.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:35 pm
by larryfulkerson
ORIGINAL: berto
...your AARs are such a pleasure to read.
You're welcome Berto dude. I've decided to save the previous turns so I can animate ships moving from here to there. It's worth a try.
ORIGINAL: cohimbra
Hi, if I can give you an advice, try not to bomb the bases with oil wells,
for obvious reasons (damage, fire).
Really good advice.......thanks muchly. And I'm suspecting that the same advice goes for bombarding those hexes as well. Yes?

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 12:39 pm
by Uncivil Engineer
Several items:

1 - The IJA RF guns are anti-tank, not artillery, so will not bombard.

2 - I try to use IJN CA, instead of BB, to bombard as they can reload quickly at Cam Ranh Bay (or Saigon).

3 - Try using the "list all land units" button to find the 12th Division. In my PBEM game (scenario 1) it started in Yenki, so should be there unless you moved it.

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 1:01 pm
by larryfulkerson
ORIGINAL: Uncivil Engineer
1 - The IJA RF guns are anti-tank, not artillery, so will not bombard.
Oh. Well, that explains that. Thanks.
ORIGINAL: Uncivil Engineer
2 - I try to use IJN CA, instead of BB, to bombard as they can reload quickly at Cam Ranh Bay (or Saigon).
Excellent idea. How come I didn't think of that.
ORIGINAL: Uncivil Engineer
3 - Try using the "list all land units" button to find the 12th Division. In my PBEM game (scenario 1) it started in Yenki, so should be there unless you moved it.
Ah so.........I found it. Thanks. That clears up most of my questions for the next 1/2 hour.

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 2:14 pm
by moore4807
Larry,
Thats very similar to my Wake Is invasion
1) The replenishment oiler is very necessary if you take the KB to Wake.
2) I got into a attrition battle over Wake - didnt understand how the Wildcats kept flying, but I was running out of supply/fuel & KB was needed in the SW Pacific...sooo
3) Hope you do better than I did... your combat results look very good!

RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 2:35 pm
by SuluSea
Hi all, here's scenario 1-- Home Island starting engineers
 
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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 2:49 pm
by SuluSea
Naval Infantry ReinforcementsĀ until early '43.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 2:52 pm
by SuluSea
Unrestricted Units in Japan at the kickoff of hostilities.  I'll continue to upload more over the next few days as I get time. Have fun guys.
 
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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 3:01 pm
by SuluSea
Have time for 1 more at the moment..

Babeldaob , at Peleliu there's a static CD unit and 89th JAAF AF COY attached to Combined Fleet.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 4:17 pm
by larryfulkerson
WAY COOL BEANS !!! Thanks for that SuluSea dude. I'll put those to good use immediately.

A couple of Allied subs popped up right in the path of my PI landings. I guess we're about to find out if an xAK can outrun an Allied sub.

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RE: Allied AI vs Fulkerson

Posted: Thu May 10, 2012 4:33 pm
by SuluSea
Here's the rest of the package.
 
Pescadores
 
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